Posts for sonicpacker


Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
ShinyDoofy wrote:
the encode's audio desynced for me at 23:15. I'm still watching the rest, though, so I'll withhold my vote until then. /edit: Finished watching it. Turns out the auduio desynced a few times after that also. Ah, well.
I had to adjust the audio every single star starting around 15 because of Mupen's internal capture sucking so bad. This video was a huge and time consuming project honestly (for someone not encode-savvy). The audio shouldn't ever be ahead by more than 1 or 1.5 frames, and most of the time, it's right in line. Sorry if it takes away from the run. I'm also confused at what Spikestuff meant. At a certain video point or do you mean something else that happens consistently? Edit: yes vote btw
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
so as nahoc suggested, im retiring my posting on here. thanks for reading what i had to say
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
I love you Nahoc. Cute how he gets freedom of speech when Plush's comment that agreed with my perspective got deleted. But you're fucking kidding yourself if you think TASEditor wasn't coming off in a snide way to dedicate a post to saying he beat me, when it wasn't even through skill (that's a fact, not my opinion). I'm not cocky, I'm defensive. If he's gonna make a post about showing me up, then I'll reply how I want. Which was only as rude as his attitude. And if you all weren't biased, you'd see that.
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
TASeditor wrote:
The route was more or less trivial.
wrong. look at results of task
TASeditor wrote:
I had several route ideas, including abusing death.
cool.
TASeditor wrote:
So I find it a bit weird that you chose a obviously slower route.
addressed above.
TASeditor wrote:
it makes seemingly difficult games easy, even if one hasn't TASed the game at all.
this was seemingly difficult? the Y axis wasn't even enabled, it's just as easy as any of the cookie-cutter 2D platforming runs on this site.
TASeditor wrote:
Where did I say I had problems with you? That's just a wrong interpretation of yours.
You don't need to say it. And it's more of a right interpretation based on past experience/your wording of things. But yeah, I'm out of this convo before I get wrongly blamed for everything again and end up in Grue bahahaha. hi mothrayas, i know you're watching <3
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
TASeditor wrote:
For greater joy, I ended up being 0.133 seconds faster than Sonicpacker :D
You "beat me" with route, not optimization, just like everyone else that beat me (except MK who had a sick run in all aspects). Had I thought to collect the stars with the smart route instead of individually (btw I killed everyone else who used this route by SECONDS), I would've creamed you (as your Mario move choices/optimization were terrible). I don't understand what your issue with me is XD It's cute though <3 Edit: Btw, I only didn't think of it because I assumed the stars disappeared if offscreen. Feel free to join task 6 ;) Edit 2: And that's a weird place to post this anyway, not really on topic. Have you considered an sm64.org forum account where there's a thread for discussion? But no worries, I understand your desire to be seen doing something "important" in front of your silly friends
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Some fun with a dual-Bowser grab glitch from MP V1.3, now that 2P grabbing is patched: http://www.youtube.com/watch?v=B1nR16crblU It would basically save a throw over regular SM64.
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
solarplex wrote:
I liked it for those first two paint jobs, I dunno how many more of that repetition I could watch tho.
There's only 5 xD
Post subject: Mario Power Tennis
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Well this is a fun little game. I suggested to USTA he TAS the "Artist on the Court" mode, which is a cool spinoff where you "paint" pictures with paint-tennis balls. He did, and here's a preview of it: Link to video He should have the full one up soon. Anyone have ideas for other TASing potential here? Note that there are 2 versions. Gamecube & "New Play Control!" for Wii.
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
TASeditor wrote:
sonicpacker wrote:
You in TASEditor? ;)
But do I really need to used shitpen64? It doesn't fulfills my standard of tools. BizHawk also doesn't yet. No non-linear TASing with analog input. :(
Sadly :( sorry
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Anyone from TASVideos that was ever intimidated by SM64 being 3D, here's a "2.5D" task if you're interested: http://sm64.org/forum/viewtopic.php?pid=21713#p21713 I recommend MHS if you plan to submit :) It also gives you a good grasp on certain physics knowledge if you were ever curious (eg its easy to see how dives require 28 speed, etc, because the Z axis is entirely disabled). You in TASEditor? ;)
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
pannenkoek2012 wrote:
We've been on the case for months! And of course, a lot of credit goes to Tyler, who helped reduce it from 9 A presses to 1 A press in a very short time span!
