Posts for uusdfg

Experienced Forum User
Joined: 1/30/2010
Posts: 6
Okay, gotcha. Yeah, I guess I can just open the file myself for now. Thanks.
Experienced Forum User
Joined: 1/30/2010
Posts: 6
Thanks for looking at this so quickly. Glad to know I wasn't crazy when I saw those values, heh. I actually haven't been working with emulator scripting for too long. Which domain corresponds to the file on disk? Both getmemorydomainlist() and the domain drop-down in RAM Watch give me the following:
WRAM
CARTROM
CARTRAM
VRAM
OAM
CGRAM
APURAM
BUS
and none of those look like they'd be right. I tried literally using "file-on-disk" and a few variations on it, but usememorydomain() returned false for all of them and later calls to getcurrentmemorydomain() showed that the domain wasn't changing.
Experienced Forum User
Joined: 1/30/2010
Posts: 6
BizHawk 1.6.0a is not returning the right values from the CARTROM domain for EarthBound (U) [!]. If I set a watch for the four bytes at 101BCE in BizHawk 1.5.3, the watch shows 00000000, as expected. If I watch the same address in BizHawk 1.6.0a, I get A9000085 (big-endian). Also, in 1.6.0a, the change count increments every frame if I define the previous value to be the previous frame. The next 16 Mb+ ROM I had lying around for testing was Speed Racer in My Most Dangerous Adventures (yes, really). That yielded the same values at the above address in both versions, though 1.6.0a still showed the change count spinning. I also checked Secret of Evermore and got back different values at that address, but no spinning. So, the behavior is definitely game-dependent. I don't know of anything special about this particular address. I just happened to be working on a script that read from around that area in the EarthBound ROM when I noticed the issue.
Experienced Forum User
Joined: 1/30/2010
Posts: 6
janus wrote:
try to find shorcuts (if they exist) in the geyser field
I assure you they are real. There are two screenshots attached to this post and another one two posts below it. In each case, you can walk through the tile just north of my lead character. There are a few other shortcut tiles, but they lead you through a path that takes longer (it has some items along it, but you probably don't need them). I don't know of any other shortcuts that are helpful. Also, I'm glad to see someone running this game in some capacity again, since I don't seem to have time to play video games anymore without taking days off from work. :(
Experienced Forum User
Joined: 1/30/2010
Posts: 6
janus wrote:
- M. drop (inside karma tower) are worth 4500 each.
It depends on where you sell them: different shops charge different amounts for their items, and the ones that charge higher prices will also pay you more when you sell them stuff. If you sell them at the shop in Auria that sells the G.Bar, M.Drops go for 6500G apiece. Also, you lose your 1/4 of your money for dying in battle before Gobi gets the Gills and joins up with the rest of your party. After that, you do not lose any money. Also, there is no penalty for dying in dragon battles (but that isn't useful anyway).
Experienced Forum User
Joined: 1/30/2010
Posts: 6
There are two M.Drops in Karma that can be picked up in about 50 seconds. They sell for a total of 13000G if you go to the same shop that sells the G.Bar in Auria (shops that inflate their prices will give you more money back when you sell, and the prices here are really inflated). There are also four fairly convenient Cures before you get to Auria, which will get you a total of 5200G. They can be found in the Nanai dungeon, in the cave between Winlan and Romero, in the west Karma tower, and in one of the Romero elder's chests. With that much extra money, the fairy sidequest should be skippable.