Posts for sqAree

Joined: 8/14/2011
Posts: 2
Yea, usually TASes count as finished once the last input is done, intentionally so that further inputs can't prevent the game from finishing, which is - in this case - the ability to write and execute arbritary code. Concluding I'd say the game should be said to end at around 1:39 and everything after this point has no impact to the TAS at all. But then again I don't know how this would be treated, considering the novelty of the category "execute arbritary code".
Joined: 8/14/2011
Posts: 2
Like some other people I agree with the category "warpless" itself. Unnecessary to call it unoptimized again.. After all most of the TASes are improvable. One question though, the pipes on the overworld map to skip certain levels are not considered as warps? Imo a warpless run should not use them and btw I tested it, the 3-A route is indeed faster than 3-1 including the time that goes on unlocking the path.