Posts for threecreepio

Joined: 6/29/2023
Posts: 1
Asumeh wrote:
it doesn't follow suit with the normal TAS-time ending scenario of touching the final axe.
I have no strong feelings one way or the other here, but i think it's best not to use "it doesn't touch the axe" as the reason that it doesn't obsolete the current TAS. Better in that case to say that ACE by itself is enough to separate as it's significantly different from playing the game as a normal player would. Because while *this* TAS triggers the credits scene, that's only because it's the very fastest way to end the game, we do have a full 20 seconds to create a nearby axe to touch and still save time. :) And if the end result is there being 2 active tracks that both end with different ACE inputs then that seems a bit silly.