Posts for temp001


Joined: 2/5/2009
Posts: 1
From the perspective of an experienced S3 Competition Mode player, this was a fairly lackluster run, for a few reasons:
  • Grand Prix mode doesn't show lap times.
  • Grand Prix mode doesn't save best times for individual levels.
  • Grand Prix mode has items.
  • S3K fixed a BP glitch, so normal S3 should be used.
That's not to say your take on the run isn't valid, it just won't be seen as interesting or legitimate by the S3C community at large. There's no reason why you have to pander to their standards, either, but I personally think the run would be more interesting in Time Attack mode with no items. I'd love to see your lap times, and also give you the ability to change characters between levels. Since the run isn't "substantial", as you put it, you could do it twice, once without glitches, and once with. Every level has something entertaining and illegitimate you can do to break it, which would make a double run very interesting. Given your boot usage in some levels, it's not at all clear that you are always faster than the best human. Here are the best times I can personally vouch for:
Level          TAS      Human    Glitch
-------------  -------  -------  -----------
Azure Lake     0'15"56  0'16"20  Ask Nitsuja
Balloon Park   0'15"32  0'18"36  0'4"80
Chrome Gadget  0'26"69  0'27"32  Never timed it, but much faster
Desert Palace  0'19"49  0'24"99  0'22"95
Endless Mine   0'30"26  0'31"90  0'23"97
  • Nitsuja had a glitch for AL but it was years ago and I don't recall the mechanics of it. Ask him if he's still around.
  • The glitch for BP is well known and involves running along the top of the level. Also, I think Tails might be faster for a nonglitch run because you can spindash jump into a balloon and then immediately fly into the ceiling curve before the starting loop to maintain maximum running speed without stopping. Given that the spindash with which you start each lap maintains top speed for so little time before you stop and spindash again, I suspect your Sonic strategy is slower. I've never tested it, though.
  • CG has no actual glitch that I'm aware of, but you can go into Match Race mode and have the second player hold down the platform for laughs. Tails may also be faster here because he jumps higher and wouldn't have to float as long.
  • The DP glitch involves using a spindash jump to back over the finish line very high up in the sky, so it doesn't delap you, then relapping as normal. I suspect with an emulator this can be done very quickly.
  • The EM glitch involves jumping from the first upward curve after the breakable blocks up into the sky to change which plane you are on, thereby skipping half the level. A human can really only do it quickly and consistently with Tails, as well, but it's certainly possible with Sonic, who would no doubt be best in a TAS. Also, make sure you do the ceiling jump prior to the loop. You probably already did this but I couldn't tell so I'll just remind you.
And to answer the inevitable questions ahead of time (since I won't be back to answer them), no, I'm not back, but I was personally asked to review this run, so here you go, brocahontas. Not that I could come back with how much old testament B=3 reads. No doubt that ban is 4 lyfe. Jesus loves! pz