Posts for tall


Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
As of now, I'm mostly done with the TAS. I'm going to go back and refine one of the levels where I slacked off some, and hex out a few missed shots, but that's basically it. I'm encountering a new problem at the end. I am hexing out frames trying to get input to end as early as possible. But every time I truncate the file, edit the frame count, and play the movie, it adds on a bunch of empty frames to my file (but keeps the frame count the same). Any idea why it's doing that? Will the site measure length by my frame count? Thinking out loud: ... maybe they're not empty frames, but rather just 0'd out bytes. Is it just an alignment issue?
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
I noticed playing on Dolphin that it uses your computer's time as the emulated system time. Practically, that is awesome. But wouldn't you need the same time for every power on for TAS? Is that saved in the .dtm file?
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
Nice, thanks for the head's up. It doesn't work for me, though. Changing to the settings he describes gives me errors starting the game. "Failed to load DSP ROM: ./User/GC//dsp_rom.bin" also " ... //dsp_coef.bin" Then says each of these has "incorrect hash. Would you like to stop now to fix the problem? If you select 'No', audio will be garbled." The game won't run if I pick Yes. Switching the DSP back to DSP HLE emulation lets it run as usual (although slow on my machine).
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
What is the status of this for SNES9x 1.51? I see the note only 1.43 is supported. Is there any workaround?
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
I'm in almost the same situation, except I use VGA. The way I figure it, the easiest way is to split the VGA signal, then use a VGA-composite converter, and capture the composite. That's the cheapest I could come up with, and it's still not very cheap. =/
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
Oh, yeah. RAM search makes me feel like a boss. I didn't quite find a RNG, per se, but I found a frame counter, and learned that the game alternates bonus stages in the pattern "A-A-B-C" on a per frame basis. Thanks, derakon. Things are looking up. I suspect it may keep you from playing the same bonus stage twice in a row, so I'll test that out. I also learned that resetting between levels will save at least 1152 frames (19.2 seconds) over the course of the run if I make it to the end.
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
Well Movie Editor didn't work for me. There's a note that it only works with snes9x 1.43, and mine is different. This time it wasn't so bad to redo both stages. Now I've got my first complicated task. After each of these first 2 stages is a bonus stage. There are about 3 it chooses from. I need a specific one after the 2nd stage, or else I'll have to spend extra time on the 3rd stage. So I got to figure out how it determines what bonus stage comes up. I know the preferred order is possible. I seened it. I'm sorry for being vague; I'd just rather not reveal what game yet. Still, how do TASers usually approach this type of challenge?
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
Excellent. I will use the Movie Editor next time I work on it. I think it should be fine in this case.
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
I had this problem with the very latest version (rr 1.52). I had to go to 1.51 as well to get it work (specifically this one).
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
You think that's tall? I bet strangers don't even ask you if you play basketball. You've got to be at least 6' 4" before I consider you tall. XD Anyway, I started my first practice TAS tonight. I'm catching the fever. Counting frames and beating my own time is exciting. There's even an unpublished WIP of the game I'm doing ... and so far I'm kicking its butt. I have one question about rerecording logistics. Let's say I run Level 1, move on and run Level 2. Then I realize a better way to do Level 1. How do I rerun Level 1 and tack on my existing Level 2 run? In this case, I'm on SNES9x, 1.51 v6 svn 113. I was wondering this going in, and now I'm in the situation where I need to know!
Post subject: Hello, I'm tall
Experienced Forum User, Published Author, Player (155)
Joined: 2/4/2011
Posts: 61
Hi, everybody. I'm tall--long-time lurker, first time poster. I'm a Super Meat Boy speed runner. I want to be on the ground floor to TAS it when it comes out on Wii (still speculation at this point), and when Dolphin gets to the point of being acceptable for publications. So I'm going to start practicing. See you around.