Posts for thatguy


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Yup, congrats to Baxter, NxCy and Carl Sagan, but also to everyone who was nominated for this award - even that in itself is a hell of an achievement.
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Yes vote for Gruefood Delight!
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I presume the ball just gets stuck somewhere and loops repeatedly? Should have waited till April Fool's Day for this one.
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Derakon wrote:
thatguy: see, I would have given the same answer, but for different reasons (viz. that the sphere resting on a flat surface is less thermally isolated because it can dump heat into the ground). Of course the properties of the surface it is resting on, and of the string the other sphere is suspended from, are not specified.
I've bolded the relevant part of the question :p
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These are in no particular order, except for the first which is my very favourite. [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34 Absolutely my favourite movie on this site. It has such a sense of drama, because the insanity slowly builds during the movie, starting out with little tricks like pausing to cancel hitstun and reset invulnerability periods (low insanity), progressing through zipping and wraparound glitches (medium insanity), and then culminating in the utterly nonsensical DelayStageClear (complete insanity). You feel like the game is slowly being pummelled into submission - at one point towards the end the music glitches up, almost as though the game is screaming in agony. Even the credits are entertainingly glitched. [850] N64 Super Mario 64 "all 120 stars" by Rikku in 1:39:02.13 I think this was the first TAS I ever watched. When I saw all that BLJing I didn't know what was happening, and yet I was so hypnotised by it I watched the whole thing. I assumed it was played with a game genie, so imagine my surprise when I discovered that it was all possible with just a controller! I'm still amazed that it took a sixteen-player, five-year effort to overhaul this movie, which shows just how amazing it was for its time. [1840] SGB Pokémon: Blue Version "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 OH MY CHILHOOD! Watching the completion of my childhood dreams in record-breaking time was, for me, pretty cathartic, after the hundreds of hours I had spent playing that game without filling the Pokedex (I got to 137 when I accidentally turned off while saving... oops!) The slower pace makes this run a bit of an acquired taste, but what I liked about this movie was that it felt like it was teaching you how to use the glitches, rather than just showing them off, and having played the game so much but being unaware of the glitches, it was fun trying to put the pieces together in my own head to try and work out where the run was going next. This is also the most insane route-planning I've ever seen in a TAS, though Banjo-Kazooie runs it close. [1895] NES Super Mario Bros. "warpless, walkathon" by Mars608 in 25:30.05 Kind of like the Pokemon Blue 100% run, this run achieves something that isn't even meant to be possible. I guess I'm just attracted to the concept: "yeah, playing Super Mario Bros is too easy when you have frame-perfect reactions, let's make this challenging". The solution to the 4-3 problem is just beautiful, even more when I afterwards discovered it was something that had remained unsolved for about five years. There's something dramatic about the way Mario just waits there while the Koopa Troopa casually wanders off the edge of the platform and just carries on walking on thin air. [2427] DS Super Scribblenauts "playaround" by Chef Stef, Kiwisauce in 1:01:52.63 The funniest TAS on the site, and when you're up against Family Feud, International Soccer Star, Brain Age and Pokemon Pi,.that's no easy feat. It does a great job of demonstrating just how exploitable the in-game dictionary is, and, unlike, say, Family Feud, there are parts that also demonstrate the benefits of tool assistance. And how can you not love a TAS that includes phrases like "fattening celery", "surgical zombie", "rainbow necronomicon" and "very very very flying yak"? [2505] GC Super Smash Bros. Melee "Adventure Mode" by numerics in 10:23.48 A perfect semi-playaround. Again, like Pokemon Blue I'd played this game a lot (but I still really suck at it), so the mad combos going on here are just that little bit more special. This was also the first time I saw a truly great run and nobody else had commented, because I just so happened to be wandering past the site as it was posted. In addition, I am generally suspicious of fighting game TASes. So I guess part of the reason I loved this so much was that I really wanted it to be good, but didn't have the highest expectations. Oh how wrong I was. [2062] N64 Super Mario 64 "70 stars, no Backwards Long Jump" by Jesus, Kyman, MICKEY_Vis11189, MoltovM, Nahoc, snark, sonicpacker, ToT, CeeSammerZ, coin2884, Eru, Goronem, Mokkori, Nekuran, Nothing693 & pasta in 42:58.52 For me, this narrowly beats out the 120-star run. Maybe because it's refreshing to see Super Mario 64 played perfectly but without Mario flinging himself backwards across hyperspace. As a result you get a feel that this is more a perfect human playing, because the game is (mostly) being played as a human would