Posts for t3h_Icy

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Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Actually, all the bosses in Mega Man 3 take 4 per hit by their own weapons, which includes Top and Hard.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Like my Mega Man 4 video, I made a TAS of pummeling all the bosses in Mega Man 3 in silly, glitchy and fun ways. Intended for entertainment over speed. You can see it here.
Post subject: Hilarious Star Fox 64 video
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
http://www.youtube.com/watch?v=KreFwxqnC7E I think this was done with an auto-fire controller and somewhat TASed, I'm not sure, but regardless, the dialogue is priceless, not to mention this looks amazing.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
=O You published a run!? Yes vote, despite being a horrid game, and people already mentioned the AVGN video, it was quick and painless, and doesn't look like it could be much faster. Now publish Mega Man 3-6!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
GlitchMan wrote:
Is anyone still working on this run? I want to see the new and improved 100% run. :D
*cough* *cough*, ahem excuse I woul- *cough* *cough*, mmm, I would also like to see a new published run of Super Mario Bros 3. With some of the neat things found by improving the warped run, I bet this could be improved by a good amount.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
That really is awesome!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Here's a sprint, beating the first Palace and doing a few silly things in under 4 minutes.
Post subject: World Games
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
This is a terrible game. So I decided to do an entertaining TAS, and I show off a couple tricks and glitches.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Make haste young warrior!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Creating a bot that could press buttons to manipulate which cookies it gets.... That would be the most amazing thing....
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Yeah it was me working on it. It works, I think it's equal in speed as yours, but mine is a fat mess of code, since it was my first major Lua. Nice job on it! I think having the bot do doubles might be possible without much difficulty since it will always be opposite in direction (horizontal/vertical), and it could be triggered once there is four in a row/column and then create another that "runs" into the first row/column. I'm not really interested in doing that bit, but maybe if someone wants to expand on it.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
You don't suppose the same type of thing could be done in Magnet Man's stage near the giant magnets do you?
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Mothrayas wrote:
Lol, I got bored and did the same thing with Needle Cannon. http://www.youtube.com/watch?v=xpEEID0gO5s Maybe it's interesting to see Gemini Man taking 4 or 5 hits near-simultaneously because hitting one Gemini cancels the invincibility on the other. It also has some 'zipping' glitches when Magnet Man does his magnet attraction attack, although that won't be useful in a real TAS.
That was sweet, great vid. =) How do you do the Manget Man zipping? Is it just simply sliding while he uses that move?
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
2.0.3 doesn't have it.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Unfortunately, while I was working on the second half of Dust Man's Stage, I accidentally overwrote it with a blank file and I didn't have any backups, so I'm likely not going do the other stages. T_T But if someone found a way to make a full-game possible, I would work on that. Sorry to disappoint.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
That was awesome!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Here is a demonstration of the charged Power shot knockback effect.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
MOAR! This time I go kill the bosses in Mega Man 3, except with a twist; only using Shadow Blade. How far can Mega Man go with just a single weapon and limited ammo? Although for entertainment value, the Full-Game TASers may want to take a peek at Gemini Man; maybe Snake can be implemented in the same fashion, although I think it's already known. Regardless, enjoy!
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Here is the first level of Mega Man 4 without using the A Button. Enjoy.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I likely don't speak for everyone, but this is one of the main reasons why I still play older games, because back then, you actually needed some moderate skill to get anywhere. Nowadays, games are all straight to the point, Press A to not die, infinite ammo, infinite health, life regeneration, uber graphics, and the like. But I never did like the Mario Party controller stick spinning. I've blistered my hands many times and ruined so many perfectly fine controllers.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Neither of them have the Cannon in ordinary play, but the panel IS in the game, just as a leftover.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Almost a 3 year bump... Me and 4matsy were theorizing about getting 256 Crashes, using the same method for getting 256 Mikes. To do this, I went against the Tree Boss and repeatedly used Select to drop Crash while I damage him with apples. However, the final bit is just a sliver from possible because any stars around shatter after defeating a boss, so I had to be on the far left side, fire the last apple without hitting the Crash star, then have the star right in front of you to swallow (actually, you can only get it in as far as Kirby's mouth), and this leaves about a 5 frame window. So after the Star Rod fires out, you can swallow the Crash and try the glitch, but unlike Mike, Crash doesn't have a little hop, nor a countdown (Crash goes from 1 to not having it, instead of 0), so it's impossible to roll over to 256, since 1 is the only possible number it can be and it never increases or decreases. But at least my efforts weren't all for naught. If you press B as soon as you touch the Star Rod (3 frame window), you can get an image of Kirby in a Cannon for about 2 frames. EDIT: Now this is ironic. As a kid, I always had the French version, so I didn't think of this as a big deal, but BagOfMagicFood just showed me that Cannon is not in the English version. Neat! EDIT 2: There isn't supposed to be a Cannon panel in the Japanese version either, but I beg to differ. =) EDIT 3: WOW! When doing the Cannon trick in the Japanese version, Kirby does a crazy warp: http://www.youtube.com/watch?v=tbBF0hw4Nso
