Tetris: The Grand Master is actually very well-suited for this. Unfortunately, it's not emulated by anything that can produce a movie file. Actually, last I checked, it wasn't even emulated well in the first place. If MAME has improved its emulation of it, I'll at least see if I can screenshot the result.
Failing that, there's always my native Street Fighter.
Actual M:\Movies dir is over 400 GB, but that's kind of misleading. I have too many movie files to fit on one drive, so they're kinda spread across multiple drives. Not counting what I have on my laptop. I have no idea how much disk space is being used by movie files, other than the number is greater than 500 GB.
Not all of us are lazy. Some of us just have computers that refuse to play nice with the plugins some authors choose.
Now then, you'll want to go down this checklist:
* You have Mupen rr v8, so you're in good shape there.
* You'll also need to have the plugins specified by the movie file configured and in use before attempting to play the movie.
* This should (hopefully) go without saying, but you also need the ROM used by the movie, Banjo-Kazooie (U) [!].z64.
* Also, if you're having trouble opening zip files, I suggest installing 7zip.
If all of the above is taken care of, carefully tended to, and still fails... you're not alone. Just wait for the encode, which should be coming shortly.
And twelve hours later, I have watched it.
Still a mind-blowing run, though X-Ray Beam into Tourian is still mind-numbing. Fantastic job on the technical side, and I still find the movie itself entertaining while the centerpiece glitch is excessively painful to watch. Happy to have it in the line-up, regardless.
Gah! I want to watch this now, but I have an anniversary dinner to go to. Wonder if it would be rude to bring my laptop... >.>
Sadly, I'm only partially joking.
Oh well, I guess I'll just have to watch it in... twelve hours...
This is likely to be attributed to my inexperience with TASing the game weighed against my experience with playing it in realtime without a care in the world, but I do share Upthorn's opinion that a few rooms look ever so slightly slower than they could be. My assumption is that these instances are for the greater good of manipulation, however.
The boss fights are wonderfully entertaining, enemies manipulated well, and the glitches abused seemed to wind up with a nice balance of prevalence so that their usage was interesting and never really became tiresome. You have yourself an entertaining movie, here.
It's probably a bad idea to compare this with Super Metroid and the like, given that this doesn't even have one category submission yet, but ruling out one job class for use IS an arbitrary goal. Not that I would anticipate FFT having a hundred different categories, but I could be wrong.
I'm not a judge, however, so I won't argue the point further. Not to mention I WOULD like to see how quickly you could get through the story without using Calculators.
I already have a few deviations in my test run just from the concern of how many generics to have Ramza tow through the story. Of course, that test can potentially fall flat once I get around to manipulating the base stats of the party generated in Gariland.
The reason why it works so well for human players is that it is a reliable means of decimating the entire map with one turn. Thusly, it's just as effective in tool-assisted-time as it is in real-time. It would be difficult to match the one-turn-kill capabilities of the Calculator using a full party with no Math skill, at least with such consistency. I'm sure there are individual cases where it would be more beneficial to use a full party than one lone mathematician, but not on a consistent basis.
I wouldn't mind having a run that doesn't use Calculators at all, but I would fear for its acceptance under the arbitrary goals rule. I would like to be proven wrong on the Calculator's efficiency just as much as you would like to prove me wrong, though.
There's already a topic for this on another forum (from prior to PSX getting its own forum), and I've been working on it myself, albeit slowly. If you're interested on working on it, as well, do feel free. You'll likely finish quite a ways ahead of me, for as little free time as I've been able to afford lately.
My roomies and I all use Winamp. In fact, my desktop still has an installation of Winamp 3, purely because I vastly prefer 3's multi-playlist handling over 5's, and it's something of a necessity with over 300 GB of music. I only wish they had kept working on 3 long enough to iron out the more critical bugs before abandoning it entirely. For everything else, though, I use Winamp 5. Even in my car.
Original prints of FFVII weren't exactly released in small numbers. Actually makes me wonder why people attempt to cash in on the black label when the GH release is more rare. But yes, I have a full set of original prints of all the domestic Final Fantasies, barring XI. MMOs are not of the slightest interest to me.
Also, SMB1 and 3 are among the best-selling games of all-time, both at some point pack-ins with the system...
And yes, the grey carts of Zelda II are actually quite rare compared against the original gold run. Not sure about the original LoZ, because the grey carts of that thing were still being sold in every Wal-Mart in the late 90's.
Also, I'm wondering which copies of Metal Gear Solid are actually more rare - I thought I remembered a plain (mostly black and grey pencil sketch of Snake's face) ink cover when it first came out, and I happened to wait a couple months to give it a try. Came away with a plain white cover that had a red foil logo stamp instead. Never really paid attention to which cover was released in greater numbers.
The most rare/sought-after game I've owned is Panzer Dragoon Saga for Saturn. Sadly, it was stolen from me before I even made it through disc 1.
Most rare/sought-after games I have currently in my possession? Probably Suikoden I and II. I have a bunch of games that people gawk at when they see them, but nothing truly rare. I also have a full set of Mega Man carts, and every domestic release in the Castlevania franchise (not counting the PS2 games, because I frankly can't stand the series in 3D), as well as the Japanese Dracula X: Chi no Rondo on PCE CD, and its sequel on Saturn (neither of which are rare in Japan, but people jaw drop at them here just the same). Maybe a few others I could note here and there, but that's all I can think of off the top of my head right now.
For entertainment, you could conceivably finish in one day. For speed, depends on how well versed you are on what truly is the fasted method for ending the match, then applying it with tool-assisted precision.
Meh, EX2 loses a lot of its appeal by having the most bland and uninteresting presentation ever. At least EX+Alpha has a completely awesome soundtrack to its credit, and gives you the benefit of manipulating random select as you pointed out. I say forget EX2 entirely.
Not every public terminal (actually, very few of them) will have granted you access to a browser that is not Internet Explorer.
But for home use, yes, IE is rather undesirable.