Posts for st

st
Joined: 2/8/2022
Posts: 2
Location: Russia
Good afternoon! If you don't mind, there is one more question on which I would like to know your opinion... This is a question about zip through walls. As you know, in level 1_3 there is a strategy with a zip through the wall at the beginning of the level, which is used in RTA speedruns. It is clear that for TAS it is faster not to use this zip through the wall, but to go through the top. But I had an idea that at level 2_3 it is also possible to zip through the wall, and at this level it might be a time save not only for RTA, but also for TAS. We tried to try to make this zip in RTA, but so far nothing has worked. Did any of the TAS creators check whether this zip through the wall on 2_3 is possible at all, at least for TAS?
Post subject: Manipulation for patterns of bosses in the 3rd and 4th levels in RTA speedrun
st
Joined: 2/8/2022
Posts: 2
Location: Russia
Good afternoon! I wanted to ask a question specifically regarding RTA - speedruns. Now, in connection with Pikachu’s attempts to make a sub 12:30, a question has arisen in our community: is there any possibility of manipulating good patterns of bosses in the 3rd and 4th levels in RTA speedrun (especially important for the 4th level). Because lately Pikachu very often has top paces for sub 12:30, but they all ruined due to bad patterns of the 4th boss. If you could at least roughly explain how the choice of certain patterns works there, and whether some kind of manipulation is possible, this would be of great help.