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Correct. I just added a clarification to this question in the notes. Admittedly it probably should've been there from the start.
Absolutely. Added below the Specific Changes section.
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Sadly the bosses don't really leave room for entertainment. They're all pretty bland. The most I could imagine myself doing is dodging spikes more closely in Gene Gadget 3 as opposed to using the back-against-wall strat but otherwise anything else would likely lose time. Best Ending had some goofing off in The Final Fight due to it being long periods of invulnerability with the boss with no means to speed up the cycles, but the rest of the bosses don't offer that (outside of GeGa3).
Experienced Forum User, Published Author, Player
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I know upthorn has provided images of terrain meshes for each stage color coded by elevation. Sadly most of that wasn't available to me until well after this was finished.
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I found the routing to be entertaining. We experimented with a number of levels to see how much time would be lost for collecting emeralds, and in part this TAS was actually made to find what would hopefully be the optimal emerald route for the RTA run. I agree that the Special Stages themselves and The Final Fight are a bit crap, though. Another pseudo-casualty was Spring Stadium 1, which is pretty amazing when no emeralds are collected due to a prominently placed Gold Shield early in the stage which is incredibly abusable in a TAS setting (which I have recorded, but isn't relevant to this submission). I've considered doing a TAS run of this game without emeralds, but I've got a fair amount of burnout from it so it's something I've put on the side for later.