Posts for slash_star_dash

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Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ah... i still had one of the earlier left+right versions. should have figured that it'd be improved upon. thanks, nitsuja.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
question (s): -how do i apply this patch (very specifically, im no good when it comes to something more than just UNZIP rar file)? -if this IS in the windows version (meaning i wont need this patch?) how do i get it to show the input? i checked all through the options. thanks for any help.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
oh, no no no... the game deserves to be perfected, i thought i had but i was wrong. upon attempting to give it justice, i couldnt. you can and did, if only for the first level. maybe im just too burnt at the moment to reattempt. i did use frame advance quite a lot then. maybe ill reattempt in time if no one else does.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
it is quite optimized (frame advanced was used very often, especially for jumps). and i did shave 2 minutes off of the original time. testing and retesting routes. one thing out of the way was the dive attack, but it does teremendous damage, and its not like some of the other powerups which require their own entire section of the level. ill look into it. if you're questioning auto-fire use, it was for the berserker rage to power up much more quickly. EDIT: - k, ill look into those things nitsuja. ;) EDIT 2 - cancelled. ill look into those things as i didnt even think of them. a minute huh? ill see what can be done. EDIT 3 - i dont see me getting this done anytime in the near future. sorry. nitsuja sent me a version of his which is 5 seconds faster by stage 1's end and i currently suck too much to even keep up with that on my own. for that reason, im taking a break.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
me dont ask about the username... 789 was taken (as was 987).
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ive heard of it; doesnt it just change the clouds or something during the end sequence carpet ride? hmm, suppose sort of according to the lone GF faq:
Endings
-------
Collect the red emeralds to get a different ending when the credits scroll.  
51-59 emeralds results in the credits being shown while Aladdin goes through 
each level instead of the usual carpet ride credits.  There may be more but I 
haven't confirmed it yet.
i never got them personally because i could care less... and i could care less for a TAS of that as well.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
would combining this with the TAS Famtasia improvements be helpful at all? not to say someone should rush through the entire game in a week, but that it should be taken perhaps level at a time? like CV1; see who can beat the first level quickest. or maybe combing through the 'wish lists' might help as well. or maybe not.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
the trains not as bad as the next boss battle, which is longer than the level; and a stage later, theres an autoscroller; so scrapped it. 2-player run would prolly be interesting, but im not up to it.
Post subject: Cowboy Kid
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
WiP-slash_done fun game, im enjoying making it, but... DO YOU WANNA SEE IT? (or do you even give a sh!t?) ;) i dont see any reason yet to go out of order. oh, and you'll be needing an L+R emulator... just because it looks funny when he stands in place. the musics like a bad pop song, so be warned. i cant get level 1 and 2 out of my head, and ive got iPod at my disposal!
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
the whole time watching, im wondering how an IDLE video of this would be accepted. i mean by simply waiting and then counterattacking your opponent (as they try and attack you) into massive combos and then backing off. nice video... i was a little worried that i missed the 11 hit combo until the end. i gotta say, some of those insane combos REALLY sway my vote. with as many votes as you've had, im surprised no decision has been made yet... or have i just not updated in 4 hours? i do that sometimes.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
EDIT:
Truncated wrote:
EDIT: Another thing, against the fire boss around 7:55, can you not jump towards him when he comes in to hit him sooner?
i tried that, but he just backed away all the times i did and flew even higher and wasted more seconds.
Truncated wrote:
Hm. You say that warping gives you all weapons. Why then did you play two levels to get the axe, when you get it anyway? You have enough potions for the warp anyway. Is the time offset in beating the octupus with the axe enough to justify a complete extra level? Or do you really need that extra clear potion from the first level?
