Posts for web2000

web2000
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Nominating eien86
web2000
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Yes vote from me. However, there is definitely room for improvement in World 1-2 (this was discussed already by TomasPlays in the SMB Speedrunning Discord server) and in the water room & third room of World 8-4. Pattern adjustment shouldn't be too much of an issue as you can get the optimal framerule with Flagpole Glitch in 8-2, eliminating the need for the Bullet Bill Glitch (though this assumes there isn't a super-duper fast shot that's possible, haha). I am happy to assist with either providing an improved input file at some point during the holidays to you both, or provide you with the necessary knowledge to implement the 8-4 improvements to you both.
web2000
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While I really appreciate the effort and ingenuity behind the TAS and the code itself, I feel like many Game Genie codes for Super Mario Bros such as AIISON, PIGOAP and STAGEO don’t add much more to the experience compared to a standard completion of the NTSC or PAL release. They tend to feel more like "SMB1 warps but Mario can walk through walls" or "SMB1 warps but Mario can swim anywhere" and personally, I don't think that gives them enough of their own identity. Unfortunately, I feel that applies to this submission too with how it changes only one variable and yet has the same goal as warps.
web2000
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It's awesome to see how and where it differs from the original NES release, and I found the TAS very enjoyable. Yes vote from me.
web2000
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After reading what feos, HappyLee, McBobX and Asumeh have said, I thought I would provide some input. 95% of the "game end glitch" TAS is the same route as [3348] FDS Super Mario Bros. 2 "warps, Mario" by HappyLee in 08:04.83, so I myself would not view this submission as a major skip glitch. However, I personally would not feel comfortable with this replacing HappyLee's TAS, as the means to the end goal is different between each movie. I believe a community decision on how to categorize this submission would be ideal, however I will respect any decision which is made regarding categorization of this submission.
web2000
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Great optimizations and fantastic entertainment. Definitely a yes vote from me!
web2000
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Hey, just did some testing and found that BizHawk 2.9 has 193 less frames of load times than FCEUX 2.6.6, so I would like to request if it's possible to replace the FM2 provided from the original submission with the following BK2 please User movie #638679849325519661. I will also be updating the verification movie in the submission text with a BK2 verification movie.
web2000
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DrD2k9 wrote:
HappyLee wrote:
Good work. Yes vote. My only concern is the use of soft-reset after 9-4, because previously it's done by dying in 9-1 with "You are a super player" screen. Is it allowed in this TAS? Personally I'm OK with it.
If the letter stages are validly/equivalently reachable via either method (death or reset), the soft reset should be okay. I will double check with other judges to be sure, but i agree with you. I’d be surprised if we don’t have other games on the site that use soft resets instead of losing lives to get back to a title screen. I personally used soft resets in Gameboy Donkey Kong to save time on world transitions.
Hi DrD2k9, Letter world should be accessible via this method on original hardware as the game adds a star to your save file when loading the ending music in 8-4 and as long as you have 8 stars on the title screen you are able to access Worlds A-D.
web2000
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Asumeh wrote:
Some TASer, probably wrote:
Always check your upside down pipes
Definitely a yes vote from me. :) A couple of thoughts though:
  • 2.1: Maybe you can hit the flagpole lower, just to the point that Mario is at 24 horizontal speed when he lands.
  • 7.1: I believe it's possible to perform a FPG along with the screen-wrap; you just need to avoid being all the way to the right when doing so. These two I think could make for improvements in your run, but I could be wrong.
That is all; great efforts otherwise!
Hi Asumeh, I just tested your timesave proposal in 7-1, and unfortunately it comes out to about the same as without Flagpole Glitch. The problem is when Mario is all the way to the right, if the pole has not loaded then Mario can instantly get off the flagpole base when turning around, rather than waiting around 24 frames on the right-side of the flagpole base. As for 2-1, I don't think that'd be possible to save time that way as Mario reaches peak speed in the air anyway and would only save time if the level completion music kept playing after the level end timer hit 0.