QFT, dude is a beast. Literally dissecting the game code every day. On that note, a new record of 28 people submitted for the second competition task. Here's a compilation of the top 7: http://www.youtube.com/watch?v=Su6USmGK2fM Can we hit 30 for task 3? Would be amazing and some great proof that this timeless game is by no means, *dead*. ;)
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
A whompping 21 TASers submitted for task 1! Here's task 2 for those that are looking to join something fun in their freetime: http://sm64.org/forum/viewtopic.php?pid=21647#p21647
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
niamek wrote:
Do a Dark story starting from the file of the Hero story. Publish it as a Dark story. Then, a movie that completes both story and the Last story(The one where every guy is played one time). This movie will obsolete the two others movies?
This was the original plan. Minus publishing Dark Story. Anyway, all you have to do is soft reset again and go to Dark I assume.
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
GHNeko wrote:
Hopefully a dark story is being done as well because I couldnt handle not seeing dark story broken too.
This run is long defunct, but a cool preview considering it's only level 1! ;) On that note, yes vote, and I'm glad I found the softreset to be faster after levels. It makes the fluidity of this run even more apparent.
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Plush wrote:
Good luck to everybody. I think I will go pretty nice on this one.
There's a discussion thread on the SM64 forum, my post was only to let TASers know. ;)
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
sonicpacker wrote:
This is completely serious: Who would enter a TAS competition run by me for this game? I'm thinking 7 tasks, come 2015, in the vein of the old SM64.org comps. I have zero interest if there will be low turnouts in terms of participants. Do not say you're interested if you don't plan on submitting, say, at least 5 out of 7 tasks. Every recent competition has a strong task 1, then a huge drop off for the 2nd. I want none of that this time around. This is the best comparison for what I want: https://www.youtube.com/playlist?list=PL13EA1448B8B022C2
Task 1 was posted: http://sm64.org/forum/viewtopic.php?pid=21594#p21594
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Samsara wrote:
Merry Christmas to you too, fudgepacker! I think you should let your boyfriend speak for himself, though!
Okay, mindnomad/got4n. Does this dude have any non trolling posts?
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Samsara wrote:
itsPersonnal wrote:
TAS of 2014, anyone?
itsPersonnal wrote:
Yes. But you see, those were not made by me? lol.
You're in the wrong saying that this and anything else you make deserves TAS of 2014 more than anything else. I'm sure this will be a great run because THC98 worked on it and his Sonic Adventure runs were awesome, but this isn't "drumming up hype". It's just self-aggrandizing.
Samsara, you should really learn to quit talking out your ass. I have TASed this game with itsPersonnal sporadically over the last 2 years, and while his older runs aren't of top quality, his skill level DRAMATICALLY increased shortly before this run was started. Underestimating this run and him because you're biased is something I'd avoid. I would tell all the doubters to try and TAS it themselves to tie ANY of his works, but they're busy with their NES games, lol. Edit: And before it gets lost in 5 pages, I'd like to point out Samsara was the one trying to get a response out of itsPersonnal who was only trying to hype an exciting run. Because he's trolling. Like he openly admitted last "issue." Maybe a mod can actually deal with it this time?
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Plush wrote:
It's so impressive! There was this much people lurking this thread? lol Jere where can I publicly suggest some tasks? Where? EDIT: Special TJump allowed? I'm not a fan of that but really wouldn't mind it.
You can send them privately to me. As for special TJ, it will be task specific. If I don't want it used, I'll point it out in the task description.
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
sonicpacker wrote:
I will be uploading a video to my channel with info soon
Link to video *seizure alert*
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
z1mb0bw4y wrote:
Would this competition allow people new to TASing? I've not yet messed around with TAS tools for n64 but this could potentially be a fun way to get started.
yes, please do :)
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
mindnomad wrote:
YouTubey: Link to video
Hi there mindnomad! I noticed you weren't an author of this video (or the other parts). Had you considered uploading them as unlisted or to a different account for specifically those WIPs? I think it would make more sense considering the circumstances. Have a nice day!!
Experienced Forum User, Published Author, Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
ALAKTORN wrote:
Edit: by the way, the TASV channel takes no money from uploads.
As well they shouldn't. The site managers didn't make all those runs, nor should they be paid for it. I've made it known my future runs won't be submitted here without confirmation of rights to my work. I recommend others do the same...before someone takes your work and reuploads it. :)