Posts for ventuz


ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
I haven't been looking forward to completing it. Sorry. If I ever come back to work on this run, I would have to start over and it's pretty darn long game for a TAS beginner.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
What codec are these?
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Hmm, I could put "yes" vote if it didn't include Extra.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Yes vote, my opinion is just like everyone else.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Yeah, what Guybrush said. Asking for GG / PAR on TAS website is a bit too much to ask. Try gscentral.org or somewhere else.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
PrtScrn + MSPaint for single frame sprite. -_-
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
GB, SGB, GBC - BGB
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Yes the first 2 number are invalid opcode. I was about to suggest you to change from 31 to 30, but I checked the forum, he corrected them:
metroid composite @ GameFAQs wrote:
301908ED 0000 30190AAD 0000 301924ED 0000 301926AD 0000 3019286D 0000 30192A2D 0000 30192BED 0000
*edit - Oh, I see you posted there. Ignore me.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Post the code? I'm somewhat experienced with them.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
I don't know about FBA, but does it output movie file?
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
yeah it looks alot more entertaining, but 2 player thing is beyond me.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Thank you for comment FrostyTheDragon
FrostyTheDragon wrote:
-As far as I was able to see, you seem to be a couple pixels off all the time when finding the position for the end-of-level scene.
You mean babe showing up for it? I tried even perfect spot, caveman just move forward 1 pixel then move back 1 pixel.
FrostyTheDragon wrote:
Just something to investigate, really.
One part of me I don't like to do during in making of TAS. One thing I think that first boss dino has no weakness against any weapon, plant boss weak against fire, green pterodactyl boss weak against fire (as faq said).
Frylock wrote:
whenever i watch them, the movements get out of sync at certain parts. for this it was in the middle of the T Rex
Ah that's where I used L/R and U/D, get Nitsuja improved Snes9x
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Done level 4, time is 6:48 walking upon level 5 pad. I could post WIP but I need to figure out how to hex in author name. I forgot to fill in =/ *edit, WIP @ http://ventuz.homestead.com/files/joenmac.zip , haven't figure out how to attach my name onto Author Info box yet. Off to bed.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
I just found that to cancel high jump spinning, you must not hold any left or right direction while pressing jump button. Press only up when jumping, then press left or right to stop spinning so you can attack during high jump. I might be able take this task, I'm up to Pterodactyl boss at 3:45, entertainment > speed in it.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Yes. Ok here, if you can't get from power-on to first boss' death under 6700 frames, you should try follow these guidelines and practice frame advance. I'm not going to try steal the idea or your work, I never finish any of my TAS works. =/
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
I had been experimenting with control to get caveman to roll, to roll, you need 2 frames of wait still, 2 frames of hold forward, 2 frames of wait still again, and then forward to roll. *edit - actually, this doesn't apply to every action, odd, sometime you only need 1 stay, 1 forward, 1 stay.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
I like it, looks good game choice.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
No no no, use HARD but beat it down with TAS, frame advance or whatever. Make it entertaining. Was I confusing? English isn't my prime language.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Frylock wrote:
http://rapidshare.de/files/25779057/Joe___Mac__U_____.smv.html theres a quick file i made out of the first 2 levels. its not that great, but i guess it shows how like the 1st boss fight is so slowwwwwwwwwwwwww.
Why not dehacked's microstorage? Also boomerang are weak, that's why slow on first boss. Why you didn't use fire attack? Doesn't matter if "Hard" difficult is making the game become longer to finish, TAS it down. Oh btw, I'm interested in seeing this game get TASed, one of my old game I used to have.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Impressive, I vote A.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
GROW RPG is fun, I even managed to find all MAX by myself. For answer to all MAX for RPG, highlight and copy/paste from bottom. 1. House 2. Tree 3. Castle 4. Water 5. Tower 6. Rock 7. Treasure 8. Dungeon
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
You can code plugin too? Man, you have talent. I checked on plugin on Mischief Makers, it look more accuracy now. I approve.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
NSMB is good choice. Another good choice would be MKDS or Meteos, but please stay away from Animal Crossing DS. Animal Crossing DS is overrated, everyone was like "oh my god this game is addicting and a lot of stuff to do". I finally decided to get it, and tried to play it for a while and it bored me to death. I can understand it has alot stuff to do, but it's REPETITIVE: Wake up, shake all tree, pick up all fruits, sell fruits, pick up all shells, sell shells, dig hole for fossil if possible, try talk to every animal if possible, catch butterfly, catch fish, sleep.. can't do anything else until time elapse.. repeat, all same old thing. The only thing you get to see new is certain time event and different item reward. I don't know why everyone love this game, repeat everyday things on it is BORING. If you want to get it and have fun with it, I suggest you to abuse "Time Warp" to keep it fun.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
Gorash wrote:
2. Enable Multitab affects timing. This means, since the current one is recorded without multitab, it's either 2 player, or desync as soon as I switch in the third one. This sucks. It means I have to start over. (Zer0, if that was the reason you abandoned your wip and you didn't post it here, you're gonna get whacked!)
Why not keep it 1 player control 3? it will still look impressive, like what Saturn have done to Secret of Evermore.
ventuz
He/Him
Experienced Forum User, Published Author, Player (123)
Joined: 10/4/2004
Posts: 940
I used to play these game alot, and lately I checked out gunbound, they completely changed method of getting avatar, with the limited time which really suck. Does Silent Gunbound allow you keep avatar, or limited time avatar? *edit* armor -> Avatars