1 - the axe is an exit to the level. 2 - somewhat true. if i alone went through the water level, id gather: 5 blue 1 red 1 clear but in order to get some of those potions, i need to use the high jump combo which is 1 blue 1 clear so im left with: 4 blue 1 red so i wont have enough and would have to go somewhere else anyways. i chose earth for a few reasons: 1-its close to water 2-it doesnt require the boss defeated to exit 3-it can be done relatively quick and the clear potion is not far out of the way. why not water level 2? -requires the high jump combo again 3 - the axe does make the battle with the octopus go a bit faster, by about half; but the axe wasnt the main draw of earth level 1... the clear potion was. 4 - yes, i really needed that clear potion. :) lastly, the element plane doesnt contain nearly as many potions as its predecessors did. so getting them early (and honestly, they were all on a pretty linear path) was much better. i hope this clears up the potions and orders.
JXQ wrote:
I also think you did a good job overall of filling the areas that needed waiting with entertaining Johnny Bravo poses.
:) the first few times i was just trying to make chakan point in the direction we needed to go or try and direct the viewers eye (in volcano, when he motions UP with his sword). after that, it was mostly improv while trying not to die.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
it was very well played, but there were just certain parts that were the games problem for making me want to hit fast forward. still, its superman and its well played. a few moments of standstill here and there were kind of so-so for me, though i dont know if they were game forced or not. well played. YES.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ROM it worked for me (checksums lined up too): Destiny of an Emperor (U) (it also worked with a few other U versions) have no idea what the hell im watching honestly, but all out was pretty funny. how long do you estimate this to take?
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
marshy's SMB3 bloopers the video speaks for itself.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
truncated, if you have time, you should definitely do a full run of this game. no one else really seems interested in it, but that doesnt mean it doesnt deserve to be completed.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
NOT ALL EVIL HAS BEEN DESTROYED! so, the last beast is dead, the credits roll and then... yeah... theres that one little thing i thought might go wrong in this game that the FAQs didnt cover. and i have no idea what the hell it is or what its weakness is... but the games beat otherwise. EDIT - the head (well, one of em) is the weakness. but DAMN can this thing deal out some damage. EDIT 2 - ah... its actually not that hard of a battle if you can keep up. ill work on it, but know the movie time has increased a bit because i have no control of credits speed. if its any consolation, death in a canoe looks pretty cool. and his last form... DAMN!
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
yes, just this is (U) while Vampire's Kiss is (E).
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
...you were right, nifboy. ...but i have to redo the whole thing now and think up ways to get more potions (maybe) new strategy (sory, but using code is really helpful)
formula		result		for?

BLUE/CLEAR	high jump	 gaining more options in water level
RED/CLEAR	 exit spell	bypassing first set of levels
BLUE/BLUE	 invis	     make earth level easier
RED/BLUE	  fire sword	defeat tundra beast
RED/BLUE	  fire sword	defeat earth beast
*i played through the game on practice mode, so im not sure how that affected defense or life of bosses... or if it did at all. now, let me say that the earth beast battle was DRAMATICALLY shortened (to a fraction of what it was... which was 6+ minutes) while the tundra beast was only cut in half. the other 2 boss battles are fairly simple. but ill save the water level for last since its the most tedious of all. in any case, ill try and figure out some routes to obtain all of those potions quickly:
BLUE	5
RED	 3
CLEAR  2
also, im wondering if the tundra beast has a different weakness? ...ill check. thank you once more nifboy... despite perhaps starting over, i was about to just give up on this project. EDIT: GOT IT! (and i didnt find a different weakness for tundra beast... the sword combos didnt work better at all). its not too far out fo the way of what i was currently doing, but it may mean doing water level 1 over and thereby doing the air levels over. here it is: revised once more
E1 - 1 clear potion; axe

W1 - 5 blue potions/1 red/1 clear; the combo blue+clear will be used to gain potions in this level, so ill end with 4 blue/1 red/1 clear

main - use the red+clear combo to advance to the second set of levels. im now at 4 blue
ok, heres where it will be a little freefom. i have to do the earth levels before i do the water levels. why? because...