play it, only perfectly. Of course, there are still a boat-load of glitches too, but they are the side orders, not the main course. [1902] DS Super Mario 64 DS by mkdasher & ALAKTORN in 14:23.34 Okay, I'm a bit of a Super Mario 64 fan, but, you know what, this run deserves more recognition. Again, it's Super Mario 64 but without the BLJs. The move obsoleting it has its moments too, but I think the impact of the original is pretty hard to beat. And it's so nice to see MIPS again. [2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87 So this run rewrote the rulebook. On the on hand, it's boring and has a somewhat unsatisfying payload. On the other hand - it has a payload! I wouldn't watch this again (I'd watch, and have watched, FractalFusion's version instead), but this as something that nobody would even have thought as possible at the time - in fact more than that, people would not even have thought it was impossible, they just wouldn't have thought of it at all. The Super Mario Pong run that shocked AGDQ 2014 wouldn't have been possible without this. [1902] DS Super Mario 64 DS by mkdasher & ALAKTORN in 14:23.34 Of all the "glitch to the end" movies, this is the most visually striking. In most movies of that kind, in-game data is interpreted as RAM, which is then manipulated to run the ending sequence. This movie turns that on its head: here RAM is interpreted as level data! What this means is that, while normally the interesting bit (fiddling the bytes to warp to the end) happens offscreen, here you actually see Mario merrily wandering around outside the Matrix. You can see him thinking "Right, just press this button here, and that block there, and I win". The fact that the haunted theme plays throughout the credits is singularly appropriate. And one I just could never get the hype for: [1285] SNES Chrono Trigger "save glitch" by inichi in 21:23.98 The TAS of 2009: the only time the award has gone to an RPG run, and the only time it's gone to a "glitched" run. I would say I'm not a fan because I've not played the game (as is often said about RPG TASes), but it seemed everyone was gobsmacked by this movie, and they can't all have been Chrono Trigger experts. To me it doesn't even look like that much weirdness is going on, except that a supposedly epic RPG is completed in roughly the time it takes to have lunch. The three minutes of item duplication at the beginning and the long cutscenes slow the pace too. Maybe it's because I wasn't there at the time - when I watched this I had already seen reality destroyed in Pokemon Yellow, Super Mario World, Super Mario Land 2 and Earthbound, so maybe I'd become jaded.
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Stop me if you've heard this one before. It is answerable with secondary-school physics but has stumped the three physics PhDs I have asked: In an experiment there are two spheres, one resting on a flat surface and one suspended from a string. The two spheres are completely identical in every other way. The two spheres start out at the same temperature, and each is supplied with the same quantity of thermal energy. The spheres are completely thermally isolated thereafter. Which gets hotter? Answer: The ball hanging from the string gets hotter. As materials heat up they expand. Thus in the case of a suspended ball its centre of mass drops and it loses some gravitational potential energy, which is converted into extra thermal energy. The reverse is true for the ball placed on a flat surface.
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As with many of the great game exploits, amazing and, at the same time, utterly confusing. Even after a half-hour explanation I couldn't understand what was going on...
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grassini wrote:
meleeeeeeeee
I voted for Melee too. While Yoshi's Island is certainly a greater technical achievement, I find myself unable to watch it all in one sitting as I can't concentrate long enough to follow all the crazy egg-juggling for more than about ten or fifteen minutes. Melee personally entertained me the most, and that's what the site is about, isn't it?
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feos wrote:
I don't think the author realizes these runs are not up to TASVideos standards.
Well for goodness' sake, somebody tell him. I've just checked, he was online less than 12 hours ago so I assume he is visiting the site quite often. All somebody needs to do is leave him a PM (or better still, an e-mail, since he's left his address on his profile). Yes, TASvideos' standards are prohibitively high for many newcomers. That does not mean we should have to put up with a steady stream of mediocre submissions.
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With respect, this didn't look (to me) like a TAS that required nearly 20,000 rerecords. I guess the enemy manipulation must just be a real pain... Is there any reason why you simply fall off the ledge at about 7:57 in the encode, rather than jumping off like you do for every other ledge?
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Anyone attempting to get a good-ish time on this star now the skip has been discovered?
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Surely it would be a far better idea to have a screenshot of Metronome selecting a move Clefable CAN'T learn (eg Low Kick)? That would give an appropriate "wtf?" factor for those who haven't watched.
