Posts for upelly

Experienced Forum User
Joined: 2/17/2024
Posts: 3
Hi everyone, I just want to clarify, I made several mistakes in my original submission, including with the framerate (I had not realized the game has an unusual framerate). I will be re-making the TAS in the future with a latest version (v1.6 on pip) and the correct framerate, once there is an official LibTAS release with the required functionality. As for this submission, I'm not sure what the procedure is but please feel free to discard this TAS
Experienced Forum User
Joined: 2/17/2024
Posts: 3
Hi, thanks for your message. I'm gonna copy/paste some info from the discussion we had on Discord, so that the info is publicly available: 1. I used v1.5 (not v1.6), as can be seen on bottom left of the title screen 2. I downloaded from the website to run the game. I don't think I made any modifications that would have changed the python version, it works in python3 for me. I am however quite new to Linux so you never know 3. I messed up the framerate, so once we figure out the other stuff I'll be re-doing this TAS
Experienced Forum User
Joined: 2/17/2024
Posts: 3
jeff_town: Thanks for the suggestion! You are correct about why it would be slower. Even the slowest level skips are on par with the fastest level playthroughs for speed, so there is no situation where missing a skip would save time. GJTASer2018: I don't actually know anything about the original games that this is based on. I assume if they can be played on an Atari emulator, then the RNG should be deterministic anyway.