Posts for the_randomizer

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Joined: 1/23/2012
Posts: 82
creaothceann wrote:
All I can think of is that the program doesn't have write access to where it stores its configuration.
Figures. How do I fix that? It worked on Windows 7 Pro on my desktop at my home, why wouldn't it work on Windows 7 64-bit on my laptop?
Post subject: Re: snes9x-rr 1.51 v7 released
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jlun2 wrote:
Ilari wrote:
the_randomizer wrote:
Bollocks, figured as much. It's a real shame, though. Why does development still continue with the horribly inaccurate 1.43 and 1.51 versions?
Well, no real development, just mostly minor (and occasionally some bigger) fixes.
I suggest the Snes9x threads be locked then, since the emulator's not only deprecated, but the development seems to have paused.
Good idea. Might as well do that.
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creaothceann wrote:
Yeah, 0.97 is the latest. Where did you extract it to? Maybe it works when run as administrator. These are my steps: - download 0.9.7, extract it and run retroarch-phoenix.exe - select "menu | RetroArch | Update RetroArch" - click "Check version" - select "SNES / bsnes / 089 compatibility" ("Full" checkbox checked) and click "Download core"; click "Yes" in the message about using the core - go to "menu | Settings | Video" and enter the frequency I get with FreqTest 1.6 (for bsnes I use this) - in the Audio window, switch to XAudio (on Vista/7) - (plus some unrelated settings like bilinear filtering and 4:3 aspect ratio) - in the main window, select the ROM and click "Start RetroArch" EDIT: Maybe change the graphics driver?
Did all that, force enabled the program to use the nVidia GPU driver, nothing. Even after telling where to point the main directory, the directory settings never save upon exiting the program. In fact, none of the settings I change in the video, audio, etc windows save, they all reset to default. WTF? Man this sucks balls, I can't use this program without it giving me hell. None of the configurations ever gets saved, even after running it as Admin. Once I launch the ROM, it opens a second instance of the emulator and fails to load the GDI window for said core. I might as well screw the whole effing thing. To hell with it, I'll create a new directory, this one may be corrupted.
Post subject: Re: snes9x-rr 1.51 v7 released
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Ilari wrote:
the_randomizer wrote:
Bollocks, figured as much. It's a real shame, though. Why does development still continue with the horribly inaccurate 1.43 and 1.51 versions?
Well, no real development, just mostly minor (and occasionally some bigger) fixes.
Sad, really. Oh, well.
Post subject: Re: snes9x-rr 1.51 v7 released
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jlun2 wrote:
the_randomizer wrote:
Version 1.54!? Finally, a version or rr I can look forward to using! I'm definitely interested in trying it out!!
But it's deprecated...
Bollocks, figured as much. It's a real shame, though. Why does development still continue with the horribly inaccurate 1.43 and 1.51 versions?
Post subject: Re: snes9x-rr 1.43 v18 released
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creaothceann wrote:
the_randomizer wrote:
audio synchronization issues (audio popping) still exist when trying to sync with 60 Hz monitors
Have you tried the latest bsnes and RetroArch builds? They have new techniques for synchronizing; if they work better for the majority of people then maybe they could be adopted.
Oh, no I haven't, all I see on this site http://themaister.net/retroarch.html is version 0.9.7, but I doubt that's the version with those A/V sync techniques you mentioned. Do you know where to get up-to-date precompiled SVN builds? Any version of Bsnes I've tried past 0.87 have been giving me nothing but trouble (since the Performance core was dropped a long time ago), not to mention, I'm not terribly fond on how the GUI functions or how it's used. I thought my CPU was sufficient, but I guess not. Does RetroArch have TAS capabilities, too? Edit: I'm doing something wrong, I choose the core, launch the game, but the GDI window doesn't launch. Directories get configured but they don't save when you exit.
Post subject: Re: snes9x-rr 1.43 v18 released
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Ilari wrote:
the_randomizer wrote:
lsnes and BizHawk might be too much for the Core i7 2670QM to handle.
I think CPU like that ought to get at least 1.5x of real time on most games with compatibility core (enhancement chips slow things down, and SGB is really terrible speed-wise). Of course, this is much slower than snes9x (even the later versions, which are much slower than the earlier ones).