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Yeah, but Angerfist answered my questions, so no worries. =)
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I was doing some tests and I've found out that 6 of the 8 stages can be beaten without pressing the A button. Toad Man: Rush Coil is your friend, and there are no awkward obstacles or anything, but the snail mini-bosses are difficult to deal with with Rush Coil. Toad Man is also the easiest stage without any extra weapons, plus you get Rush Marine. Dust Man: Another stage that can be beaten moderately easy (considering the challenge). There is one difficult part; near the fourth section of shootable blocks, you have to use Rush Coil to hit one of the blocks in the third (I think it's the third one) row from the top as the ceiling is coming down to create a sideways L shaped hole, so when you go running across, you have a safety spot. There's no other way to do that section. Also, Dust Man is somewhat easier if you grab an Energy Tank from Fliptop. Rain Flush is also handy to have when you're going across the rooms with all those flying red baddies. Drill Man: After the screens with the spikes comes a staircase that looks impossible to reach the ladder since Rush doesn't fit unless you use it from the step below. But, if you have a baddie hit you when you're on the top step, you can have Rush warp to you and allow you to climb the ladder. The next hardest part is the final jump. You have to use Rush and get hit by the stuff that drops out of those holes (I call them rocks), knocking you off the edge where Rush warps and boosts you. Drill Man is also hard to beat without Energy Tanks, but there's one midway in the level. Dive Man: There's one place where you have to slide to get to, but Rush Marine can get you past there. The next tricky part is when you're on the ladder and there's a gap, you have to use Rush Jet from the ladder at the appropriate height, jump on him, pull back and lift up. Rush Marine takes care of the water areas. Wire is also necessary for a later level. Dive Man is tough without being able to jump, but Dust hits him for 3 damage, and you can get an Energy Tank. Skull Man: This one is fairly easy, but you need to do multiple bosses first due to one of the early rooms. The room with the first bone throwing enemy has no room for Rush and you need to use Wire to get up from there. The rest is easy, especially with Dust Man's weapon. Pharaoh Man: This is tricky. Rush Jet doesn't work on quicksand, so you have to walk up to the edge of the starting platform, use it behind you, let the green (scorpion?) monster hit you so Jet will warp. Then when it's touching you, you have to go down into the quicksand with it while holding down. Eventually it'll catch up to you and you can hover across. It's also possible to get Balloon here. The stage is pretty rough, but with Wire, Balloon, Rush Coil and Rush Jet, your sources are plentiful. Ring Man: So close. I actually am able to do this with just Rain Flush and Rush Coil, but it's extremely difficult to say the least. First off you have four mini-bosses (although Rain Flush helps), and the platforms that shrink towards you (the brown ones) require a tricky jump. To get across them, you need to use Rush at the edge of the beginning of one so you get height before it starts, you run as far as possible, summon Rush Coil again, fall, and jump back up before it closes. You have to do this a few times. Of course Rush Jet can work too. The problem is that at the very end you need to slide. Bright Man: This stage cuts you off early. You don't get very far before you come across a point where you have to slide. Otherwise, it's not that bad. I did a test-TAS of a few levels and I think even if I prettied it up it's not that great to watch, but in the case that anyone wants to challenge themselves, well there you go. I'm going to move on to another game now and tear something new up. I think I've dug as deep as I can with Mega Man 4, but I would love to see any new glitches players find.[/b]
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I was doing some boss tests, and it is incredibly boring. Centaur and Plant do nothing except to Wind and Tomahawk respectively, and no other attack does more than 1 damage to a boss, with one exception: Flame does a whopping 2 damage to Plant Man. It could possibly be faster than Blizzard due to no lag, which Blizzard Attack is known for, but I highly doubt it. Maybe if Blizzard and Plant Man's rooms were near each other, but unfortunately they aren't. However, Power sparked some interesting results; it does 2 damage to all bosses (the charge-up also does 2) and has a knockback effect when charged, which can trigger strange movements in Plant Man, Blizzard Man, Flame Man during his flaming floor attack, Centaur Man before any attack, and really messes up Yamato Man. With tests, if you can manipulate Yamato Man to fire a spear to the opposite side of the room and you use Power charge-up shots and space yourself properly, you can get really close to killing Yamato Man, while he runs and gets knocked back repeatedly by Power. It takes 14 shots, and he only gains a short distance (if TASed). One thing though is that the final boss (Wily 4) takes damage to all attacks, including Plant, but excluding Centaur. Power charged up and Tomahawk both do 4 damage and Knight does 2. Blah, what boring results. But maybe the information will be helpful incase you wonder if other attacks are good against bosses (they're not) and save yourself some time.
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