Posts for utunnels


Experienced Forum User
Joined: 5/27/2011
Posts: 5
Hmm, Clock Tower 2 still got squeaking noise. XD Maybe you guys should check the pcsx-reloaded project which has better compatibility, though it won't be easy to merge the 2 project since the code has been heavily modified.
Experienced Forum User
Joined: 5/27/2011
Posts: 5
Flygon wrote:
utunnels, I do highly recommend that you contact me before you do this, it's difficult to get it looking as best you can, and is best done manually.
I'm sending you a PM. Thanks very much for your offer of help. --------------------- Edit* Just tried 24 fps and it looks great.
Post subject: Re: Frame Blending Question
Experienced Forum User
Joined: 5/27/2011
Posts: 5
sgrunt wrote:
I know some of our encoders previously have used some AVISynth tricks to blend frames together, but our viewers don't like the results.
Now I recall some encoder program has that option, but I never got it work, hmm... Maybe I shall take another look. Thanks.
Experienced Forum User
Joined: 5/27/2011
Posts: 5
Yeah, it looks bad when the background scrolls fast, but that is OK to me. Thanks for your advice feos, I can try 24 fps when smooth motion is not that necessary.
Post subject: Frame Blending Question
Experienced Forum User
Joined: 5/27/2011
Posts: 5
Hello all, I'm new here. I want to ask a question about avi recording. There are some emulators output avi in 60fps, but since most video sites use 30fps or below as their standard, half of the frames are dropped during conversion. For example, NES or Genesis games usually use sprite blinking to create semi-transparency effect, but after the video is converted to 30fps, those sprites are completely invisible or totally lose their transparency. I used to build a custom gens emulator which merges every two frames, but it is not a good idea to modify every emulator I use. My question is: is there a simple video encoding/converting tool that has frame blending feature like Adobe Premiere? It sounds simple enough, but sadly I haven't found one yet.