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It wasn't good, so how can you say yes?
Which is to say:
I thought this site only wants to accept good runs, rather than only rejecting bad ones. This is a subtle but important difference.
How fleeting are all human passions compared with the massive continuity of ducks.
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Saturn,
Many times people have thought their work was optimal, only to have it further improved, using a memory watcher, because without the memory watch they never thought to try certain things. A very good example of this is in Contra, adelikat discovered that genisto had lost time at many bosses, because shooting creates lag, and he shot them many times before they became vulnerable.
That may not seem relevant, but it illustrates the fact that if you weren't using RAM watch, you have likely overlooked several ways to shave even more frames.
How fleeting are all human passions compared with the massive continuity of ducks.
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Bisqwit wrote:
hopper wrote:
everyone to send him your best wishes
Do remember that this is not a USA-based board.
I, for example, have no affection to your president whatsoever.*
*) This of course does not mean that I hate him. It just means, I have nothing to do with him. 関係無い.
I am American and have no affection for our current president. Though soon he will be out, and replaced with a different president who I will probably have no affection for (not being fond of either of the major parties in this nation).
How fleeting are all human passions compared with the massive continuity of ducks.
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xoinx wrote:
I was wondering if there is actually a separate memory address within the game itself aside from the 'lag flag' which tells the game when exactly to accept input.
Well, each game does it differently, some have a flag which tells them to branch past the input polling, some just have a loop that doesn't poll input handle wait times. The bottom line is that the only universal way to know if a game has accepted input is to put something in the emulator that checks when the controller is actually read.
(I can't really answer your other questions though)
How fleeting are all human passions compared with the massive continuity of ducks.
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If that is his movement rate with the speed ring on...
I dunno. This game looks laughably mediocre in every aspect, the action is repetetive the speed is slow, the graphics aren't interesting, and there's a bunch of pausing to switch items in an already slow game.
You did great things with gunstar heroes, but not so much with this.
No.
How fleeting are all human passions compared with the massive continuity of ducks.
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shallow wrote:
So I noticed in these movies that you hold down several movies almost constantly during battles, and others at different times, including the Mode button. Is this part of the manipulation?
No, it's actually a bug in autohold -- he has the controller in 3 button mode, which means none of the XYZM presses can affect the game, and pressing them shouldn't even be possible, but autohold and autofire don't check for 6 buttons before doing stuff, and doesn't clear them properly if the controller is in 3 button mode. This is not a high priority fix because the only thing it affects is the input display.
How fleeting are all human passions compared with the massive continuity of ducks.
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shallow wrote:
I mentioned in my first post that I made sure all previous data was deleted. Though to be honest, I found it weird that with this game I had to manually delete the save file while most others usually over-write it manually.
Any game on the genesis that saves SRAM you have to make sure that the SRAM is blank for it to sync right.
Which means finding the .srm, deleting it, then opening the game and closing it again to get a fresh one.
How fleeting are all human passions compared with the massive continuity of ducks.
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shallow wrote:
Yes, I watched the earlier WIPs with the same ROM and same GENs version. I suppose I'll have to try the one you suggested. Either way, this is good info for others who may have synching troubles in the future.
The version of Gens is not the issue. Find "Shining Force (U) [!].srm" and delete it. It will be in the directory listed in options->directories->"SRAM Backup" in Gens. (.\ means your gens directory).
Also, for some reason gens doesn't reload the srm when you reset. So if you start watching the WIP, and you restart in the middle of watching it will desync. I'll fix this for next version, but in the mean time, you can work around this by closing the rom and reopening it when you wish to restart the movie.
How fleeting are all human passions compared with the massive continuity of ducks.
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Bobo the King wrote:
Guybrush wrote:
You were directed to the older topic and that means you should continue your discussion there.
Do I really have to use that topic? It's pretty old and the author has basically acknowledged he abandoned it. Plus, this topic is already available and a lot of people seem to be using it. (Do you want two front page "Cool Spot" topics?) If you insist that I bump that one and continue from there, I won't argue with you, but it looks like it would be an unpopular decision.
Yes. I believe there is actually a rule on this forum that if there is an old thread on the subject, you should post there instead of making a new one.
Usually what happens when that rule gets violated is that the new thread is merged into the old one, and the user is directed to the old thread.
The point of this is to keep all discussion on a subject in one place, so that, for instance, someone who wants to look through discussion for all TAS tricks in a game will only have to read one thread, rather than 3 or more.
edit:
http://tasvideos.org/ForumRules.html wrote:
Resurrecting threads
We prefer having one thread per game, so that relevant information is kept in one place. It is preferred to reply to an old thread about a game (use the search function to see if there are any) instead of starting a new thread.
How fleeting are all human passions compared with the massive continuity of ducks.
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To avoid desyncs, before starting the movie, do the following:
Go to your gens save directory (the one in "options->directories->SRAM backup" -- default is your gens directory) and delete the game's srm file
Open the rom, in gens and let it run for about 30 seconds.
Close gens
Go to your gens save directory (same as in step 1), and bring up the srm file's properties. (right click menu->properties)
Check "read only"
Hit "OK"
record the movie as normal, you only need to do this once.
Viewers should perform steps 1-3 before playing the movie in order to ensure that the movie syncs correctly.
For making the gmv, you should also ensure that you are using the latest gens version 9z or later, as it has expanded savestates to prevent desyncs from occuring.
How fleeting are all human passions compared with the massive continuity of ducks.
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DK64_MASTER wrote:
Also, "unpublishing a run" before the new run has been watched/accepted spells disaster.
I think the idea is that if the new run isn't worthwhile, the obsolete run is even less so.
This would be a way of getting games that should never have had runs published removed from the site.
I agree with the sentiment, that there should be an unpublication process, but I don't think the suggested method is necessarily a good way to go about it.
How fleeting are all human passions compared with the massive continuity of ducks.
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They are manipulable within certain predefined ranges.
All you have to do is make a savestate after hitting the enemy, but before gaining the level, and hit different buttons to see the effect.
[Edit]
I say this based on information that DarkKobold linked me to, and his own statements that he is already manipulating each level up to provide the maximum power, and keep his agility near the average monster agility.
How fleeting are all human passions compared with the massive continuity of ducks.
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maTO wrote:
ZeXr0: I think the characters should be leveled up to increase their attack so they do enough damage with criticals.
I don't think buying weapons helps (yet, perhaps later) unless you can't manipulate raising attack power on level ups.
Mae is not doing enough damage to kill a zombie on a double strike. A new weapon would help with that.
How fleeting are all human passions compared with the massive continuity of ducks.
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arkiandruski wrote:
Uses Gens 9z. It works on 9.5, but I recommend watching on 9z since 9.5 does some frame skips which make certain things hard to see, such as the flame chaser.
This can be corrected in two ways:
Go to Tools->"AVI Options" and uncheck "Clean AVI Screen"
Go to Graphics and check "Never skip frame with auto frameskip"
How fleeting are all human passions compared with the massive continuity of ducks.
The link there doesn't work, and I've now removed it because it was broken.
PS: http://tasvideos.org/EmulatorHomePages.html#gens_ will always contain a link to the current version of Gens Movie. And I will not remove old versions if there are sync breaking changes.
How fleeting are all human passions compared with the massive continuity of ducks.
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Mildly disappointed by sections of the space autoscroller, but I doubt I could think of anything better to do during them, and it's not enough disappointment to make up for all the rest of the levels.
Voting yes.
How fleeting are all human passions compared with the massive continuity of ducks.