Posts for xem

xem
He/Him
Experienced Forum User
Joined: 1/3/2015
Posts: 4
okay, thanks for these explanations ;)
xem
He/Him
Experienced Forum User
Joined: 1/3/2015
Posts: 4
thelegendarymudkip wrote:
got4n wrote:
It might be possible to speed up Mario speed
It wouldn't be ACE if it wasn't. The point of ACE is to be able to put any code you want, hence arbitrary, so it would definitely be possible to speed up the speed of Mario. I'm assuming that the speed limit isn't stored as a constant in ROM... I don't see why it should be though. Reguarding starting near the exit, that would make it more boring. (Example: https://www.youtube.com/watch?v=t07xYlAc9Uw)
oh, wow, this has been done. Nice! I agree that it wouldn't be the funny in a 100% run though
xem
He/Him
Experienced Forum User
Joined: 1/3/2015
Posts: 4
" it probably might be not " that's fun :D Of course, changing mario's max speed was just an idea, but the hack could involve anything else, for example, making the map's start just before the exits, so that all the exits can be reached in 1 second.
Post subject: A new kind of runs? 100% with arbitrary code execution...
xem
He/Him
Experienced Forum User
Joined: 1/3/2015
Posts: 4
Hello! I'm new here, but I've been following TASvideos for years and I'm a big fan. I especially like the runs of the subcategory "game end glitch" that use arbitrary code execution to trigger the end credits as soon as possible. Let's call that "any% game end glitch". So I was wondering if we could use a similar code execution technique, not to trigger the end credits, but to help finishing the game at 100% as soon as possible. Let's take an example, Super Mario World. The any% game end glitch version takes about 42 seconds to complete (http://tasvideos.org/2604M.html) The 100% 96-exits version takes about 1h15 (http://tasvideos.org/2307M.html) What if someone made the same thing as the first run, except at the end, where he would use arbitrary code to alter the gameplay of SMW? For example, if he makes Mario run 10 times faster than usual? If Mario could be hacked to run 10 times faster, the game could be beaten at 100% in no time. In that case, would it obsolete the regular 100% run, or should we add a new subcategory for this kind of run? Anyway, I'm letting this idea here, and I hope we can discuss it. What I can say for sure, is that I'd love to see a run like that happen! Cheers!