Hi, I'm the owner of
http://www.snesmaps.com and I also work with
http://vgmaps.com to make screen shot maps of NES and SNES games.
I'm starting this thread to open a dialog with the programmers working on BizHawk to talk to mappers using their emulator to map SNES games.
First off I want to say I'm very impressed with the work you have done so far. This will make mapping games much easier then when I was using zSNES with vSNES. It was a big hassle having to save a state and open that file in a separate program for each and every screen shot where capturing sprites or indivual background layers were needed.
I love being able to open the "Graphics Debugger" and do all that live now. Thank you very much for all the work you have put into this project.
I have a few requests of features to add that will make this emulator work better as a mapping tool for SNES games.
1. Add a feature to be able to set the color pallet so it is the same standard that both zSNES and SNES9x use to keep consistency in mapping projects.
2. Be able to view sprites in the "Graphics Debugger".
3. Be able to turn the individual 16x16 sprite tiles on and off, so sprites hidden under other sprites can be reveled.
4. For the Toggle BG options under the SNES tab for the HotKeys, include an option to make a hotkey turn all the layers back on. That way if I am messing around turning different layers on and off to get the screen shot I need, I can just hit one button to get it back to normal mode showing all the BG layers.
5. When I bring up the "Graphics Debugger" in Super Mario World and try to capture the BG1 Layer it has a black background in the Graphics Debugger Screen. There is the "Use Backdrop" color option for the emulator screen, however I can't find a way to change the color of the backdrop in the Graphics Debugger Window. I need to be able to make it a color like magenta so I can remove the transparent part of it in Photoshop when mapping the individual layers of the game.
I look forward to working with you guys to make this the #1 emulator to use for mapping SNES games. I hope you are able to implement some of my requested features to make mapping SNES game much easier.
Let me know if you have any questions about my suggested features. Or if any of these features already exist and I'm just not seeing how to use them correctly.
Thanks again for all the hard work you guys have been putting into this project!
Here is the link to the ongoing discussion on vgmaps about this topic:
http://www.vgmaps.com/forums/index.php?topic=1859.0