Posts for somyeol


somyeol
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Location: Moth Forest of the Netherworld
Maybe they are adding more text later.
Gisadan
somyeol
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I have found timesaves on a few levels: 2. Wasted Forest: Better angle on the turn before the boost cancel on lap 2. 3. Pier 29: Handbraking and letting go of accelerate is faster in the plane section. 4. Toxic Dump: Using turbo 1 frame later in the plane section on the 1st lap produces a chain which is faster in both boat and plane section. 6. Rad Shaft: Better angled boost cancelling in the middle of each lap. 10. Demolition Site: Better boost cancel without having to touch the wall in the car section, really precise and difficult to do, saves maybe 1-2s in total. 12. Burnt Out Shack: Using the handbrake overall in some of the tight sections, there is also the potential of mega bouncing up to the upper section which i have tried, but never got working, That would save around 40s total~. Expected timesave is either ~10s or 50s-1min with Burnt Out Shack Mega Bounce if that ever works. Also need to take into account the RNG in the menu before each level, so it doesnt mess up the changing items in each level.
Gisadan
somyeol
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Location: Moth Forest of the Netherworld
I remember watching this exact TAS a few years ago, just the last boss fight is different. With new strategies and better movement optimization + ringboosts im sure you can shave off at least 10 more minutes.
Gisadan
somyeol
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I am not sure if you are aware of this, but ringboosts also work on Rayman GBA. I didn't watch the full run yet but Eat at Joe's has some questionable movement.
Gisadan
somyeol
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Joined: 8/22/2022
Posts: 44
Location: Moth Forest of the Netherworld
Gisadan
somyeol
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Experienced Forum User, Published Author, Player (172)
Joined: 8/22/2022
Posts: 44
Location: Moth Forest of the Netherworld
How do you mash through the text, and what are the puzzles?
Gisadan
somyeol
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Location: Moth Forest of the Netherworld
i voted yes for you, nice improvement
Gisadan
somyeol
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Location: Moth Forest of the Netherworld
Ahh my bad, next time i will do all of the levels, i should have put more effort into it. I will cancel this later.
Gisadan
somyeol
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Location: Moth Forest of the Netherworld
Any update at this?
Gisadan
Post subject: Some of my TAS Goals may be too arbitrary
somyeol
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Hello, I've been looking at a new game to TAS "Dodgem Arena" for the PSX. The game is a bit similar to Rocket League if you know that game, but instead of cars kicking a ball around an arena, here its flying vehicles shooting a puck into a goal that moves around the arena in a circular pattern. The game consists of 8 arenas, 4 of them are available from the beginning, the other 4 are unlocked by finishing the first 4 obviously. Each arena consists of 4 rounds. The first round has 4 pucks in the arena so basically anyone can score points. The 2nd round has 3 pucks, the 3rd round 2 pucks, and the 4th and final round has only 1, making it sometimes very difficult to finish in 1st place. Each round lasts 2 minutes and the player with the most points in the end wins. You can damage enemies with different items scattered around the arena, lasers, rockets etc. If your vehicle loses health it will also lose speed. Now my TAS goal would be: 8 arenas times 8 minutes would be over an hour long, which is too long for me, and also because i don't want to repeat the same arena 3 more times to avoid repetitiveness. I want to make a verification movie where i play the game from the beginning to the end, so i can unlock the last 4 arenas. I want to play through all 8 of the arenas only ONCE, not 4 times. The TAS would then be around 20 minutes long, which is good for me. So i go like this: Do the verification movie to unlock all the arenas, then tas the game with the help of Sram, play through one arena once and after finishing 1st place, quit out and move onto the next arena. EDIT: Solved it.
Gisadan
somyeol
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Joined: 8/22/2022
Posts: 44
Location: Moth Forest of the Netherworld
signing up as an individual
Gisadan
somyeol
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Location: Moth Forest of the Netherworld
Wooooow this is amazing!
Gisadan
somyeol
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Looks fire, loved the ending.
Gisadan
somyeol
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Okay so i just attempted to put in the 26 frame timesave i mentioned in the previous post. I roughly tased the very last level with Sakura and there appears to be a lack of yellow cards. Without the 26 frame timesave it was somewhat of a lack of blue cards but it is still 144 frames faster than my attempt to fix it just now. Im leaving this as it is.
Gisadan
somyeol
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I just noticed a very avoidable mistake... At around 21:40 in the video the protagonist slowly moves to the right so that the next cutscene starts. I could have just stayed on the right and saved those 26 frames, such a dumb mistake by me. This changes RNG after the cutscene so i would have to fix the last level. So meh because im working on another game and now i have to fix this...
Gisadan
somyeol
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Joined: 8/22/2022
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Location: Moth Forest of the Netherworld
Ahhh my bad. Thank you for telling me.
Gisadan
somyeol
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Location: Moth Forest of the Netherworld
Link to video This is what it looks like. The game cant even handle 2 sprites on the screen its that awful.
Gisadan
somyeol
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Location: Moth Forest of the Netherworld
The problem with the secret stages is that the "Help" feature is disabled for all 60 stages which means that i would have to spend a lot of time figuring out the best possible route. Edit: Ok i have taken a look at the cheats and it seems to work out, i will mostly likely tas these stages in the future.
Gisadan
somyeol
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*Has a seizure* Cute game. Im also tasing a japanese psx game with somewhat similar artstyle. Nice.
Gisadan
somyeol
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Yes, but can you show the racer fall off the side of the hill first and crashing before showing the replay? If you would be so kind.
Gisadan
somyeol
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Kid Klown Bot (KKBot) which is a helping tool if you were to ever get stuck on a level. Pressing Start and selecting "Help" allows you to access Kid Klown Bot, who then shows you how to clear the stage.
Gisadan
somyeol
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I think this would be more fun to watch if you dodged all of the enemies in a playful manner, unless you have to stay on the right of the screen to advance.
Gisadan
somyeol
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Appreciated a whole lot! Yes i went through absurds amount of optimizing everything.
Gisadan
somyeol
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Link to video I made an encode of your TAS. Edit: Just read that the TAS may desync, and im sure it did near the end?
Gisadan
somyeol
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Calling this submission an improvement over my previous TAS was a mistake. To someone who has never seen the game before or doesn't know much about the games mechanics and possibilities, both of the TASes may look the same in terms of playaround or entertainment. I honestly just wanted to make another Sled Storm TAS where i do much better and perform more impressive tricks and glitches. The game deserves just so much more because of how broken it is. Yes there are some things that are missing from the previous TAS, but i can't be doing the same stuff again and i wanted to try something new. The new sled certainly helped achieve that. I could have made the TAS longer and more distinct to the previous TAS, but its not in my nature to aggressively force things in a playaround. I guess that is kind of the point of a playaround though and i might have failed in that regard. I just dont like turning around or stopping in racing games, it is a speedrun to me after all. If you liked the previous submission more than this submission doesn't matter to me. I just wanted to show off more of my favorite game thats all.
Gisadan