Posts for sonoforpheus

Joined: 11/30/2015
Posts: 2
PERFECT! Thanks a ton!
Joined: 11/30/2015
Posts: 2
Howdy TASers! I'm working on an RTA run of Nemo and I've been using an emulator to dig into some of the tricks. Most notably I've been looking at the basement skip in Nemo's House. From what I can tell, it requires subpixel precision, but I am garbage at RAM search and can't tell for sure. Does anyone have any useful RAM addresses identified for this game? X position, Y position, speed, anything else useful? Thanks so much!