Posts for sharpRui36


sharpRui36
He/Him
Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
sharpRui36
He/Him
Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
sharpRui36
He/Him
Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
Yes vote.Nice movie.There are lots of improvements that surprised me.
sharpRui36
He/Him
Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
sharpRui36
He/Him
Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
CoolKirby wrote:
Did you do this in the current run already, or is this a possible improvement for a future run? It looks like Ness is doing all of the attacking already, but at 385 HP of damage per turn.
Yes,I already done it in the current run. In this case, Ness usually can only do 385 damage per turn, you can refer to chatterbox’s JPN version run In some cases, Ness can occasionally do more than 385 damage, but the probability is relatively small.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
EZGames69 wrote:
No worries. I'm happy to help people in situations like yours.
Thank you :) Memory had done it.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
EZGames69 wrote:
sharpRui36, would you like the encode to be inside the submission text? I think that will make people more likely to watch the run and give feedback.
I'd appreciate it if you agree with me adopting your encode. I am sorry, I can barely upload a video to YouTube because of my actual location.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
Please have your own independent opinions and try to remain objective. It's impossible for everyone to know everything about a game, so everyone has the right to remain skeptical of every part of this movie. I think receiving advice and answering questions can make me do better. I won't get tired easily.
sharpRui36
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Joined: 8/7/2019
Posts: 19
Memory wrote:
Why do you lose a bunch of time to Chatterbox walking back to the hotel in Threed? Also would it be possible to manipulate the ghost/zombie spawns after the game over to occur any closer to the ladder? Would that potentially save time?
Also, as we cross the obstacles in different ways, the character's sub-pixel positions change slightly, which will directly affect Jeff's cliff skips. And this is another reason I use the longer path.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
Memory wrote:
Why do you lose a bunch of time to Chatterbox walking back to the hotel in Threed? Also would it be possible to manipulate the ghost/zombie spawns after the game over to occur any closer to the ladder? Would that potentially save time?
1.chatterbox and I use different paths, I need to decrease more lag frames, because lag frames affect RNG value and the number of lag frames in scene transition. So I chose a longer path. It made me lose several frames 2. Before we start Threed's second battle, it is difficult to spawn a ghost and a zombie,a faster way is to spawn other enemies to flow RNG.And if we spawn ghosts and zombies in this way, they will always be far from Ness & co (chatterbox also used this method in his JPN version run) 3. If we can manipulate them closer to the ladder before the second battle starts, it will undoubtedly save time. But in this case, we will need to spend more frames to spawn a ghost and a zombie at ideal location.This is likely to waste time
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
EZGames69 wrote:
Here's a straight encode of the new improvement. Link to video
Because of my location, It's not easy for me to upload a video to YouTube... Thank you very much for encoding this movie!
sharpRui36
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Joined: 8/7/2019
Posts: 19
Memory wrote:
What exactly was the improvement over the originally submitted file?
The improvement was the PSI animation effect of Paula and Poo. If Paula uses Freeze α, or Poo uses Freeze β, the PSI animation effect will waste a lot of time. By using only normal attacks, we can save more time, because Ness' attack animation is relatively short.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
I improved my movie, and saved 591 frames. The new movie: http://tasvideos.org/userfiles/info/62920351157890048
In the fight with Giygas, 4000 damage by Ness alone would be faster.
sharpRui36
He/Him
Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
I improved my movie, and saved 591 frames. The new movie: http://tasvideos.org/userfiles/info/62920351157890048
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
EZGames69 wrote:
illayaya and pirohiko grab a burger from the present after onett skip, is it possible to grab that, sell it at the market, and be able to buy another skip sandwich for Giygas?
Well, buying another sandwich will be a little more difficult. Apparently, grabbing this burger isn't enough. To buy another skip sandwich, we will need to sell this burger and get another 25 dollars. Or we can just go to the hotel of Twoson and get 50 dollars from the NPC, but it's a waste of time. There's a skip sandwich in the bottom left corner of Twoson, but I think taking it will be a waste of time, too.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
EZGames69 wrote:
Alright, now that we know it's faster than Chatterbox's run, we have to now compare with illayaya's and pirohiko's wip. since both runs use USA and all characters are named A, I dont have to change much. Link to video The biggest difference is in illayaya and piro's wip, they get a cookie from the sister, and they dont get the cheeseburger until after the onett skip. when they enter the ghost town, sharpRui36 gets to the first zombies faster than illayaya & pirohiko. I am unsure if the route is the same after the point where the WIP ends, I dont know if money has to be withdrawn from the bank like it was in this submission. it seems like you can get the needed items from selling both the burger and the cookie. I do fear that this isnt going to be an easy fix. Just from making both comparisons, I can tell that RNG is a major factor in this game. There's actually alot that is going on in this run than what people might think.
Their WIP uses a whole new route. So they don't need to withdrawen at the ATM and they don't need buy the cold remedy. As I know, that route hasn't been proven to be achievable. They used the new route and didn't have to go into a drugstore to buy the cold remedy, so they only need to get 9 dollars. In my run, I used the older route. I need to buy a cold remedy and a skip sandwich. And I need to keep at least 60 dollars. On the way to buy a cold remedy, I get the burger in the trash and withdrawen at the ATM. And I sell cracked bat and the burger for 16 dollars. At last, I hold a total of 66 dollars and I can buy what I needed.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
Memory wrote:
Out of curiosity, where was the skip sandwich you weren't able to get?
In this run from chatterbox, he got 50 dollars from the NPC at the hotel of Twoson, which allows him to buy an extra skip sandwich. But I only have 66 dollars. So all I could buy was a cold remedy and one skip sandwich. We can find another sandwich in the trash can located in Threed, which is already got in my run.
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
EZGames69 wrote:
I have made a SUPERCUT encode comparison between this run and the old Chatterbox Japanese run. Link to video A few things I should mention, I cut out alot of the longer cutscenes and didn’t include the ending after the credits, since the whole point is to see if this is faster in main gameplay. Which it appears so, once you remove any reagional differences. However I also removed every battle, including the Gigias battle, because realistically factoring out every battle for language differences is next to impossible to do. Now while it is faster. I would like to point out nearly 275 frames were lost during the walk to Gigias, as the sandwich wasn’t consumed to get there faster. I don’t know why this happened but would like an explanation from the author. Either way, this confirms that the run is faster in gameplay.
Thank you,EZGames69.Also I want to thank you for encoding this movie. I only got two Skip sandwiches in this run. Ness ate up the last sandwich on the way to Lumine Hall Sanctuary. So I'm not sure I'll be able to save more frames when I'm walking to Giygas...
sharpRui36
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Experienced Forum User, Published Author, Former player
Joined: 8/7/2019
Posts: 19
A 58 minute submission vs a 54 minute submission that was referenced in the author's text. Did you submit this on accident or is there another reason you're using the US version cause that's big difference and I'm confused.
Apart from the text and lag, there are few differences between the US version and the JPN version. I think I should use the US version.Because the US version is more popular and the motivation for using JPN version cannot just be faster text and less lag.I think...