Posts for sonicpacker


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@Mister Epic I use FL Studio 9 XXL Producer Edition. It can be found here. I'm not sure if the exact version I'm running is still up for grabs, but if it isn't, something similar can be found there. The price depends on the version. I also have a few vst's which are basically used for different instruments/creating your own effects (depending on which ones you use). The vst's I have are Nexus 2, a version of Vanguard (Red Nova Virus Ti), and z3ta+. I also have a pack of basic instruments like drums, hats, cymbals, etc. *Edit* Oh, and for my Hardstyle mix, I used Sony Vegas 9.0 =P
Experienced Forum User, Published Author, Active player (420)
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Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
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Here's a couple "songs" I have worked on: http://www.youtube.com/watch?v=we-uVzxYTKI http://www.youtube.com/watch?v=1fwr0ssHaUU Here's a mix of Hardstyle tracks that I attempted to make: http://www.youtube.com/watch?v=Zcp0vkG-IeM And finally, here's something that probably doesn't qualify as musical or skills, let alone a combination of the two: http://www.youtube.com/watch?v=X6fog9-wFwc
Experienced Forum User, Published Author, Active player (420)
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Experienced Forum User, Published Author, Active player (420)
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Is anyone working towards fixing this? It's extremely annoying when it comes to lengthy TASes where you have to repeatedly watch the same thing over and over to check for sync.
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Has the issue mentioned above been solved yet? I haven't used Dolphin in awhile and I stopped watching the changelog in March. I'd like to continue TASing GC games, but it's too frustrating with that glitch.
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ALAKTORN wrote:
sonicpacker wrote:
We did it last September, but never uploaded it out of laziness.
you guys suck for that :(
We waited 4 months to upload Get a Hand. XD Maybe I can encode it soon. But it's basically exactly what you would expect (hence why it wasn't uploaded).
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Nahoc wrote:
All stars are UWR. It's written in the description.
Actually, SS and I have 6"66 on Roll Into the Cage. We did it last September, but never uploaded it out of laziness.
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Anavrin wrote:
Walk underwater GS code A1253DAC 0000 A1253DAE 0000 A1253DB0 0000 A1253DB2 0000 I tried, you can open the door like normal, so I guess the "invisible wall" blocking Mario from entering is only triggered if Mario is in swimming state.
The invisible wall is also there if you use a metal cap code.
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TheRealOne wrote:
Then once the door is opened from the inside you would be be the "black room of death" on the outside of the castle right? This is where I am confused... would you then go back through the door and in to the room of death on in the basement, but it won't have water in it? Obviously I am understanding it wrong. Just looking for some clarification.
You would BLJ and be right in FRONT of the door for one frame, then open it and just walk through. Once through that door, you will be standing underwater and on the first frame of movement, Mario will be shot to the top in his swimming animation. There would be no reason to go into either of the BRoD's.
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TheRealOne wrote:
When you open the door you are stuck in the entry area to the castle.
You can just jump through the wall to get out.
TheRealOne wrote:
Has anyone tried deleting the water behind the moat door and then seeing what happens when you open it from the inside?
No one said anything about opening it from the back. The theory I stated would only work with the front. Regardless, you cannot get out of that specific "black room of death" to my knowledge (unlike what I said above about the lobby). *Edit* Why am I a "former player" now?
Experienced Forum User, Published Author, Active player (420)
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Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
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Location: California
Ok guys, I'll clear things up. From what I can remember during my own testing, the door *IS* able to be opened if you can manage to get into the walking animation underwater. Testing with a hacked metal cap is not good because you cannot open doors underwater with the cap on. You *can* get behind the door by BLJing like this. However, it has no use as of yet. I have tried testing other weird strategies as well. Once, I can recall setting a warp to enter VCutM before the moat was drained (with Toad's Tool 64), collecting the red coin star, and then being shot out of the regular entry/exit point. Mario was standing underwater on the floor of the moat. Sadly, when the "celebration"/coin count animation ended and I chose "Save and Continue," Mario just shot to the surface of the water in his swimming animation. Basically, the only way this method would be possible is to somehow break the water physics enabling you to walk. There is also one other theory, but I'm not sure how it would turn out. When you have a lot of BLJ speed while entering water, there is *one* frame where Mario is "walking" underwater. Theoretically if you could touch the door on this one frame, Mario may be able to grab it. The only way this could work is by using the slope on the right side of the castle to "walk" into the moat and touch the door.
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CoolKirby wrote:
Is it even possible to BLJ through water?
No. Not without a metal cap.
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CosmoZSR wrote:
It depresses me that both SDA and TASVideos have this strange subjective attraction to "entertainment" versus speed and somehow weigh them against eachother as if that is a fair system. Publish the fastest run. This is the fastest run.
