Posts for the0nlykyd


the0nlykyd
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Joined: 4/13/2019
Posts: 5
ust to confirm, are the levels not mentioned in your "Specific Changes from Best Ending TAS" section direct copies from that TAS?
Correct. I just added a clarification to this question in the notes. Admittedly it probably should've been there from the start.
Any chance you could add in a time table for the individual levels into the submission notes?
Absolutely. Added below the Specific Changes section.
the0nlykyd
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Joined: 4/13/2019
Posts: 5
Sadly the bosses don't really leave room for entertainment. They're all pretty bland. The most I could imagine myself doing is dodging spikes more closely in Gene Gadget 3 as opposed to using the back-against-wall strat but otherwise anything else would likely lose time. Best Ending had some goofing off in The Final Fight due to it being long periods of invulnerability with the boss with no means to speed up the cycles, but the rest of the bosses don't offer that (outside of GeGa3).
the0nlykyd
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Joined: 4/13/2019
Posts: 5
I know upthorn has provided images of terrain meshes for each stage color coded by elevation. Sadly most of that wasn't available to me until well after this was finished.
the0nlykyd
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Joined: 4/13/2019
Posts: 5
I actually didn't consider that I could do that. Still pretty new here. Here ya go, it's a pretty old one (I want to say early December). http://tasvideos.org/userfiles/info/54577080528963994
the0nlykyd
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Experienced Forum User, Published Author, Player (106)
Joined: 4/13/2019
Posts: 5
Paused wrote:
My only question would be at the goal choice, and that's coming from someone who generally prefers 'hundos'. When I think of Sonic game runs where it's worthwhile getting the emeralds as an objective, 3D blast isn't exactly top of the list, especially the Genesis version.
I found the routing to be entertaining. We experimented with a number of levels to see how much time would be lost for collecting emeralds, and in part this TAS was actually made to find what would hopefully be the optimal emerald route for the RTA run. I agree that the Special Stages themselves and The Final Fight are a bit crap, though. Another pseudo-casualty was Spring Stadium 1, which is pretty amazing when no emeralds are collected due to a prominently placed Gold Shield early in the stage which is incredibly abusable in a TAS setting (which I have recorded, but isn't relevant to this submission). I've considered doing a TAS run of this game without emeralds, but I've got a fair amount of burnout from it so it's something I've put on the side for later.