Posts for thatguy


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Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Voted for HPP (for entertainment) and Spyro (for technical merits). Of course HPP was technically sound and Spyro was entertaining as well.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Every year this category becomes harder and harder to judge as tool-assisted glitching becomes ever more esoteric.
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Joined: 11/3/2013
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Spyro by a hair - required a ton of optimisation on both micro- and macro-scales, and more importantly held the entertainment levels high for two-and-a-half hours.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
This one's a no-brainer. No other TASer in the world can do what Masterjun does.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
As far as my opinion matters to anyone else, solarplex is not just the Rookie of the year but the Rookie of all time.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
I think this is would be the most rerecords per second of any run on the site. Of course being mostly botted, it's a bit dubious whether it qualifies.
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Joined: 11/3/2013
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So Nach, how "obvious" does the luck manipulation have to be? Should it be obvious to any viewer who has played the game, or can it be something you really have to read the submission notes to understand?
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ars4326 wrote:
.... hilariously bad Engrish dialogue, made this an easy nomination for me.
Shouldn't people be nominating for funniest TAS, not funniest game?
Editor, Experienced Forum User
Joined: 11/3/2013
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Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
How refreshing that there are no insults being thrown at the newcomer. It is rare to find such tact and restraint on internet forums.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
How much of this difference between this TAS and the previous one is real improvement and how much is due to version differences?
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
OH GOD MY EARDRUMS! Apart from that, it's optimised, and... well sometimes these terrible games can at least entertainingly broken but this one adheres pretty solidly to its own shitty mechanics. The optimisation looks decent but then pretty much every movie submitted here is well-optimised. Meh, leaning towards no.
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Going with the crowd: fun, but it lasts too long. This is kind of an issue with endless runners in general though. They contain about one minute's worth of content, with everything after being repetition.
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Joined: 11/3/2013
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Probably closest I've come is Wind Waker - because when Link dies in that game he just looks SO pissed off. "What, you actually managed to die in Wind Waker?" you're all asking. Well yeah, I really suck at video games...
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Joined: 11/3/2013
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The problem with this idea is that it destroys most of the skill in collectible card games as well as the luck - because IMO there is probably more skill in building a deck than there is in playing it. Give both players the same cards and there is no longer any advantage to be gained from having a stronger deck.
jlun2 wrote:
It's like if you played chess but before the game began, randomized all the non-pawn pieces and gave both players the same configuration. Randomized start, nonluck gameplay.
Incidentally, that example already exists and is called chess960 (because there are 960 possible starting positions) or sometimes Fischer chess (because Bobby Fischer invented it because he was bored of having to learn openings).
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feos wrote:
Another question is, was it known when this run was made, that the game can be beaten faster? Was the timesaver deliberately avoided? Because if not, it's pretty vaultable run then.
Well in that case it should be an obsolete movie, no? And AFAIK changing a movie's tier is far less controversial than retroactively obsoleting it.
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Joined: 11/3/2013
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CSC4 was probably a bad game choice in the days before vault. There are games that are just inappropriate for TASing due to their mechanics (eg rhythm games because frame advance removes the "rhythm", the only challenge the game has, and makes optimal solutions trivial), but CSC4 isn't one of them. However, it looks a bit hideous... the movement physics appear not to feature acceleration, since the character stops and starts instantaneously. A hack of a game like that is a Bad Game Choice since AFAIK hacks don't belong in the Vault.
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The much harder question is to prove that such an arrangement is the most efficient way possible (ie there is no way to get a bunch of identical circles to cover a larger percentage of a plane). And, AFAIK, the case for spheres is still an open problem today - even though the answer seems pretty obvious, there's no elementary way of proving it.
Warp wrote:
Those don't look like circles to me, but ellipses. Which gives me an idea for an additional question: Prove that an ellipse can be surrounded by 6 identical ellipses, each touching an adjacent ellipse only on one point.
Just stretch a bunch of circles touching each other and you have a bunch of ellipses touching each other.
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It's about time for a special adelikat tier - these TASes of shit games you pump out are far more valuable as tech demos than they are as entertainment.
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Real-time runners are now running a "Reverse Badge Order" category for this game like Super Metroid's "Reverse Boss Order". http://wiki.pokemonspeedruns.com/index.php/User:Luckytyphlosion/Reverse_Badges This game just keeps on giving :)
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Saw this on the workbench yesterday, before an encode was put up, looked at the TODO author's comments, and saw an author's name I didn't recognise. I thought this was going to suck... Just shows not to judge a book by its cover. Well done on this.
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sonicpacker wrote:
wish this was possible... tried infinite flutter/backflip momentum from the "?" section to here for "The Perfect Run" (final star):
I've actually seen it done (maybe it was a faked video?), but in any case from a TASing perspective it actually took far longer than completing the level normally.
Editor, Experienced Forum User
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This is basically what Bill Murray does in the middle third of Groundhog Day. Screw up, reload savestate... I guess the only difference for him is that he is never allowed to keep a savestate and move on to the next day.
Editor, Experienced Forum User
Joined: 11/3/2013
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Grincevent wrote:
31, it's old for a cat...
You say that; I went to the vet a few weeks ago and she mentioned a cat that she had put down that day aged 28.
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Ragnarokia wrote:
I understand it being a speedrun, but this is definitely the most underwhelming final boss fight it could have had, sure it is interesting to show it can be done and is a lot faster than actually fighting it, but the final boss and ending are the "payoff" for sitting through it, which sort of makes 3 hours have pretty much no payoff at the end with that fight and the broken ending sequence. Entertainment wise it already showed any battle could be ended with barbabreath so I would have been happy to have some "time sacrificed for entertainment" type thing on Kefka and showcase some other fighting stuff instead.
Credits are the payoff for beating a game yourself. They are not the payoff for watching somebody else's speedrun any more than the credits of a film are the payoff for watching the film. There's no sense of personal achievement in watching somebody else's work, as impressive as that work may be.
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