Posts for sonicpacker


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Marble Blast Ultra is a pretty fun game for XBLA. It's definitely worth the cash IMO. Edit: Forget this post...I just found out the game was taken off of XBLA 4 months ago... =(
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That was wonderful and very entertaining to watch. Thank you for posting this, agwawaf! =)
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MESHUGGAH wrote:
He (and the other SDA guys like Transgenic)
DemonStrate is Transgenic to my knowledge....
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Sonikkustar wrote:
Seems like bad game choice.
First post from PSX Klonoa thread:
Sonikkustar wrote:
Well, this looks like a good game for TASing. Sure its a little on the long side, but I still think its would be a great watch. Anyone have plans to TAS this?
wat
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Post subject: Klonoa Wii
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This game is an updated version of the PS1 classic. I recently TASed the "Extra Vision" and finished with a time of 1'38"97. The fastest non-TAS time I could find on YouTube (maybe I didn't look hard enough?) was 1'53"04, however, this run has a 'no damage' standard unlike my TAS. Here's the links to both: My TAS: http://www.youtube.com/watch?v=xxpiS6Sx5YY Non-TAS...record..?: http://www.youtube.com/watch?v=ZntoZJXGHoI
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You've heard backwards. Most of the stars are hexable. It's just that if you find an "early" improvement and are 115 stars into your 120 Star TAS, then you'll have to re-do a few of the 100 coin stars, etc.
Post subject: Re: Barbie teaches cooking topless = great idea
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mmbossman wrote:
all while more and more Barbie Teaches Cooking etc. titles get pumped out.
Don't be hating on my favorite game. On a serious note,
Kitsune wrote:
bad games, aside from Super Paper Mario
What?
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ReneBalow wrote:
I TAS actually only Gamecube games. Because i have from Wii games only SSBB. But if i want TASing this game, then desync this always. If even i played this without save&load states. By Gamecube games desync this in a TAS almost never.
I double checked with Rene's brother, Dennis, and what Rene is trying to say is something along the lines of: SSBB always desyncs. Gamecube Games desync sometimes, but you can fix it. Here's some added input from Dennis to support what I was saying: ㋛ Jeremiah ㋛            says (1:36 PM): *are desyncs fixed now? Dennis says (1:36 PM): *Not really *We play still with deysync ------------ Dennis says (1:42 PM): *It´s IMO very stupid to make Gamecube TASes :P *Dolphin have some days where it works fine *But some days the contrary *-.-
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Gotta say, I find the Bass TASes much more exciting and entertaining than the "regular" run. Props to diggidoyo, keep up the good work man. =)
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CoolKirby wrote:
sonicpacker wrote:
IMO, newer revisions (in terms of TASing) are losing stability. I don't know what's causing this, but myself and others can attest to it.
I've found that revisions 7564 and later are stable with regard to savestates and general performance. And diggidoyo recommends using the latest revision, just as he did for part of his Mega Man 10 TAS.
diggidoyo TASes Wii games, and oh look, 7564 improved WII savestates. =P I TAS Gamecube games for the most part. People like Dennis and Rene Balow agree with me. It's nearly impossible to make a decent TAS now due to desyncs and other issues.
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Toad King wrote:
sonicpacker wrote:
TAS Input would definitely be a big step forward. I also think that TASVideos still needs to assign a specific revision that TASers should use. IMO, newer revisions (in terms of TASing) are losing stability. I don't know what's causing this, but myself and others can attest to it. Anyway, the reason I say that is because I don't believe Dolphin 3.0 should be the "official TAS revision" even though it may seem like a good one to deem worthy. =P
If you can pinpoint which revisions cause the stability issues, that would be great. Even a range of 20 or so revisions during which the stability drops would help.
Sorry, I can't. I have been checking the revisions every 150 or so after I got extremely annoyed about desyncs. I basically quit GC TASing...that is, until the issues are solved.
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TAS Input would definitely be a big step forward. I also think that TASVideos still needs to assign a specific revision that TASers should use. IMO, newer revisions (in terms of TASing) are losing stability. I don't know what's causing this, but myself and others can attest to it. Anyway, the reason I say that is because I don't believe Dolphin 3.0 should be the "official TAS revision" even though it may seem like a good one to deem worthy. =P
Experienced Forum User, Published Author, Active player (420)
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Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
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Swordless Link wrote:
Wow, this game just sucks for TASing now with crap like this. Back in my day, it was more like really high quality console playing. Those days were better.
You sound like my grandfather referring to computers.
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ALAKTORN wrote:
sonicpacker wrote:
This game is EXTREMELY broken.
what the fuck is it optimized? would be fun to have a frame war on it now, with better camera angles perhaps also… could this work on similar walls?
Lol better camera. You can't do shit with the camera in that run, I tried a lot. And I don't claim anything to be optimized with SM64 anymore.
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Packers hat <3 ^ Sonic ^ Packer *still waiting on Sonikkustar* *Edit* I forgot to mention I was a Pokemon master.
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CoolKirby wrote:
That whole freerun was great, but how is the new lobby BLJ possible? I thought the first part of the lobby (which contains the Bob-omb Battlefield painting) wasn't loaded when the spiral and endless stairs were loaded.
That isn't the new BLJ. The new one is on top of the 8 Star door at 1:45. The one in the beginning of the video was in the "Black Room of Death" behind the keydoor in the lobby. I started the freerun there because I wanted people to think it was the attic and the BLJ would be unexpected...SUCCESS! =D
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Sorry for double posting, but here's a freerun by me and Anavrin (as well as being my 200th video on YouTube) that features a new lobby BLJ: http://www.youtube.com/watch?v=91Qt2kAlLcI
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