Posts for t3h_Icy

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Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Ultra necro post, but I made a full-game playaround TAS of Cobra Triangle: Link to video
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Just to add on after some more testing, it seems that you can't get through solid walls, or between the gaps of bars, but any fence where a projectile can go through can be clipped. Grav and myself found a few more on all the fences on Staging Area, Spawned Fear, Blood Keep, and No Escape. Here's another for example. RTA players may not be able to fully use them, but for TASes, this should make for a lot of re-routing.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I found a clip through the fence on Final Outpost! See here! I did this out of the blue while glitch hunting, so I'm not sure if that particular wall is glitchy, or if creating lag allowed me to skip through (similar to what you see in Goldeneye and Perfect Dark). I'll be looking for more finds!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Easy Yes vote! Happy to see a new TAS of this! Also pretty cool the Rain Flush glitch I found eons ago actually does save a little time!
mklip2001 wrote:
Why does that Rain Flush trick for the Wily 2 boss work only for that boss? That was really funny to see.
Technically, it would work against all bosses, but only that one is vulnerable to Rain Flush during the opening of the boss fight. Others either are invulnerable at that time, or normally take 0 damage from it. The boss in Wily 2 is the only case where neither are true.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Really entertaining and fun!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Absolutely incredible! Awesome new tricks and really entertaining gameplay!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I'm pretty sure that's the highest score for Corneria I've seen, so definitely keep sharing any more videos!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
That was an amazing run! It would be a real shame if we can't have it published here, so hopefully someone is able to fix that problem.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Amazing run! I didn't see anything that was unoptimized; very clean run! Easy Yes vote!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Wow! Amazing run and amazing work with coding a bot to do this! Easy yes vote! Were there any obstacles with luck that you couldn't overcome and by how much do you think this run could be improved (excluding the speed trade-offs)? The run looks very optimized, but I'm curious how close it could be to perfection seeing that this was made by a program.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Snark posted a really slick wall jump in BitS! :D Was that an improvement you guys found, or does this mean an even faster time?
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Yeah, nice run, but the pause glitch is kinda meh to watch. On top, some of the routes look a bit unoptimized, and I'm pretty sure I've done some levels better unassisted. Good demonstration though! I'd really like to see where this goes to next.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I made a freerun of fighting Mike Tyson in Punch Out for Boxing Day! :D Link to video
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
So are you getting all the Red Coins/Yoshi Eggs/High Scores for each level as fast as possible? That's a pretty solid idea for TASing it! Are you going to also fill out the score meter? The WIPs look awesome so far too!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
How much will "Reverse Bee Adventure" be used in the current run plans?
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
This is one of the most entertaining runs I've ever seen! Amazing job guys!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
ais523 wrote:
STBM wrote:
I was thinking about something... would it be possible to make a jumpless run ? It would require to get 70 stars (and so to actually find 70 stars which can be obtain without jumping), but it would be very interesting to watch...
It's been attempted, and I think there's a maximum-stars jumpless run in the thread somewhere. It can't get that far, though. (IIRC the first problem was no way to get into the pipe at the end of BitDW, but I might be wrong on that.)
I don't know how SM64 physics work, but I've seen B+Z (the sliding kick) get some height from bounces before. Could that possibly work to get into the pipe?
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Amazing stuff! Great job to the whole team!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I wasn't sure if bumping an ancient topic would be approved. Well, now I know.
Post subject: Mistake on the Wetrix publication notes
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
http://tasvideos.org/886M.html This mentions that the unassisted record is a mere 18,000. I understand that it says "current", but records well past 18,000 have existed before when this TAS was published. I myself have gotten 30k without too much trouble, and it's still extremely low compared to some players. Even with a quick search on Youtube, I found this, which is over 300k. So I'm guessing that unassisted records weren't really well documented or anything before since Wetrix is a bit obscure, but maybe we should get this changed anyway? Not that it's a big deal, just nitpicking.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Looks great! Voted yes!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Great run, voted yes! My only criticism is that you destroy one of the scythes when fighting the Grim Reaper.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Just Level 6 I believe. That glitch requires 2x Fairy and 1x Jump. At Magic 8, that requires 88 Magic Points (16 per block), so the run needs to include 2 Magic Containers. One of them is on route to the 4th Palace, and the other one would be either the cave South of the start, or beside the cave where the Hammer is. I'm pretty sure the one below the start would be faster, plus then Death Mountain can be ended as soon as the Hammer is grabbed. Also, since 2 Magic containers need to be obtained anyway, only Level 6 Magic is required to use Fairy twice and Jump once, though I figure it'll reach 8 anyway since it may be faster for the rest of the run (as opposed to boosting Attack first). I'm pretty sure this is all pretty obvious though. n_n
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Amazing stuff!
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