Most games will go full speed, but audio synchronization issues (audio popping)still exist when trying to sync with 60 Hz monitors ... Oh, well. I'm wondering why BizHawk can't use an Snes9x 1.53-based core in an alternate release. Two flavors of BizHawk would be most excellent, but it'll never happen (wishful thinking on my part). Yes, Snes9x 1.52+ is not as accurate as Bsnes, but most TAS video people won't even tell any major differences anyway. After all, people still re-record with Snes9x 1.43 an 1.51, which is sad.
Post subject: Re: snes9x-rr 1.43 v18 released
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Ilari wrote:
the_randomizer wrote:
What happened? I always wonder why any rr version past 1.52 has been killed off? The SPC700 emulation improvements are what make these tolerable to use; anything prior makes the games sound like crap.
Not really "killed off". 1.52 and 1.53 are definitely accepted for submissions and even saw occasional submissions. But I think the lack of tools made them quite unpopular.
Makes sense, but it sure as heck seemed like it. I'd use the other Snes TAS emulators, but since they use Bsnes 0.87-based cores, they kill performance on my IdeaPad Y570...Well, you get the picture. Here's hoping someone continues to support 1.52+. lsnes and BizHawk might be too much for the Core i7 2670QM to handle.
Post subject: Re: snes9x-rr 1.43 v18 released
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gocha wrote:
New version of snes9x-rr of both 1.43 and 1.51 are released. http://code.google.com/p/snes9x-rr/downloads/list The purpose of this release is mainly to fix the unreliable Lua timing things. Because of deprecation of Snes9x, I wanted to write a migration help script from Snes9x to BizHawk, but I wanted to fix some of Lua unreliabilities before I start working on it. There are no emulation changes, you can use the previous version when the new one has a new stupid bug. Apart from that, I was quietly developing snes9x-rr 1.54-dev on github. It has some nice feature such as more Gens-like Lua engine but I have already lost my motivation and I guess the development will be almost paused. If you are interested in the latest development of snes9xgit-based snes9x-rr, tell me and I shall gladly add you to the project. https://github.com/snes9x-rr/snes9x Changes Check SVN commit log for more information.
  • Add movie "finished" state.
  • Fix a sort of 1 frame delay problem, mostly.
  • Lua: fix joypad get/set function. (that was terrible)
  • Lua: add emu.registerstart, movie.[get|set]readonly.
  • Win32: fix AVI, HUD and Lua drawings of interlaced games.
What happened? I always wonder why any rr version past 1.52 has been killed off? The SPC700 emulation improvements are what make these tolerable to use; anything prior makes the games sound like crap.
Post subject: Re: snes9x-rr 1.51 v7 released
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gocha wrote:
New version of snes9x-rr of both 1.43 and 1.51 are released. http://code.google.com/p/snes9x-rr/downloads/list The purpose of this release is mainly to fix the unreliable Lua timing things. Because of deprecation of Snes9x, I wanted to write a migration help script from Snes9x to BizHawk, but I wanted to fix some of Lua unreliabilities before I start working on it. There are no emulation changes, you can use the previous version when the new one has a new stupid bug. Apart from that, I was quietly developing snes9x-rr 1.54-dev on github. It has some nice feature such as more Gens-like Lua engine but I have already lost my motivation and I guess the development will be almost paused. If you are interested in the latest development of snes9xgit-based snes9x-rr, tell me and I shall gladly add you to the project. https://github.com/snes9x-rr Changes Check SVN commit log for more information.
  • Add movie "finished" state.
  • Fix a sort of 1 frame delay problem, mostly.
  • Lua: fix joypad get/set function. (that was terrible)
  • Lua: add emu.registerstart, movie.[get|set]readonly.
  • Win32: fix AVI, HUD and Lua drawings of interlaced games.
Version 1.54!? Finally, a version or rr I can look forward to using! I'm definitely interested in trying it out!!
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natt wrote:
i've added bilinear filtering option for next release (d3d only)
Nice, can't wait to try it out! Or at least, until the actual release is out.
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Well, I can at least say that I finally found a version of Bsnes that runs full speed without audio crackling on my system, so props to the team for using a good version for the core.
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vecna wrote:
the_randomizer wrote:
creaothceann wrote:
Bilinear can be done for free by the video card, or with very low performance impact on the CPU.
And yet they removed it because AMD GPUs were apparently "suffering". So by auto-hiding or hiding the task bar, I can use 3x scaling? Why I can't manually adjust the window size to anything I want is beyond me (I don't care about accurate pixel aspect ratio).
