The virtual pad is no longer displaying the controller on 1.7.2a i don't know if this is just on my end.
Previous versions 1.7.1 and below all show it.
I still haven't been able to get SM64 to work in Bizhawk all I get is a black screen. Is there any particular settings that works 100%? I've tried with multiple versions of SM64 with nothing working.
Other games like F-Zero X, OoT, MM all work fine but SM64 is the only one I'm having trouble with.
I'm assuming the 100 rupee in the inn is not viable due to too many transition scenes/chest opening cs?
I have also been having some issue with milk road exit desynching when testing the magic last route. I dunno how to fix it, i assume just z targeting the backwalk slower fixes it?
This was proposed only if it was absolutely necessary like if you needed 4-5 extra seconds to make it to Palace then skipping it could be viable
I was actually thinking of learning to TAS MM but the camera is pretty tricky, I suppose I could look at your BKM to see what frames are necessary for angle changes/sidehopping etc.
Yes otherwise the route wouldn't say 'Get Song of Soaring' (iirc it doesnt check for ocarina so it gives you one to learn the song, could be wrong)
A lot of potential routes here to think about now since you can't really make it to Deku Palace before 12 while doing magic+milk.
You could get
Fairy > Milk Road > Palace > SoS then magic
but i think that would involve continuing well into the final hours countdown. Then this goody 'in cycle 2 we would soar to great bay, get zora mask, activate zora hall, soar to mountain village, activate goron city, soar to Stone Tower, jump down, make our way to the witches, get the bottle, then go to deku palace again. The zora mask would make the swamp faster, but there is still a lot of redundant stuff.' But like Slowking said transitions plus double palace might be slower
Also Fairy > Palace > SoS > Magic.
Milk Road after cycle 1 wherever >lonlon etc
Or Fairy > Milk Road > Magic + rupees
then Cycle 2 RTA route involving heavy explosive use at the start
Or if absolutely necessary you could go
Milk Road > Palace > SoS > Fairy Magic.
Im not sure if the fairy is still there when the countdown starts though.
Slowking been putting in a lot of work testing it, thought i'd give an input even though it might not help.
Testing it all sounds fun...
Nice WIP, but for know, will you do an "official" TAS? (submit to TASVideos)
Funnyhair and I really want to submit ours :D
Just for telling you :P
On the slide you must jump it makes speed much better
Which slide would that be? The one at the start of the game or the 2 in the WIP?
I would like to do an 'official' TAS but i can't seem to get bizhawk to work with Rayman 2, and as mupen desyncs on the littlestt things I wouldn't be able to do full game.
Link to video
My original TAS up to the area where you meet Ly.
0:51 - I've been meaning to test a strat here where you jump down earlier instead of running along the log.
1:30 - Tree climb can obviously be more optimized
1:55 - Same with these vines here. I want to look into jumping from where to waterfall is to a lower section of the vine than jumping again down to the lowest part.
2:35 - I think jumping into the hole at this part will give a faster descent
2:50 - I know mashing 'A' up a vine can make you climb faster but it just felt slower in this TAS.
3:10 - I did 4 jumps here as I kept getting hit by the pirate when i only did 3. I'm pretty sure you can do 3 without getting hit but i had no luck.
The rest of the video was fairly good, probably a frame here and there could be shaved off.
I have actually TAS'd up a bit further to the barrels, but i've been having no luck getting it to not desync. So hopefully Got4n or Funnyhair can get it to work on Bizhawk.
shredwot: If you could give me your movie or tell me the first frame when cutscene at end of slidign appears more easy :p (thanks) (from the first frame when I can move and here http://prntscr.com/1pv3bo There is 692 frames
Oh wow, yeah your slide section is a lot faster, good job. I think the wall boosting that you're able to do definitely helps gain more speed.
I saw manocheese find a new timesaver in Woods of Light right before globox skip which can save even more frames. http://www.youtube.com/watch?v=gMw35X75tcc It's the first one in this video if you haven't seen it.
Very nice, good to see that the first slide was TASed aswell. Do you know how many frames it was from the frame you get control of rayman to the frame that the cutscene starts?
I had 748 so im hoping that you have improved that as I had a bit of trouble optimizing it.
Hope to see more WIPs soon
So I've tried TASing Rayman 2 and for some reason it wont load properly. I've tried all 3 video plugins and they all do the same thing.
