Posts for sockdude1


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Joined: 8/30/2010
Posts: 10
some recent RTA records Samus 7.60 (by samthedigital, console): https://www.youtube.com/watch?v=mALzwJ56FLY Roy 5.28 (by samthedigital, console): https://www.youtube.com/watch?v=Z6pcPJcF0NU
Experienced Forum User
Joined: 8/30/2010
Posts: 10
MUGG wrote:
4) What is the WR for Btt Samus (on console)? 5) Are any more RTA records emulated and not marked as such?
Doc: 13.11 by mudi was done on emulator, console record is 13.31 by sockdude1 Peach: 9.46 by sockdude1 was done on emulator, console record is 9.53 by LDA Fox: 6.40 by mudi was done on emulator, console record is 6.52 by sockdude1 Samus: 7.75 by Mario 64 Master was done on emulator, console record is 7.87 by LDA Jigglypuff: 7.33 by mudi was done by emulator, console record is 7.62 by sockdude1 Also, I got 9 targets on G&W riddle on emulator: video
Experienced Forum User
Joined: 8/30/2010
Posts: 10
here's a google sheet then, which you can make a copy of: https://docs.google.com/spreadsheets/d/1X1EwBB7IjPGBAqxJ5mLJzGCEC2nAPyfDZCc-Q6M4Cgs updated with only video records. i'm not sure why you can't access marth1's 7.43 video though.. maybe blocked in your country? with 7.43, the total is 3:01.99. without, 3:02.00
Experienced Forum User
Joined: 8/30/2010
Posts: 10
marth1's 7.43 falcon video is in his compilation: http://youtu.be/enN23O0u-Mw?t=1m16s i also have 7.80 jigglypuff: https://www.youtube.com/watch?v=nfYipznKTyE 6.03 sheik (pal): https://www.youtube.com/watch?v=7CtYxFG8miU 5.46 pichu: https://www.youtube.com/watch?v=6j8mfKmw458 i also made an excel spreadsheet that calculates exact total times by converting each time to a frame count, summing the frames, then converting back to a time: https://dl.dropboxusercontent.com/u/42729144/btt%20calculator.xlsx i filled it with the current real-time WRs, including those with no video enter the times in column B and don't change anything else. i hid frame counts and intermediate values in column C and D. feel free to use it however you like
Experienced Forum User
Joined: 8/30/2010
Posts: 10
yeah, i was using render to main window. i tried turning it off: it still takes 2 presses to advance a frame. however, i am able to save state only on the 2nd of the two presses, i.e. the one that shows me a new frame after pressing. i still cannot load a state. i hpoe this can be fixed eventually. thanks
Experienced Forum User
Joined: 8/30/2010
Posts: 10
hi, i'm on r7714 and i'm getting some minor problems. when there is focus on the TAS input window, frame advance takes 2 presses to advance a frame and you cannot save or load a state. hope this can be fixed. also a request: a "reset stick" button to set x/y coordinates to 128/128.
Experienced Forum User
Joined: 8/30/2010
Posts: 10
is anyone else getting 1-frame delays sort of randomly? I will input something, and it doesn't register until the frame after. i'm using all the settings specified by skidau in AngerFist's link. also, would there be any possible way to create dtm files with a script that reads human input? so you would write for example, "A,R,0,255,0,0" on one line to denote pressing the buttons A and R and holding up on the control stick all the way for that frame. i don't know if this kind of feature has been implemented anywhere else but i think it could make repetitive inputs much less tedious. just a wild suggestion.
Experienced Forum User
Joined: 8/30/2010
Posts: 10
MUGG: try unchecking "enable dual core" and set frame skipping to 0 for timer issues. those usually cause some problems in frame by frame mode.
Experienced Forum User
Joined: 8/30/2010
Posts: 10
right now, i have very little idea what i'm doing. i can't find the address for damage, which should be really simple, so peach's turnips will probably take a lot longer.
Experienced Forum User
Joined: 8/30/2010
Posts: 10
i'll be updating this post with memory addresses that may be useful...or not. r5146 game timer = 0XXX110C. changes each time dolphin is opened. i recorded a few instances with their respective base values but couldn't figure out the pattern