Posts for thatguy


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Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
This is the game with the incredibly annoying "Not!" sound whenever you take damage isn't it? Definitely do everything you can to avoid getting hit :p
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Joined: 11/3/2013
Posts: 506
It seems that TASing this game carries some kind of curse. Two rejected submissions, a published run that was beaten in real time about two weeks later, and now this.
Post subject: Notable improvements
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There has been a previous thread about the notable improvement icon and what it means. It was fairly inconclusive. http://tasvideos.org/forum/viewtopic.php?t=13783&start=0&postdays=0&postorder=asc&highlight= The reason I am therefore posting a fresh thread is because I believe from the previous thread that no hard-and-fast rules for what is considered a notable improvement were established. However, I think for most improvements, people can generally agree whether they are notable or not, especially for the more familiar titles, so it makes sense to do this case by case. Since, compared to issues like obsoletion and branch names, this is a fairly minor change, but also one that probably applies to a lot of movies, the process will be: people can nominated a movie to have this flag added/removed, preferably giving reasoning, and if no-one disagrees with them within a couple of days, I will make the change. It will give me a chance to abuse my new Editor status. Right, to get the ball rolling, here's a starter: [1960] DS Super Mario 64 DS by mkdasher & ALAKTORN in 09:50.65. This movie takes a third off the previous run, collects one star instead of eight, and abuses a death. The overworld route is wholly different, at least until Mario is unlocked.
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Heartily agree with Earthbound; I think that movie has a way more entertaining ending than the current publication. Surprised nobody has mentioned [2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87 yet. I think it would fit this page like a glove.
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NitroGenesis wrote:
I don't think. I know there are movies that have over 1 minute improvements that don't have it.
Just because other movies don't have the Major Improvement icon doesn't mean they shouldn't! Two reasons I think this movie deserves the icon. 1) what Masterjun said, 2) it is also to do with how big a saving this obsoletion makes in comparison to previous obsoletions. Most of the obsoletions of SMW took off maybe a second from the previous version, so 25 seconds is huge.
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I don't like the incredibly anal "no [X] glitch, no [Y] bug, no [Z] sequence break" branch names, but I don't really like "less glitched" either, because there is always debate about what counts as a glitch and what doesn't. http://tasvideos.org/forum/viewtopic.php?t=14789 is a good example of a "low glitch" movie that was rejected because of the vague definition of "low glitch". Incidentally that branch name was changed several times over the course of the discussion.
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CoolKirby wrote:
I'm thinking of either going with "no executing OAM data (or maybe sprite data) as code" or giving up and going with "no null sprite spit, no stun glitch". What do you think?
From a layman's perspective, I personally think the second of those two possible branch names is marginally less horrible. If even some experienced TASers don't know what OAM data is then what does that look like to someone who is visiting the site for the first time? While he wouldn't know what null sprite spit/stun glitch were either, he could at least find these things out by watching the shorter SMW TAS.
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Okay, here's a classic. I'm sure the geniuses round here will be quick to spot the flaw in this proof but I still like it. Theorem: all horses are of the same colour. Proof: 1: Let us first assume that any set of N horses is a set of horses all of the same colour. Call this set A. 2: Let us remove one horse from this set, to leave a set of N-1 horses. Call this set B. This set of horses is all of the same colour, and is of the same colour as the set A. 3: Now let us add another, different horse to this set. It is another set of N horses, so by the assumption in step 1, it is a set all of the same colour. It is of the same colour as the set B, and therefore of set A. 4: Now add the horse to set C that was taken out of set A in step 1, and call it set D. Since it is of the same colour as the horses in set C, D is a set of N+1 horses all of the same colour. 5: Any set of N+1 horses contains a subset of N horses, so any set of N+1 horses can be formed this way from sets of N horses. Thus if any N horses all have the same colour, then any N+1 horses are all of the same colour. 6: Now let N=1. It is self-evident that, when N=1, every horse in the set has the same colour, since any horse is the same colour as itself. 7: If all sets of N horses are of the same colour for N=1, then, by repeatedly applying the result of step 5, any N horses have the same colour for N=2, N=3, N=4... for all positive integers N. 8: Let N be the total number of horses in the world. All the horses in the world are of the same colour. QED.
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That's right Bobo the King. There is one bit of neatening I can do to the proof. For the section where you discuss Pythagorean triples, you don't even need to invoke the formula for generating them. All you need to do is reason thus: If x^2 + y^2 = z^2, then either: x and y are both even, z is even x is odd, y is even, z is odd x is even, y is odd, z is odd And in each case x+y-z is even.
