I'm starting a brand-new topic on this one because the old Crash topic is too cluttered with stuff from the last game.
I am planning on creating a TAS for this game rather than the first because of the Super Slide, allowing for time trials to be done earlier and quicker than the last. It also means I don't have to fight the last boss twice ;).
Here's a partial test WIP I made - it has some blatantly obvious mistakes (like accidentally skipping gems altogether :( ) but it shows how the game engine can be abused to my heart's content.
The only problem facing me so far is the atlasphere stages, which are EXTREMELY hard to optimize. I hope there's some way to abuse the godawful engine in an entertaining way. Does nitsuja have a speed RAM check for GBA?
Anyway, post comments on engine abuse (not on terrible optimization, I know it's bad already thanks) and how this game can be broken, as I attempt to do this bitch for real.