Posts for wxb


wxb
Experienced Forum User
Joined: 2/9/2014
Posts: 5
I enjoyed it, especially during the hurdles portions. It made me curious how a TAS of the jumping events would look, though.
wxb
Experienced Forum User
Joined: 2/9/2014
Posts: 5
I hope this doesn't sound like a silly question but, were those songs just something added for the encode or are they actually part of this version? I've never played any of the home ports but that made me curious. The first song surprised me a little at first but not near as much as the third.
wxb
Experienced Forum User
Joined: 2/9/2014
Posts: 5
It was. The original controllers I had with the system had to be opened and repaired at one point so something was probably still "off" with them afterwards. I'd already figured that had an effect somehow since I could never get this trick to work at a friend's house with his controllers. Nice to know how it's actually done, though. We always got it to work by rapidly wiggling between left and right (perhaps there was minor lag in registering a different key press?), so that explains why doing that wasn't working on an emulator. Then again, the emulator itself also seems to impact it. I just got it to work on FCEUX (which was a nice nostalgia moment), but I couldn't get it to work on Nestopia earlier, nor would it work trying it again just now once I had the method right. Guess that one's not coded to register simultaneous right-left presses or something? But I digress. As for the run itself, this game has long been one of my favorites so it's amazing to see it beaten so quickly. I'm interested to see how that single-player run turns out as well if you do one.
wxb
Experienced Forum User
Joined: 2/9/2014
Posts: 5
So how do you trigger the teleport freak-out glitch, exactly? I remember finding it as a kid on actual hardware but I've never been able to duplicate it on an emulator.
wxb
Experienced Forum User
Joined: 2/9/2014
Posts: 5
feos wrote:
Anyone knows why this game is SO dark?
I could swear I remember reading somewhere that there was some kind of programming error in the way the game handles the palette so, rather than having everything display as intended, it takes everything down one shade or so. I can't seem to find where I read that, though.