Posts for trangix

Experienced Forum User
Joined: 11/2/2010
Posts: 4
Location: Japan
praetarius3 wrote:
EXP is given *somewhere* between the moment the enemy drops to 0 hp (in-game death) and the moment his death animation is done (visual death); when exactly depends on how busy the game is.
I don't know when it is, but it's delayed when enemy's HP continue changing 0 and 1. it happens - enemy uses some techs before it dead - enemy exist out of display - some lags you should pay attention to this. my Lua will help you. but it doesn't work perfect. getting enemy's info is very difficult because it's inputed random address. this is an example.
address          description
7F80F0          ID
7F80F2          HP
7F80F4          Max HP
7F8153          offence
7F815B          diffence
7F81BF          Exp
7F81C1          Money
this game has "charactor list". list no.0 ~ 2 : hero's ID list no 3 ~ 5 : enemy's ID list no 4 ~ ? : NPC or objects my lua checks the ID of list No.3 ~ 5, then search the enemy's info. but some enemy's info remains after it disappeared. so my lua sometimes gets wrong infomation. I'm not good at programing.
Experienced Forum User
Joined: 11/2/2010
Posts: 4
Location: Japan
thanks. if the glitch works over stat cap, maybe your party is perfect! but if not, I can't tell which member is good (Kevin , Riesz(according to Wikipedia, Lise is fan translation), ?). Well, I continue making TAS to make sure that Duran is useful or not. but my TAS making speed is very slow. so, If you go faster , please tell me the fastest way. (How many candy they need?; which is faster to get Ondine or Salamander?; etc... )
Experienced Forum User
Joined: 11/2/2010
Posts: 4
Location: Japan
praetarius3 wrote:
I'm curious as for why you took Duran.
The reason why I choose Duran is - he learn 4 Sabre Spell at Lv.22/dark - his normal attack has power and long range - his attack is once . it's important for getting AUTO mode quickly This game has a glitch to get AUTO mode quickly. If you hold A and direction key during the map changing, the charactor attack first, then become AUTO mode immediately. it's useful when the enemy exist far from the charactors. but Kevin and Hawk takes long time to finish the attack motion, this glitch seems not to be effective for them.(slower than weapon cancel then move) so I took Riesz , Kevin , Duran. but I think your choise is better. I thought Hawk and Kevin in the same party causes many 'miss!' (attacks in the same time become 'miss!' both of them), but your TAS proved it's wrong. By the way, I want to know how to use the glitch that get strength every level and infinity attack you use in JewelEater's battle.
Experienced Forum User
Joined: 11/2/2010
Posts: 4
Location: Japan
Hello! I try making this game's TAS, too. This is my WIP and Lua Script. Lua script should change the function 'DrawDuran' 0x80 →0x82 if you watch Hawk's info. I hope it will help your TAS making. (Sorry, I'm not good at English.)