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Rene, I'll ask bzb for a 32bit version when he gets on the computer today.
Angerfist, I don't know anything about Wii TASing being stable (haven't tried it recently), but yes, Gamecube is working amazingly. Also, I would love to TAS SMS before SA2, but that Sirena Beach glitch is stopping me. Mapler is going to TAS the SA2 intro today after he gets home from school, then I'll be working on improving our old Iron Gate run.
Overall, I'd like to TAS SMS (any%), SA2 (all stories), Wario World (any% and maybe 100%), and Sonic Adventure: DX (not sure if Sonic's story or all stories [aka beating Perfect Chaos]). We'll see how those plans go though. =)
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bzb95 is the one that implemented the new TAS input and built a custom rev for me (with nitsuja's save-fixes). He's still working on it. The TAS input from the picture I posted was the first attempt. Since then, he's fixed the up/down issue, made it more space-friendly, and is beginning to implement the ability to click on the stick diagrams.
You can download it here:
http://www.mediafire.com/?3z9v12wr5m12s3l
Edit: This rev is working great so far. I haven't TASed with Dolphin in months and everything has been extremely improved since then. Read-only is working great, as well as savestates. I haven't had one desync, and Dolphin isn't crashing at all either. I'm really really impressed with all the work that's been done since I last tried it. Even recording and playback in dual core is working for me!
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Instead of SA2B, Mapler and I have decided to TAS an any% run of this game, as we're rather familiar with SM64 TASing. Can someone more familiar with speed running this game go ahead and list all of the major tricks/skips/sequence breaks? That would be extremely helpful to us. It would also be great if someone used to memory address-locating could find the following addresses:
- Mario's facing angle (what direction Mario is facing)
- Mario's movement angle (what direction the stick is being held)
- X position
- Y position
- Z position
- Mario's speed value
Thanks to anyone willing to help us get started!
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Mapler and I would like to resume our SA2:B TAS, but neither of us have been keeping up with Dolphin as much as we used to. At this point in time, which version has the most reliability in terms of savestates, movies not desyncing, and read-only? Can I have a download link to it as well?
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If that Billy kid is GiraffeCheetah/generalmarioz/12 other aliases used to support himself and two friends*, this entire thread is a pointless joke. He's just a troll. I'm willing to bet he didn't even call NOA Customer Service. He's been banned from the SM64 forum multiple times for tons of stupid reasons. Keep in mind this is the same kid that "stole" his own videos, uploaded them onto a different account, and claimed someone else was stealing them. The kid just wants attention. Please feel free to see what I'm talkingabout.
*"friends" are more than likely him using even more usernames
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Me messing with Dubstep in FL Studio:
http://soundcloud.com/v3n0mix/murderstep-dubstep-wip
Obviously not finished. As for what is done, the intro needs more variation, and the mini drop needs variation from the first drop, but I'm lazy.
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Overall, yes. But the amount of time required for the optimization of 100 coin stars is absolutely insane. And no one likes TASing them. It would take a very long time to redo everything that got ruined from hexing something early in the run. Like I said, 120 Star is the only thing that makes SM64 seem "not friendly."
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Enemy position and coin manipulation is affected when you hex something (and other things like the rolling rocks in HMC). That's why the 0 Star is easy to hex and the 120 isn't. If you have 118 stars and find an improvement on star number 2...let's just say you no longer have 118 stars.
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Sorry to double post...but I have almost saved 2 frames on BitS. The problem is...I literally go THROUGH the pipe loading zone...so Mario won't stop. The 2 frames saved are from:
1. Getting to the ledge 1 frame sooner to BLJ into the pipe.
2. More speed so I clip the platform the pipe is on a frame sooner.
But if I can't get into the loading zone...it's useless. I'm sure at least 1 frame will come out of this, but 2 might be tricky. I'll keep trying and keep you guys updated.