Posts for sneebs59

Experienced Forum User
Joined: 7/31/2011
Posts: 6
Anyway, Cpadolf wrote:
Saturn wrote:
What I wonder though, you mentioned in the description to use a "cam hack" for optimizing the out-of-room parts. Do you mind giving a bit more information about what it is, and where to get it? This might be a useful tool for everybody who plans to do runs that use OOR travelling.
It's basically a string of codes you put into the Game Genie/Action Replay section of Snes9x that Kejardon came up with. What it does is that it always lets the screen scroll. Any movie played with it for more than a few seconds will desync though. This is the code: 80A5286B 80A7316B 80A70A80 80A6416B 80A92B80 80A8FB00 80A8D300 80A90A80 80A6DC80 80A95780 80A69880 80A98580
It works and it's really pretty awesome, but will sometimes cause universal graphics glitch-esque problems when samus is moving quickly. edit: it also works well for figuring out how the space/time beam will behave if you want to move offscreen after using it.
Experienced Forum User
Joined: 7/31/2011
Posts: 6
Thanks. It's working now, but is it possible to rewind the movie a certain number of frames if you want to rewatch a part of it instead of reopening it and skipping all the way to where you were before? On a separate note, is there any program that can read data beyond the room boundaries and construct an image of what samus would encounter if she were to x-ray climb out of the room? I know tileviewer works for normal rooms, but I'm not sure if it can read outside of rooms properly.
Experienced Forum User
Joined: 7/31/2011
Posts: 6
Well, I'm not going to bother with any of that. I have a PC as well, so I got snes9x 1.52 for it. It's a lot nicer than the mac version, which does pretty much nothing. However, it won't play cpadolf's run because it says it's incompatible with the snes9x version. Are there more recent versions of snes9x that have been around since that run was recorded, or is it just not backward compatible?
Experienced Forum User
Joined: 7/31/2011
Posts: 6
Well, I recorded a movie with my version of the rom and played it back. Comma does nothing. Just for fun, I pressed everything else and none of that did anything either. I'm using snes9x 1.52 (100) on a mac, so maybe it's a different shortcut. I don't think it even shows up on the keyboard config menu, but I'm not really sure what some of those icons mean so maybe it does.
Experienced Forum User
Joined: 7/31/2011
Posts: 6
Um... how exactly do you turn "input display" on? I tried downloading the .smv, but snes9x gives some sort of error message when I try to play it without loading a rom first, and won't let me open it when I have super metroid running. It might not help that I don't have the JPN/USA version.
Post subject: X-ray climb
Experienced Forum User
Joined: 7/31/2011
Posts: 6
Hello, I'm new to this site. I'm not really interested in doing a TAS of super metroid (I don't think it's possible to significantly improve beyond what already exists on this site), but I am trying to do a 7% run with boring old human skill (the required 6% for using the x-ray climb plus hi jump so I don't have to bomb jump all the way across the x-ray scope room). I understand how to try to walljump off the inside of a door to get stuck in the other side of it, but when I try to do this in the statue room leading to tourian, I get stuck at the ceiling. Does anyone understand the technique Cpadolf used for getting stuck in that door? I don't know if this is some sort of closely guarded secret or something, but I can't find anything on it anywhere. If this has already been explained somewhere, my bad, just point me to it. On a separate note, I've used the x-ray climb in MB's room after dying in that one room in green brinstar (again, see Cpadolf's 6% run), but when I hit the transition block either the screen blacks out or it tries to put me back in the previous room and then freezes. This happens in both snes9x and zsnes. Does this only work correctly on the snes or something or am I doing something wrong? edit: actually, it is possible to get across that room and back without the hi jump, so 6%.