Posts for tripwire


Joined: 8/23/2009
Posts: 2
I think this is a very interesting idea. TASing a game is in a sense a mathematical problem: you are seeking to minimize the number frames it takes to put the games internal state into one most people consider "finished", even if the way people often approach this problem is to do it by hand. I'm wondering there could be provably optimal strategies for winning a game like yoshi's cookie, or if it has enough gameplay depth that finding such a strategy would be unlikely. Have you figured out how new cookie creation works? Is it something you would be able to manipulate with button presses?
Joined: 8/23/2009
Posts: 2
that was an excellent run darkkobold