Posts for upthorn


upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
I agree with alden
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
oh wait. you said frameskip was 0. you want it on automatic. 0 is unthrottled. you don't want to change it up and back down, you just want to decrease it one more time from there. Or you can hit Set Auto Frameskip (default F2) to set it there from any skip level.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Did you run any lua scripts that might have messed with the emulation speed?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
I am afraid I must also confess confusion as to the benefit this is expected to provide to the site or its users.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
I haven't watched this yet, but I see a lot of people saying they wish it was in English. Is there enough text that subtitles would be useful? (as in Youkai Douchuuki)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
incidentally, US bios 1.1 is recommended for segacd, as bios 2.0 made a few changes which caused a few earlier games to become incompatible, but all later games remained compatible with 1.1. At this point, only some very minor hex-editing is necessary to make the movie sync on the 1.1 bios. Edit: in fact, http://dehacked.2y.net/microstorage.php/info/1997918946/ElectroEWJCD_1.1.gmv here's the movie file, corrected for bios 1.1
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
ElectroSpecter wrote:
I'm using that same ROM. Perhaps it has something to do with the fact that I'm recording on an older Gens? (2.11)
Wait, are you on Linux? If not, why and how are you TASing on that version?
Anyway, they're all moot points now, since I will probably switch to the Sega CD version.
Because there were substantial emulation changes required to get SegaCD to sync at all. If you can't use the current version (gens rerecording 11a), or at least a minimum of gens rerecording 10, TASing the Sega CD version will be impossible.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
ElectroSpecter wrote:
@ Upthorn: I actually recorded the Andy Asteroids segment before you said that, so I recorded myself intentionally missing all the orbs (as well as "collecting" some asteroids). Collecting all of the orbs would satisfy myself as well, but at the same time I'm weighing that satisfaction against having to explain to people what a 100% run would entail (as I'm not really sure myself, considering I'd skip stuff like the snowman boss) and dealing with "well you could have just saved time by not collecting more than 49 orbs."
Err, yeah, actually "ignores delays caused by bonus effects" is the goal choice. combine with "speed/entertainment tradeoffs" and a short explanation in the submission and there should be no problem.
Here's a WIP of (except for the boss) WHAT THE HECK?. I implemented that time-saver, maTO, and it looks nice. Some improvements come from using the downward slopes that Jim slides down to gain horizontal speed. Other improvements come from jumping to different ends of platforms that are a bit lower (I'm comparing to Flip's run primarily).
I'm getting some serious desyncs in What the Heck, as well as a minor desync (corrected by adding 4 empty frames) before Andy Asteroids, using the "Earthworm Jim (U) [!].bin" rom image. What rom version are you using?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Raiscan wrote:
upthorn wrote:
With the help of this lua script nitsuja wrote to remove boring things like special stages, score tally, and the super sonic music, I have finally watched this
Any chance that the lua script could be modified to also include hyper sonic screen flashing? :)
ٍSo, it turns out the reason the screen flashes is to cover up a really disgusting graphical error with the first four frames of the sparks that I really can't see the cause of. REPOST EDIT: Found and fixed it this script will cancel the screen flashes without causing a graphical error.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
You haven't heard the number of people calling for its republication as a third category. (Seriously, starting months before this run was even proposed)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
With the help of this lua script nitsuja wrote to remove boring things like special stages, score tally, and the super sonic music, I have finally watched this (with the great help of . While there are a few route choices I'm unsure of (mostly having to do with the collection of giant rings), the quality of play is certainly up to site standards. Furthemore, collection of all emeralds, and lack of tails certainly distinguishes it from the currently published sonic run, and sonic's moveset and level differences significantly differentiate it from the published all emeralds knuckles run. The goal choice is not arbitrary, it limits him to the set of tricks that was used in SprintGod's widely lauded S3K TAS (with three exceptions, two of which are each only applicable to a single level). Stylistically, it's a little bit lackluster, but hardly to the point that it should impede publication (as my own past submissions demonstrate). I see no compelling reason not to vote yes.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Marx662 wrote:
I don't think so. The title bar says "Snes9X v1.51+ v6 (interim) for Windows".
I remember Snes9X 1.51 and ZSNES both having known desyncing issues which occur unpredictably. As far as I know, though, Snes9X 1.43 is still available and doesn't have this issue.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
The goal isn't ambiguous (although misstated -- it should be underflow, not overflow), however, if it is violated in Lava Reef 2, it would be a flagrant violation of guidelines to publish this run. I haven't taken the time yet to watch all the way through this run, mainly because I'm still kind of burned out on S3K after my last TAS, so it's hard for me to keep an interest in the run for more than a few minutes.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
My personal opinion is that watching you deliberately miss orbs in Andy Asteroids would be more annoying than sitting through a bonus. Maybe you could get them all and call this 100%
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
arflech wrote:
Microsoft pulled VS2005 Express links from its site, although somehow it is possible to find them...but it is better to use VS2008 Express (or if you can wait until next year it is likely that VS2010 will also be made available in Express Editions) Also you can still use the whole Visual Studio toolchain from Code::Blocks; it should even be able to automatically set it up.
It's actually better to use vs2005 with gens, because VS2008 program optimization breaks 32X savestates, where VS2005 optimization doesn't.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
It seems like every time this TAS gets improved, half the levels of the game are replaced with new ones that I have no memory of from watching prior versions, or playing the game as a child. Except for the train level.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Randil wrote:
upthorn wrote:
I don't think this is a bad idea, but I think it would be better if wiki pages with ram addresses were written per-game, and then there was a central index with links to all of them.
Yeah, this is probably a good idea. So the page would look something like this page, with each link leading to a new page that holds RAM addresses for that particular game?
Yes. Precisely.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
I don't think this is a bad idea, but I think it would be better if wiki pages with ram addresses were written per-game, and then there was a central index with links to all of them.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Don't expect any for a few weeks, DarkKobold has a few very important real life deadlines coming up.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Raiscan wrote:
What's the goals of this run again?
All emeralds, no horizontal position underflow (aka levelwrapping/levelskipping).
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Back on topic
Eratyx wrote:
Anemone Beach and Hot Daisy complete.
Is really, really impressive. Keep it up.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
pirate_sephiroth: Why do you put so much effort into being annoying all the time? I don't know what you're trying to accomplish, or what you think you gain by it, but it sure isn't making anyone like you.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
mklip2001 wrote:
Out of curiosity, when this submission appeared, for a little while there was no link for Discussion or Voting. Why was that?
A glitch in the site code that has been occuring at random with new submissions for the past 6 months or so.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
After having so many music suggestions rejected offhand by adelikat due to not being speed metal, I can't help but feel a bit smug that the speed metal is everyone's biggest complaint...
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
arflech wrote:
It shouldn't matter too much, because the run was cancelled.
arukAdo wrote:
When a run is canceled it get in gruefood forum, here it is : http://tasvideos.org/forum/viewtopic.php?t=8519
No, that's the previous cancelled submission by the same player. The cancelled run is submission 2396, and sgrunt was talking about submission 2405.
How fleeting are all human passions compared with the massive continuity of ducks.