Posts for sonicpacker


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Joined: 9/21/2009
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Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
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Location: California
No, he created the hack trying to ignore BLJ existing, from what he's told me and others.
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Kaze has stated 0 stars to be possible non-TAS, but no method has been publicly found yet.
Post subject: SM64: Last Impact
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A hack more than deserving of having a dedicated thread, SM64: Last Impact is a 130 star game made by Kaze using advanced hacking techniques to create a fan sequel to SM64. And boy does it deliver. Here's the release video: http://www.youtube.com/watch?v=JG4PCVfu4qo And here is what I think is the first TAS of this game, Chain Chomp Crushing in 19"63: http://www.youtube.com/watch?v=-9V8s81XV1s
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Noted, regarding the author situation. And huge thank you for clearing that issue up!
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Plush wrote:
Just saved 1f on BLJ setup lol (4'21"63). Either way, gave it a quick look (and then will look forward to each section of it), and the micro optimization on some parts (2nd key door to b3 is best example) is just next level. Definitely yes, and congrats to the team for this masterpiece
We want Plush to be an author after the new .m64 is submitted, but are currently working on saving a 2nd frame before the replacement happens.
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Pokota wrote:
Spike is a Publisher. Kinda means he at the very least has expertise to contribute.
I am aware of this, which is why I took his factually speaking post seriously. Implying he has less authority than someone who owns the site and gave him his position isn't something you need to try and protect him from hearing lol. Nothing here has been offensive to any party, so if people want to calm down and not cry "DRAMA!" over every discussion that happens, that would be nice.
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Warp wrote:
I don't understand this tone at all. Why does it have to be so confrontational?
Spike was speaking in a factual way where he has little authority. I wasn't trying to sound confrontational, just making a statement in reply to another statement that was made. Telling someone they are free to disagree whilst pointing out their personal opinion doesn't affect the publication shouldn't initiate a fight, nor did I intend it to.
Spikestuff wrote:
sonicpacker wrote:
The 70 stars run should link to my channel, I don't know what editor made that unauthorized change, but if it could be fixed, that would be appreciated.
That missing Moltov tho.
This isn't really the place to discuss this, but that encode was linked knowing about that error due to special request. So if you're the one who changed it (which I assume is the case since you made the newer encode), please fix where it should direct to. Perhaps put the TVC link as a 2nd option below, if you must. I don't think changing something 4 years after it was agreed upon is in good taste.
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Spikestuff wrote:
sonicpacker wrote:
And you are incorrect in countering what I said. It is 100% true that every SM64 publication (0, 70, 120) since 2010 has linked to my Direct64 encodes as the YouTube link.
You positive that you're "100%" for 2010+? 2010: https://youtu.be/r9zOlNCBYkU - #NoFilter 2011 (& Nahoc): https://youtu.be/OoIA-tkdQ1g - #NoFilter 2011: https://youtu.be/CBoqw7kGH00 - #NoFilter
I apologize, my memory failed me because those 2 on my channel were encoded for us by Aktan, and I genuinely forgot about the J-team's short-lived publication. I should have said I'm 100% certain about every encode I've personally made.
Spikestuff wrote:
sonicpacker wrote:
I got it cleared by adelikat in private.
When? There's a difference between then (2010) and 2015+.
The very end of 2012. But the rules haven't changed since prior to then.
keylie wrote:
It looks like these do not link to your YT encode: [2062] N64 Super Mario 64 "70 stars, no Backwards Long Jump" by Jesus, Kyman, MICKEY_Vis11189, MoltovM, Nahoc, snark, sonicpacker, ToT, CeeSammerZ, coin2884, Eru, Goronem, Mokkori, Nekuran, Nothing693 & pasta in 42:58.52 [1784] N64 Super Mario 64 "0 stars" by MICKEY_Vis11189, snark & ToT in 05:04.47
The 70 stars run should link to my channel, I don't know what editor made that unauthorized change, but if it could be fixed, that would be appreciated.
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Spikestuff wrote:
It's Temporary. And nope, not every SM64 publication and encode that exists uses that filter.
