Posts for whatelse


Joined: 3/3/2008
Posts: 2
im pretty sure i didnt start from a savepoint cause cleared stages are marked (darker then onces not yet cleared, so i would have noticed) and no, i did not warp from the bossroom but in mid-stage. I think its reproducable, cause i managed to do it a second time it could indeed have something to do with lag, as there were/are multiple enemies in the part where it happened. I wouldnt regonize an emu-bug if it slapped me in the face, so it might be or not, thats up to you to regonize. Onces i figured out how to record stuff ( ye..i really dont know anything about it ;p) i will record it and post it. Or maybe the guy who regonized it could try to capture the event, im sure that way it would be available sooner :) . [/quote]
Post subject: possible megaman x glitch
Joined: 3/3/2008
Posts: 2
Hello, i was just minding my own business playing megaman x More precisely i was playing the Armored armadillo stage and suddenly in the first part of the level ( the part where you ve just been chased by somekind of drill machine, on the rails) i completed the stage and got armadillo weapon. I dont even know what the poor robot looked like as this is the first time i played the game. Anyway i assume this is somekind of glitch, so i thought i post it on the site where i d.l movies every now and then. I ve read the authors comments on the current megaman x run and it discribes a battle with armadillo so i figured this might be a new trich, glitch or w/e. i cant recall what i did exacly, but ive read that a special prog can recreate onces in a lifetime accurances. I was playin in this emu: zsnesw and the rom:megaman x version 1.0 (us) I hope this is "tas-legal" and may help shortening the megaman x run. [Edit by Bisqwit: Moving to SNES games forum. This is not labs forum material.]