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If you haven't seen it already, here is the channel of an excellent Japanese TASer named Bauru (toyuru2). He has some *extremely* entertaining freeruns with many original ideas in them. http://www.youtube.com/user/toyuru2
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Warp wrote:
Draak13 wrote:
Edit the video to fix the camera angles
I'm still wondering if it would be theoretically possible to change the camera angles without redoing the run, by using some script/program that changes the camera movements and compensates the joystick positions accordingly.
The TAS input has a deadzone from 7 to -7 in all 4 directions. This means that if an angle like "127, -121" (which is *almost* diagonal to the upper-right. Also, for reference, 127 is the max in any direction.) was used, and you wanted the camera/input flipped 45 degrees (1/8th of a turn), Mupen would read the input as if it were either "6, -127" or "127, 6" depending on which way the camera/input was rotated. But since that is within the deadzone, it is the equivalent of "0, -127" or "127, 0" respectively, thus rendering that input incompatible with the following input. tl;dr It won't work.
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Warp wrote:
NakaTeleeli wrote:
Though the run has a brand new set of names on it, it still feels like the 0-star run, only with someone else's additions. Now, I certainly know it's more complicated than this, but this is what I see as a viewer. As such, it feels almost disrespectful to the efforts of the previous team to replace it as such. This isn't a problem here alone, I'll add. In any similar case I think some tribute should be given to the previous team.
I can certainly understand the potential feelings of disappointment an author (or authors) could get if their very hard work is obsoleted by somebody else's, especially if the improvement is very minor. However, that's just the harsh reality that TASers have to live with.
The thing is, the old 0 Star team wants this run published. We would not find it disrespectful at all. We want the #1 run to be the run featured on the site. If that is not our run, then so be it. As I have stated before, we are friends with the submitters of this new run, and are all for it obsoleting the TAS that we was a part of. We are very happy that they found these 3 frames simply because it's another step closer to maxing out the game that we love. I hope when adelikat judges this, he regards how we, the former 0 Star team, feel about the situation.
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DaFees wrote:
I always welcome improvements no matter how small, but just like the last run, could someone do a 1080p (or higher) encode with max/highest/best settings using a high-res texture pack?
Here's the "custom" pack Aktan and I used for this video...if you like them. It also uses a patch that shows Mario's speed value which can be found here.
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MUGG wrote:
There is an annoying bug where Dolphin uses input from the previous frame, regardless of whether a savestate was loaded, resulting in desyncs. I already notified skid_au about this problem some months ago but we couldn't find the cause of it, and it remained unfixed. It happens a lot in Mario sunshine and Tony Hawk Underground, and less often in SSBM. Whenever it happens I'm getting a lot of desyncs and can't complete a movie...
I have had this problem for a long time as well. Bzb95 couldn't find the issue either.
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Personman wrote:
This was nice and I'll vote yes. I'm mainly posting to bring your attention to this amusing (and possibly recommended!?) screenshot: *image* After all, shouldn't a screenshot strive to be representative of the majority of the run? :P
I like it cuz it says SP ;3
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mmbossman wrote:
Hey sonicpacker: I do know what it's like to TAS a 3D game. It's not fun. Several people said they disliked my movie because it made them nauseous. And somehow I managed to withstand that criticism and continue TASing. So get off your high horse and realize that these movies are meant to be entertaining, and everyone is entitled to their opinion of what entertainment is. Chill out.
Hey mmbossman: It is fun. I get a lot of joy out of making SM64 and SA2B TASes. Most 3D games aren't as complex as SM64 anyway. Understanding the physics takes months, and even a couple years to understand. Especially with all the tricks that aren't anywhere near obvious or 'logical'. It requires a ton of testing, hence the high amount of rerecords which is far higher than an average TAS on this site. And I know that everyone is entitled to their own opinion about entertainment. My point is that the run is an improvement, and if it were to be rejected because of CAMERA POSITIONING, then I'm losing all faith I had in this site - not that I had much to begin with after all the things I've read on here. My other point is that this site has immense double standards (this goes for more than just judging movies, but treating members of the community differently as well). My other other point is that DarkKobold shouldn't be a moderator because he is a power obsessed and only wishes to change things because he is biased against them.
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Really? Editing for inapropriate conduct? More like edited because you don't agree with it. How is this post allowed, but mine isn't?:
Angerfist wrote:
Warp: Stop talking! You need to sit your skank ass down and learn when to shut... the FUCK UP! COMPRENDE!? Put a fucking limit to your discussion man! How long did you intend to discuss things? Move along. Do not consider this as sarcasm or a joke, consider it as a direct insult! Wanna discuss the word insult? How and from where it originated?
Would this make you happier? A clean version? You people from TASVideos need to reconsider your double standards on entertainment. Most of you know nothing about what it's like to TAS SM64. Feel free to go back to your 'left and right' NES games until you get an idea of what TASing a 3D platformer is like.