You can personally agree with Warp all you want to, but people in higher ranks than you make this decision and I already know they will back me just like in the past, as the Direct64 encode meets the requirements for a publication. And you are incorrect in countering what I said. It is 100% true that every SM64 publication (0, 70, 120) since 2010 has linked to my Direct64 encodes as the YouTube link, and the only time it was even slightly questioned (when an editor was mad at me), I got it cleared by adelikat in private.
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Warp wrote:
Nitpicking time! I really dislike the filter used in the temp encode. It looks ugly, and it doesn't fit the game at all. I actually like the interlaced CRT look of the console verification video a thousand times more.
It's not temporary, and every SM64 publication since 2010 has used the same filter. Some people love it, some people hate it, but that's why both links exist, so you can choose a preferred viewing method. Maybe consider nitpicking the actual run since there's already an upload to your liking ;)
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fsvgm777 wrote:
After discussing with feos on the matter, we've decided to honour your request of keeping it as a .m64 for publication. Therefore, this submission will not be converted to .bk2 prior to publication.
On behalf of all authors, this is extremely appreciated news, thank you for your consideration!
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Quick thing I'd like to say: This submission beats the previous TASVideos WR by 39.10 seconds of input frames and 40.07 seconds of real time, prior to conversion from U to J. This change was made purely because J is finally faster than U for this category. The final U time is 4:22.18
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We, the authors, are asking TASVideos staff to not convert our .m64 submission to a .bk2 file before publication for the following reasons: - Easier to directly compare with the previous submission after such a big change - Final Mupen time (4'21"67) is closer to the final console time (4'22"6x) than BizHawk (4'24"28) - Mupen has always been the timing standard for the SM64 TAS community, and we'd prefer it that way 1 last time - Deadline for submitting .m64 files has not been reached - The official author YouTube encode subtitles are final - Save BK2 update for next smaller improvement We hope this discussion stays between authors and moderators, thank you :) UPDATE: THANK YOU TASVIDEOS STAFF FOR HONORING THIS REQUEST
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SoulCal wrote:
Need someone to do a console verification for tomorrow's reveal?
Already got it covered, but thanks for the offer!
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itsPersonnal wrote:
Can't help but wonder what was up with the turn at ~0:22. Was there really no better way to do that? Looks like you hit the wall.
If you look in 0.25x speed with the YouTube player, you can see no wall was hit. That would have also put my speed at 0, which visibly does not happen. And it's the best/most narrowly cut way I could find to make that sharp turn with SMG physics. If you just hold v>, the turn actually will end up hitting the wall, which is why I had Luigi head left for a couple frames before v> movement, as that enables the sharp turn seen in the video. It does look odd in full speed though, due to falling off a ledge temporarily slowing your movement until you hit ground again.
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Synx wrote:
that is good news indeed sonicpacker! Good luck with finishing it up! Any unforseen technical hurdles to report?
Thanks. And yes, which will be viewable in the future submission text.
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We are aiming to submit our TAS in conjunction with the 20th anniversary of SM64's North American release (Sept 29th).
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We have a team of very busy people with jobs, etc, that are hardly in front of computers at this point in our lives. It's not fake, and I'm not addressing that topic anymore. We work on stuff when we can and all contribute in our own different ways. This game is extremely optimized and takes lots of effort. Just be patient. The Japanese are authors of our run due to us requesting their B2 fight input, and they are not working on something separate (and wouldn't be able to anyway, because only the Westerners know how the new skip works). Sorry for the wait, but that's exactly what it is: a wait. We aren't going to update with any specifics at any point in time, so it's pointless to ask. You will all get to see it when it's submitted.
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Yeah, I saw the above notes and was hoping for more answers since this method that users are now stuck with is extremely inconvenient for multiple reasons that I would argue outweigh what was written. Is there some way for devs to make Lagarith an option within the menu, similar to the current lossless codec? Not really wanting to write a script every time I would like a good looking video, or download the stuff required for it. That's regardless of the absurd file size it outputs. And the lossy codec is not nearly up to par with my channels' standards, so I can't use it for my TAS. If you guys can't program said suggestion for whatever reason, can someone direct me to the last version of Dolphin where the codec is able to be chosen? Hopefully my 5.0 movie syncs, if need be.