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So I watched the first nine seconds of this TAS, and already there are some issues for it. Firstly, there isn't much action in these first nine seconds, it is just spent navigating menus. This alone would still leave it eligible for the Vault, but there are deeper concerns. For starters, it seems that the menu navigation is noticeably suboptimal: difficulty should be selected on the first possible frame as a trivial timesaver. Furthermore, there appears not to be a "ReallyJoel's Mum" difficulty, so I am seriously questioning whether this run even completes its stated objective. These problems were so troublesome to me that I did not even bother to watch the rest of the TAS, but I don't expect I missed much. (Joking of course. I loved this to pieces, it had me laughing out loud several times. For me this is borderline Star material. I suggest a screenshot from around 11:00 in the encode, because the ice weapon looks amazing.)
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Could we have MKdasher's encode in the publication as well as the official one? I felt that the sidebar showing stats, moves etc, and the comments at the bottom, were both excellent additions.
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Joined: 11/3/2013
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I think, apart from the repetitiveness which other people have mentioned, the problem from an entertainment perspective is demonstrated by the title of the Youtube encode: "Tekken 2 in 2:20.63 (35.98 in-game)". So three-quarters of the running-time of this TAS is not watching frame-perfect fights, it's watching loading screens. Ironically, the faster a TAS of this kind becomes, the greater the proportion of it in which nothing happens at all. I agree with hegyak: it's a Vault movie, but it's a good Vault movie.
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Joined: 11/3/2013
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Strong nomination for Zelda: Ocarina of Time "Ganonless". Shows tricks missing from the any% and 100% categories and is both entertaining and well-made. http://tasvideos.org/4121S.html Speaking of Zelda, LoZ "all items" should probably be removed from Gruefood Delight because the run was redone and has now been accepted. Isn't the point in Gruefood Delight to host rejected movies that show off stuff you won't see in any publication?
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Joined: 11/3/2013
Posts: 506
Just as well you found this trick when you did. It sounds like you don't need to redo anything.
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Joined: 11/3/2013
Posts: 506
Now, how's about getting this thing into Gruefood Delight where it belongs?
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Joined: 11/3/2013
Posts: 506
I really think that there should be two categories only for this game: a "glitch-free" version and an any% version. If there were to be any other category, then probably a 100% run, though like Patashu said, it's unlikely to ever get made (too much effort for too boring a movie). The last thing GSC needs is a Super Metroid-esque clusterfuck of overcategorisation. Sure, it would be a shame if there were no current published runs to use the bad clone glitch (which will be the case after someone makes a coin case TAS), but people could still watch bobmario's obsoleted movie if they wanted to see some bad clone action. As for an improved Silver/Crystal run, they would be too similar to FractalFusion's Gold.
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Joined: 11/3/2013
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How did the EXP routing end up? Are you just going to ignore every non-boss enemy? I'd have thought that, especially once you get Bowser and Thudley, it should be pretty easy to kill bosses relatively quickly anyway.
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Svimmer wrote:
Currently me and thatguy are working on this. I've right about explained to him my entire grand plan.
Well, he would have, but the IRC channel crashed mid-briefing...
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Right, finally I understand. So in these somewhat rare scenarios, being unvaultable trumps being boring and the run goes into Moons. It's nice to know there are precedents for this decision too. Admittedly I have never been aware of a retroactive obsoletion before but there's a whole thread dedicated to retroactive unobsoletions so it didn't seem too far-fetched. In this light, [949] GB Metroid II: Return of Samus by Cardboard in 45:08.42 should also be promoted.
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Joined: 11/3/2013
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FractalFusion wrote:
It was not intended to be obsoleted. In fact, [564] GBC Pokémon: Gold Version by FractalFusion in 2:54:27.15 should have been moved to Moons. I have now moved it to Moons.
At the risk of repeating myself, I just don't understand this logic. Why should the TAS have been moved to Moons? Did it suddenly become more entertaining? I agree that the routes are so different that they warrant different categories. However, the category of the slower run is unvaultable, and its (lack of) entertainment value makes it unmoonable (not my judgment, the community's). The only solution is for your run to be an obsolete any% run, which then allows it to take its place in the Vault.
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Flip wrote:
Page 4 of the thread gives Chrome a heart attack regarding malware from rphravin, anybody else having that problem? Is it possible to delete whatever is causing that?
Works fine in Firefox and Explorer...
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Cool trick. Have you found it possible to go OoB anywhere else? It might be dependent on the shape of those "hills", which is a pretty unique obstacle in the game.
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Joined: 11/3/2013
Posts: 506
You have to admire this guy's persistence. That's one great characteristic for any TASer. to have.
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Joined: 11/3/2013
Posts: 506
Just to wade into this pointless debate, Yoshi's Island 100%, the TAS of 2013 and some people's TAS of all time, duplicates red coins. If it's good enough for that TAS it's good enough for any.
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Is this trick similar to the one used in Snowman's Land 100 coins to clone the coin-spawning enemies (can't remember their name) in the current 120-star TAS?
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