The problem I'm having is that, it will start the rom with a black screen, then after about 15 seconds the demo will start playing acting as if i didn't have a controller plugged in. If I mash A at this point the game will either freeze and then start another demo after some time or go to the main menu.
Could this be caused by certain settings within the video plugin? I've messed around with different settings and haven't been able to fix it.
Another WoL WIP:
Link to video
I put some stuff in the description but if you can't be assed opening the video in youtube then I'll post the basics of this video.
Things that can be optimized:
0:33 By using a jumps downward acceleration and better movement to Lum 4 I can possibly save 3 seconds.
1:00 If I could boost jump here and then do globox text skip without getting caught on the ceiling I can possibly save 1 second.
Boost jumping is a trick that allows you to jump on the last possible frame you're on a ledge so you travel a lot further.
1:20 This wall climbing section may look slow but it's as optimized as it can get, every jump is frame perfect. If I decide to wait a few frames and then jump closer to the gap so I can climb up without grabbing the ledge on the top it doesn't appear to save anytime.
Also what funnyhair suggested aswell in this WIP I shoot the second ball just after landing to cancel the roll which looks like it does save time.
An update on the TAS of Fairy Glades: I have TAS'd up to the explosive barrels when you have to save Ly, one problem is that grabbing the barrels can also cause a desync so it's definitely a lot more frustrating then I had anticipated. I could make a WIP to the loading zone just before seeing Ly and see if anyone has suggestions on timesavers with the route I used.
Also i really like this, theres a few optimizations i see in this that i might try like jumping later for the first lum to use jump decceleration to get to the ground faster.
Another thing i want to see is if going over the hill at :50 is faster than going around it.
Hopefully you can also get ledge boost jumps to work without desynching. That trick ontop of CoBD boss suiciding is one of the main problems I encountered.
How optimized is this WIP? I never played the N64 version, but it doesn't look optimized.
3:14 Why do you get stuck on the entrance to the pipe?
3:25 Hitting the ceiling slowed you down
4:20 Are you sure this step by Rayman didn't cost time? I honestly don't know.
4:25 Wouldn't it be faster to jump down instead of falling down?
4:34 Why do you get stuck on the Murphy block?
4:42 Why don't you go straight to the lum?
4:52 Why don't you jump instead of pulling up?
5:10 You need 4s more than Manocheese in his SS run for that climbing section.
And you rarely use edge jumps.
A lot of this is correct, I actually have done an updated tas of this section and saved quite a bit of time. On the suggestion of edge jumps, i've found that they desync a lot when playing back and I haven't been able to find a way to properly manipulate rayman without costing more frames.
So far I've TAS'd up to Ly the fairy in the fairy glades.
One thing I've thought about is potential Lum routes. In the sanctuary of Water and Ice I can skip getting the 2 orbs to open the door, but in doing so I could potentially sacrifice the 5 Lums near the explosive barrel.
If anybody has any ideas where I can get 5 more elsewhere, or if i should just sacrifice the time to get them. I'm also contemplating whether I should skip the bottom Lums in the tornado tunnel in the Glades as those seem extremely slow to get.
Hey guys, does anyone know how to manipulate rupee drops from bushes or drops in general? Do I need to mess around with MHS in order to get the drops I want?
I just timed from reset to the first frame you see the Hall of Doors. I'm just in the mindset of RTA timing. To your suggestion about the walls, I had thought about grabbing just below, and I actually redid this whole section as i can easily save frames in the slide section.
I messed around with some timing and found that jumping up a ledge is a lot faster than having Rayman auto-climb which I don't even know why i made him do that in the video.
Overall the new TAS I did saves about 9 seconds from the previous one I did, which is a decent improvement.
If anyone is interested, I might start doing a TAS of this game.
I'm still undecided about whether I should do any% or 100%.
There can still be a tonne of optimization in this first area, I just uploaded a video in hope that someone might want to help contribute.
WoL WIP: http://www.youtube.com/watch?v=agjQh_3MaK8
Hi I'm just wondering how to continue a TAS after a playback in Mupen. I was doing it a few days ago and it just seemed to not work anymore. Does anybody know what might have cause me to not be able to do it anymore? Any feedback is appreciated.