Posts for sudgy


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STBM wrote:
In my opinion, a max goo collection would be a long video with many repetitions (dragging 93 goos at a pipe on a level, and then 23, and then... repeat for all the levels :p). As Truncated said, you should check wogfan's channel, watch the videos who gots the number of goo collected at the end of their title. But at the same time, I really like this idea :p
If you wanted to (or someone else wants to) you could just make it and post it in the forums. I feel a max goo collection shouldn't be published, but it would still be interesting (even though it probably wouldn't be that entertaining).
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CoolKirby wrote:
Why shouldn't members like me be able to vote Yes and share a positive comment on a run of a game we haven't played before?
The main thing is that when you know a game, you view the TAS completely differently. I hadn't played Super Metroid when I first watched its TAS, and I still liked it, but after beating that game I enjoyed the run a lot more. I can't control what others do and they can do whatever they want, it's just my personal opinion that people who haven't played shouldn't vote.
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I full-heartedly vote yes. I personally think that you shouldn't vote on a game you haven't played, especially this one. And I know that there are a few people who voted no and who have played the game (on even the most well-liked videos there are a few no votes). I don't think this run was repetitive, most of the levels were uniquely solved. Also, can anybody tell me what the heck happened in "You Have to Explode the Head" and how he exactly turned the thing in "Burning Man"?
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As I was watching the run, I didn't like the first level, it got a bit better on the others, but there was too many things that were suboptimal. I saw a him run into a corner, a few places where he could have waited somewhere else and jumped to accelerate faster, etc. While I got used to the game as I was watching it, I still have to vote no.
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Couldn't you get 100% and use the purple boxes to get the few that would waste tons of time (like the play in free ride for two hours (in city trial))? And also, you can use the purple boxes to get 100%. Me and my brother have gotten everything twice in this game (stupid memory card corruption) and the first time we used them, and the second time we didn't.
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With Whistler, some of the goos went off a bit and took a while to get to where you wanted them to. I'm pretty sure you could manipulate them by either changing the position of the whistle, making them go a different direction, or maybe stopping the whistling for a few frames would change the RNG.
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As I said before, we could just do all the extra things as a 100% run.
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I feel like a speed run would be entertaining, and a score one would be enternaining. Although I don't think it should be called "highest score", it should be more something like "100%" or something... (which does change the goal slightly)
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GimMick wrote:
^ A TAS going for score is pointless, as you could theorically max out the counter by playing the E9 stage over and over : collect at least 100 bananas -> 1-up, suicide and repeat (the score doesn't reset after each death). It doesn't take a lot of reasoning to see why it could never be published, or even why someone wouldn't bother playing the stage thousandths of times just for a TAS.
I was more thinking of something like a 100% run or something, just beat all the stages getting all the bananas.
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Well, the only thing I noticed was how when you switched between the two paths on the world map, you could go to the level instantly instead of having to wait for the thing to go to the next level. During that part, couldn't you just switch between the two paths and make it just a bit faster? P.S. I realized it might be that at that point there was no thing to go to the next level... Hmm...
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With the score vs. time thing, why not just make both? There are TONS of games on this site that have multiple runs.
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I would also say to use the GC version just because it's the original. This is my opinion, of course, but I just don't like having a TAS for a newer version of a game unless there is a very good reason for it. I still think in day two you could just start out getting all the pikmin out, turn them all flowers right at the beginning with the grass, and put them on the wall. That would probably take a few extra seconds, which could be gained back with TAS-precision and luck-manipulation (especially with the snagrets, the video spent a couple times of him coming up to finish him).
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I feel like to make a fully optimized run, we'll need to figure out all the weird kinks in a game. I'm sure if it's the cursor (which would make sense) then I think you could save at least a few frames in the levels. I think we should figure out this whole thing if it were feasible.
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STBM wrote:
The cursor actually affects the gravity in the game
You could just test that by not moving the mouse and reloading the savestate several times.
Or Impale Sticky is a very buggy level.
I don't think it could be the level bugging up. If the emulator was running the game right, it should be the exact same every time you load the savestate.
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XkyRauh wrote:
playarounds between rounds of Bubble Bobble
I thought you said Boggle for a second... Anyone want to try to make a TAS of Boggle? :) Anyways, I really enjoyed this, I think this is a great TAS, and I can't wait to see it done.
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Tseralith wrote:
Since this is a TAS where you can work at high speed, would it not be possible to just build up to the pipe and pull off bits from below before it crashes to save time?
So far, he hasn't done any levels with a goo that he can take off. You can only take off green goos.
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Wait, if you are going to have more than enough parks, would it be faster to put it on a harder mode so you run out of money faster so you get the $999999 faster? I'm pretty sure it wouldn't, but that could still be something to consider...
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You should set it to hard anyway, since the movie rules say to play on hardest difficulty.
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I would also rather wait for 4 player support than make one with one player. I think it would be a lot more entertaining, and faster. One time my brother was stuck on an OCD (The level where the bottom would burn after a while) so I got another wiimote and helped him (We also had another one just whistling the same direction).
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What about a 100% run? There is tons of extra stuff in the game, and it would be interesting to get them all. (The game keeps track of them too, remember)
Post subject: RGSS games?
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(I'm not sure if this goes here, if it goes somewhere else, please tell me where it should go) (Also, what I'm trying to do is for personal use only. I'm not thinking of making a movie for publication (if you don't want to help, you don't have to)) Me and my brother were thinking it would be cool to be able to make a TAS of our RPG Maker XP games. They are written in RGSS, and I know Ruby, so I was wondering how I could do that (it would have to be written in Ruby). I could think of a frame advance type thing, but I would like help for a few other things: 1. recording. I can think of something that would record a movie, but I can't think of something that would be able to play back those. If there was some way I could edit the Input module, that would be great. 2. savestates. Would I just have to store everything into a global variable then change them later? But then how about the RNG? Would I have to change the srand method or the rand method? Or maybe the Time class to keep at a certain time so that the srand method would always return the right seed? Any help would be appreciated. EDIT: I think I found a way to have it push the buttons I want. They won't play back correctly though because the RNG will be different... EDIT: I got the RNG to be the same each time you play, but I still can't make savestates. It's the only thing I got left now.
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I haven't read through the whole thread, so I may repeat things, but here's what I think: 1. It needs to be different than an unassisted run. 2. It needs to do unexpected things. Like near impossible things, or glitches. 3. Never be idle. While waiting, do a little dance or something. I do this while playing games normally. 4. It needs to move fast. While I see some people say some can be too fast, it shouldn't be slow.
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Is there any way I can get one for NES without making it? I'm not too good at making things, and I don't really like the idea of having to get a bunch of random stuff anyway. Something like buying a pre-made one, if possible...
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For a lot of the levels I think it would still be faster to get OCD (the time taken to not get it may be more than the time wasted on the map), but some I could see this. Like the first level you just end the level before getting them all.
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Derakon wrote:
If you require a framerate of 60FPS and allow a single input to take only 1 frame* then to be shorter than King's Bounty it'd have to be at least under 600 turns, and it's well past that. I guess the question is, is NetHack written in a way that requires waiting for a screen refresh before more input can be accepted? If it isn't, then your only limitation is the keyboard polling speed. * realistically it would take 2, wouldn't it? One frame to depress, one frame to release?
Yeah, I guess so. But if a glitched run was ever made, it would probably be shorter.