Jesus, dude. I never said that. We are emulating old consoles. Most of us prefer to see pixels rather than blurry crap. Bilinear can be done for free in the video card. We can probably make it an option. I never said we wouldn't, just that we didn't realize anyone actually wanted that functionality. What I meant was that it was actually difficult to disable bilinear on AMDs, because of an oddness with AMD drivers. We've tried to be helpful and we're working to address some of your issues. In response you've just been combative. So.. thanks for that.
Well, my presence here has but be burdensome to the rest of the members on the TAS Video forums, so...yeah. And, uh, it's probably too late for me to attempt to retract my unjustified combative attitude and disparaging remarks, or make amends with my fellow forum members...well, you get the idea. I'm better off not being here. I admit it, I'm a jerk who has no internet etiquette whatsoever, and it's something I need to work on, but, then again, I don't deserve your guys' help.
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creaothceann wrote:
Bilinear is very important to me too, almost as much as 4:3 aspect ratio correction.
zeromus wrote:
In Windows XP, the BizHawk window frame is 69 pixels. The taskbar is 28 pixels, at least. Both of those things are more bloated, if anything, in Windows 7. Most SNES games are 224 pixels tall. Now for the math: 69 + 28 + 224*3 = 769. Therefore, 3x scale wouldn't fit on your screen. That's why the client is preventing it.
And that's why I set my taskbars to auto-hide (with no animation), or even hide it completely.
I might do just that, then, but as for bilinear, it'll be a very cold day in hell before the developers will re-add it back as a feature. C+ based filters or not, I doubt bilinear kills performance as much as SuperEagle or 2xSAI filters; I might have to accidentally post a thread about it on Google Code.
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zeromus wrote:
Did you know? you can drag the edge of a window to resize it and work around the snap-resize menu item functionality of bizhawk. Then you can make it any size you want.
No matter which scale size I choose, it does nothing, even 1 and 2. As for snap-resize, that too didn't do jack squat. Wow, I must really be retarded if I can't get this to work properly. Way to go, the_randomizer, there you go wasting everyone else's precious time with your trivial emulator issues. Edit: Rebooted and there is some progress; 1 and 2 scale sizes work now, but will not scale past 3 or 4; it's locked at that size. WTF? You're saying there's not a snowball's chance in hell of re-adding bilinear?
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vecna wrote:
Out of curiosity, what resolution is your screen? Do you have an unusual multimon setup? Bizhawk window scaling should work fine.... but it has logic that will try to make the window fit on screen. For instance, if I have it set to 5x scale, but the biggest that will fit on screen with that specific console/game/resolution is 3x, then it will use 3x scale. Switching to fullscreen mode will make it fill as much of the screen as possible. You can do this by double-clicking the display portion of the window. Bilinear filtering is not difficult... in fact it took extra effort to kill it on AMD cards. We just didn't realize anyone actually wanted it. :D
About bilinear filtering, I have an nVidia GPU, not AMD. Second of all, it's a laptop and the max is 1366x768. The window size can't be changed after the ROM is loaded up, but I can change before. Why remove it altogether when there are still some who would rather use it than the more demanding filtering? 2xSA1 doesn't like my Core i7 2670QM it seems. If this emulator isn't going to cooperate with my supposedly "underpowered" nVidia GT555M and Core i7, I might as well screw the whole thing. I'm not trying to be a jerk, I just want to do some TASing, not for submission but for a personal thing. Snes9x 1.53 re-recording is being abandoned like Zsnes and lsnes is a PITA to configure, so BizHawk is the only real choice.
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*removed* yeah, I'm gonna get my liver removed for being a douchebag
Post subject: I'm probably doing something wrong
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So, I decided to give BizHawk a whirl since it intrigued me, and it uses Bsnes 0.87, so that's another plus since that version doesn't kill my CPU. So, I fire it up and load Final Fantasy VI to see how it would run, it ran full speed much to surprise but there are a couple of things I need clarification on. First and foremost, the screen size; even though there's the option to scale x2, x3, etc. it does not scale when an Snes ROM is loaded, locking the window size. Will there ever be an option to add scalable window resizing for the Snes portion of the emulator? The second question is, will there ever be an option for bilinear filtering? 2xSAI kills the performance as do the other filters, and "none" looks pretty bad on an LCD. Would it be too difficult to implement? Don't get me wrong, I'm not a noob to emulation, I have been thoroughly using and getting familiar with how they work since 1998.
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No, it should be fixed, but it seems no one has the motivation to implement the re-recording features for some unjustified reason.