E4 - 2 red potions!! (they're slightly out of the way, but its much better to take a second or so out of the way as opposed to wasting minutes on a boss)
ill most likely do the AIR levels first since they are closest. i could then do the EARTH levels to get it out of the way (and by the end of earth, ill have 1 red/1 blue). then continue to fire and finish with water. it doesnt really matter the order outside of where you go upon using the warp, because once that levels done, you'll end up in the central area. i REALLY hope nothing changes as far as potion placement or spell combos (because the FAQ had a few things off, such as what triggered a fire sword), otherwise it'll take even more planning. in any case, ive at least found >what i HOPE< is the most optimal route. however, in order for the MOST optimal of routes possible, id need the have 6 blue potions so both levels in the earth could avoid the hellraiser-engineer-maggot-things. the invincible code wont work, as he'll be able to catch you still. unfortunately, thats not possible. i can only hold 4 of each potion. but it shouldnt waste too much time in either front. ill prolly use the potion as intended on the earth level 5.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
could i request seeing acryte's FIND OF THE YEAR then? i havent had online access for about 3-4 months and all ive heard about is it... but havent been able to see the video. i like this idea... kind of like a quick reference... though i think we should watermark: This video was made using an emulator with re-recording and slowdown functions. It's intended to show that this trick is possible, instead of showing skills. because i have an odd feeling we'll get more people who dont look at the entire content of the page.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
id estimate so... ill mess with some codes to see if it does more or not... id think this might be mentioned in the FAQ but... no... i do hope so. though it'll most likely mean restarting or effective potion finding... not so bad anymore. i just dont think it will to be honest. swords arent as strong as the axe... and id still be getting off only one hit per 6/7 "moves" of that glorified roach. but who knows... the tolerance/weakness of some enemies is maddening.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
hey, remember that last boss in the wind level? thought he was tedious? wait til you see the tundra beast! ...now, after viewing that and keeping in mind he can only be damaged after 4 waves and then 2 attacks (attack on the pricklies), is it worth it? im halfway done. i know the volcano boss is pretty easy, but the earth boss will be prolly even longer.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
i'd much rather see a screenshot of richter item crashing the key... or giving the "?" to dullahan. nice. -does whipping after a backflip cancel the slide animation? -i never really noticed until the clock tower, but are the stairs difficult to move on, as far as landing and then turning around and jumping once more? this game's movie is long overdue... YES vote from me.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
...and this isnt mentioned in the FAQ i read. thanks nitsuja... but in doing alternate levels, i acme across the "boss" of the earth level. the big freakin maggot (unlike the others that take you back to the beginning; this one you fight) was ridiculous. i sat there for 5 minutes (yes, game time) and went back and forth between delivering 3 consecutive blows to it and then rolling to the left and murdering 3 smaller maggots... back to the big one and rinse and repeat... 5 DAMN MINUTES OF THIS. ...wanna read what the FAQ had? Defeat him and exit. ... yeah, this might just be built up tension and all, btu WTF!? ... its prolly gonna be some other weapon, or something like i was hitting him in the wrong area, but i'd think the equivalent of a MAJOR boss might get a little more than a fragmented sentence to describe it. ...ill start again tomorrow with the intended route i had planned. the fire level was ok, except for excessive waiting time for "rides". and the earth level, i was BLAZING until i ran up against this. the water level should go fine now. thank you once more nitsuja.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
eh, i dont know how else to put this, but im STUCK to quote it straight out of the FAQ Head right and break the floor with your hammer. but... how? he doesnt seem to be able to stand and swing downward. and theres no 45 degree angle for weapons after the grapling hook (which would be every weapon gained aside from the grappling hook). also, jump and trying to come down with the hammer (holding down) and plunging through wont work, nor will leaping and trying an overhead swing. im seriously stuck. ill keep trying, but any advice would be greatly appreciated.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
WiP everything up until entering the air world was done with frame advance because of how oddly chakan moves to get more optimal speed. after that, varying speeds were used because of the delay in using the synard. the last level may be redone once i get time to look it over again... that boss was a major time waster and he just runs away if you try and give chase... b@st@rd... well, at least now i know what synard is. ill pick up more tomorrow, but i figured i owed a WiP all things considered.
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