Posts for volpegaming

Post subject: Yoshi's Island - 3-1 Save Corruption Help
Experienced Forum User
Joined: 6/15/2014
Posts: 3
hey guys, i already asked a few people for help, but nobody could help me out so far, so i thought i could try it here. what i need is help with a little glitch in YI. this glitch makes it possible so we can warp from level 3-1 to preferably 6-8. months has passed by, i did around 800 attempts with a 2% success rate and nobody found anything RTA viable so far. i really like this category and i would to see it being ran by more people, because it's a nice, short sub 30mins run. you can see how i do the save corruption in this video: https://www.youtube.com/watch?v=zM-75SI9XWs as you can see in the top left corner we change the values of the level to anything above 127 to unlock it, so we can just access that level and continue the run there. if you want to see it in a full run, here is my Personal Best: https://www.youtube.com/watch?v=ZGM_3MsRB7Q the yoshi TASers also have a really nice documentation about this glitch, but for somebody who doesn't know anything about things like that it's pretty useless. you can find the documenation here: http://yoshidis.wikia.com/wiki/Boss_Key_Save_Data_Corruption what i mean with RTA viable strats is a strat is a strat that you can do 8/10 tries, without loading the same savestate to give you the same pattern, so preferably make a savestate before you enter the level before you can say it's RTA viable. i would love if somebody finds something, i really love new glitches being found. and i know that money is always a good drive. if you got any more questions, let me know.
Experienced Forum User
Joined: 6/15/2014
Posts: 3
i tried it with snes9x v1.53 and BizHawk 1.7 i think what happens if you play a J cartridge the Emulator loads the default settings for the game, right? so the reason why it's the same as on J emu or Super Famicom is because the emulator is running in SFC mode. (not sure about this)
Post subject: Super Mario World - New Cloud Glitch Help
Experienced Forum User
Joined: 6/15/2014
Posts: 3
sorry, i wasn't sure if i can post requests here. so if it's against the rule, please delete the thread. as some of you might have heard about the new Cloud Glitch in SMW, some people are still having trouble. if you don't know what i am talking about here: https://www.youtube.com/watch?v=SaQknl-PmM0 is the tutorial video by Dano with the Cloud we want to get. now to the problems. it seems like there are version differences, which we never experienced in SMW before, i'll list it. US SNES - US SMW = works fine. US SNES - JAP SMW = works fine. US Emulator = works fine. US VC - US SMW = already harder. JAP SNES - JAP SMW = literally impossible. JAP emulator = literally impossible. as i said there were never any version differences in all the glitches before, that's why i think it's weird. the reason why i think it's the same on Emulator with a JAP SMW is because the Emulator is loading a Super Famicom core because of the NTSC-J game, so it seems like there is no difference at all if you're trying it on Emu or a console. i tried it for around one week on Jap Emu and SFC, but it seems like it's harder to get, or just another setup. because most people are running on a US SNES with the US SMW nobody really cares about it now so i have to figure it out all by myself. i've heard about 2 or 3 people getting it once in thousand tries, but mostly without the screenscroll. what the screenscroll does is freezing the game but yoshi's tongue is still going back to eat the Chuck. it seems like we only have a really small framewindow for eating the Chuck, but the screenscrolling is freezing the framewindow which makes it a lot easier to get (at least on US). i don't know much about the game to find out and i already asked a few TASer, but nobody really has an idea. so maybe somebody here has experience with TASing SMW and may have an idea. thanks in advance.