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andypanther wrote:
Shouldn't a speed oriented TAS avoid flawless victories?
Didn't this discussion happen a week or two ago?
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I was somewhat involved in that discussion, though 99% of the actual renaming was done by Radiant and CoolKirby. If you want to complain, blame them. (Sorry guys!) Basically, what happened is that everyone in the conversation agreed that the "glitched" runs should lose their "glitched" branch, and the longer runs instead should have some game-specific "avoids [X]" branch name. But quite often the glitch avoided didn't have a name, or there were several glitches which were avoided, so it ended up being called " no memory corruption", which is a more official-sounding way of saying "no incredibly weird shit". Incidentally, someone recently pointed out in another thread that Pokemon Blue "no memory corruption" also corrupts memory.
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I think what I liked about this category is that there were several nominations of relatively obscure games and for the most part they held their own against the more familiar titles.
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I have fond memories of (read: I have played) the PS2 version of this game. Is just passing the ball from player to player the fastest way of building up the meter? I had assumed that scoring goals was the main thing that did that. I also remember team special moves, which sometimes gave you two or three goals, helpful given the restraints you have. Are they on the GBA version?
andypanther wrote:
To me, it sounds very repetitive and long, but that's what the vault is there for.
Good luck getting a "snitch low%" run into the Vault. That's almost as esoteric a goal choice as "14%, speedbooster".
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Is there anyone who really thinks that 564M can be seen as an 100% run? It's clearly an any% run (and thus obsolete). When it was published, it was the fastest-known way to complete the game, and it was published as an any% run. FractalFusion, when he made this run, was not asking the question "How fast can I beat this game while beating every gym, which I reckon counts as 100% completion?" He was asking the question, "How fast can I beat this game?". At the time, these two questions had the same answer, but that didn't make them the same question, and the question is what defines the branch. (The answer is the time in the movie's title.) By the way, what counts as 100% in an RPG is very controversial. See this thread: http://tasvideos.org/forum/viewtopic.php?t=14293
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My goodness this was close. If this had been a governmental election I think keylie would have had the right to request a recount.
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Well done numerics, and well done the encoders and judges who must have worked like Trojans to ensure that this was published just before the end of 2013. Just looking at the list of nominations, it's amazing how quickly TASing is growing as a whole. New frontiers are being pushed everywhere you look, across every console and every genre. It's also amazing to see how (apparently) optimised some of these TASes are, considering the authors had to start from scratch, with nothing to reference, and work everything out for themselves.
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For me, absolutely the right run won this, mainly because Pokemon Pi was already a strong contender in the glitchy and GB categories (and it won both), and Masterjun will get another chance to win this with his new AGDQ SMW run. And because in my opinion it is the funniest TAS ever made, even above Family Feud.
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Hornlitz wrote:
Is there a reason that this movie wasn't sent in/published? Was it just not entertaining enough?
The rules of the site do not prohibit runs from being published just because they are boring, it's just that boring runs are locked away in a category known as the Vault, where they are unlikely to be found unless you are looking for them. You don't have to worry about how entertaining your run is other people to watch - indeed, for some games an entertaining run is impossible. Just focus on saving frames, and above all make sure you are enjoying TASing :) EDIT: one rule for acceptance is that your TAS is indeed a record, so it would have to beat the nicovideo movie.
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This is becoming quite the frame war...
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asteron wrote:
I think it should have had more custom spirtes / other assets to make it absolutely clear what was happening was not a part of the original game.
That would have taken a lot longer to input though. Remember that it took nearly 2 minutes just to load some balloons into Pokemon Yellow.
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I guess on reflection part of what entertained me is that, having never played Megaman before, only watched TASes of it, seeing just how much of the game those TASes skipped past, because I'd never seen those parts of the game before. So I probably enjoyed it because it made me appreciate what is possibly already my favourite TAS even more. I agree with this category in principle, but whether this TAS deserves to be published... I'm not so sure, as it may not be as optimal as I had thought, on a run where extreme optimisation is really the only superhuman thing that can be done with it. It's certainly good gruefood at the very least.
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Watched it, enjoyed it, think it should be published to Moons. Goal choice will be necessarily a little woolly in a submission like this, but it plays through the game in the spirit of not breaking it, and does so in a way that is not noticeably suboptimal. About potential obsoletion, you treat it as follows: say somebody includes some new trick in a future movie that McBobX considered a glitch, and that glitch saves ten seconds. Then the new movie obsoletes this one if and only if it is more than ten seconds faster than this movie.
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