Posts for tumii

Experienced Forum User
Joined: 9/12/2009
Posts: 5
Location: Finland
Ah I found the reason for the glitch. You can see it in the video. I had been thinking about it for a while, but only now I see what makes it to happen. Link to video I finished my first test run (I accidentatly killed one mudokon, but I know where, so there is no problems, all other 299 were saved correctly) so I think now I can start doing some WIP's, maybe on the next week I have made some progress. And I have to learn how to use that stop&turn glitch since it seems to be pretty hard for me to perform. But I hope I'll find it out, I'll post a longer WIP on next week if I have time.
Experienced Forum User
Joined: 9/12/2009
Posts: 5
Location: Finland
I did a fast test video of the first level: Link to video The quality is very shit and not good playing either but regardless of the bad graphics emulation, the game seems to be fully playable, the appearance doesn't affect gameplay at all. So some good news. But if someone has some help for that Feeco depot problem (said it in my last message), it would be great.
Experienced Forum User
Joined: 9/12/2009
Posts: 5
Location: Finland
Ah nice, thanks for that video. I tried to trigger that glitch, took some practicing but at least I can perform it on the emulator, on real time it seems really hard to do or it just needs some practicing :P But but, we have a bigger problem. Here's a (horrible quality...) video about it: http://www.youtube.com/watch?v=v1meQlqWyl8&feature=youtu.be (sorry about the quality, couldn't do better. But the video does show the point) So. I do have completed both Bonewerkz and Slig Barracks (also the amount of rescued Mudokons tell you that, 192 is the count after Bonewerkz&Barracks I think). But still I can't continue to FeeCo Depot, or Brevery neither. I have encountered the same glitch on a real PS1 and an original copy of the game, but what is the problem? I can go back to Barracks and Bonewerkz, re-rescue all the mudokons (I wonder what kinds of bugs does this cause) so the total Escapee amount would go over 300 without any kind of cheating, or ever reaching the end of the game.
Experienced Forum User
Joined: 9/12/2009
Posts: 5
Location: Finland
I'm also interested of doing Exoddus, my favourite game from childhood and I still love it. I started a normal investigating gameplay run (trying to save all 300 mudokons, so it'd be a 100% run, I am not interested of the low%), and I probably have to master some tricks (if there is any other than the auto-turn delay known currently?) Though the game looks very, very crap on psxjin: But I think it's still fully playable, though the graphics are really bad emulated. I may make some sample wip's from the first level(s) on upcoming week, if I just have time and inspiration. Has anyone ideas if there is some way to make the game look better than in that picture on psxjin? Because on ePSXe it runs really great, but psxjin doesn't have any options to change plugins so this is the best I can get.
Experienced Forum User
Joined: 9/12/2009
Posts: 5
Location: Finland
I dunno if this is wrong place for this, but could someone fix that Linux-compatibility bug? I know it runs fine with Wine, but I would prefer native programs instead of emulating.