Posts for xyzzy

Experienced Forum User
Joined: 12/15/2005
Posts: 8
Un-hexeditable emulator would be a problem, though it could at least attempt to store data encrypted. As for cheating with movies with help of TV, I hope it isn't possible. Too ugly. Player's honesty... true, it can't be checked. So wouldn't it even be permitted if a run has only 11 saves (for the end of each level)? Even if that can't be checked, any of runs on this site could have a fake rerecord count, too. There really are games that can be recorded classically, at least 2D ones - e. g. Prince of Persia, Alien 3, Little Mermaid - relatively short levels, relatively small damage you can take.
Experienced Forum User
Joined: 12/15/2005
Posts: 8
Well, if I record a run of any game in a classic way, it won't get accepted? Or will it. I actually remembered one of the favourite games of my childhood, it's 2D one, and tried to record a run of it. After I compared time it took me complete levels in both popular and classic ways, I saw that it was possible for time to be the same. That can hardly be said about 99,9% of games, of course. Thus, the question I asked at the begging of this post remains posed.
Experienced Forum User
Joined: 12/15/2005
Posts: 8
Emulators are perfect! You can have more than TV's 50 HZ and save your eyes, you can use filters to make a game look much better. You can play in full screen or find a size for the game window that you truly like. So why not use an emulator even though you can use a console? Anyway, they other members of my family wouldn't thank me for dragging their TV to my room. And if they would, my eyes still hurt too much from it. That's the reason I don't normally watch it. Hmm, I imagine there might be a game too hard to record classic way, and it has to be a TAS (or cao, as nico is suggesting=}). For instance, Doom64 is pretty awful at the hardest difficulty. Still, if I remember correctly, there even was a run of Doom64 at hardest difficulty done. So, if you knew some fps game as _extremely hard_ and had to choose to watch either a TAS or 'classic TAS', isn't it still more impressive as classic? Very likely you would watch a TAS of it, but I doubt you would't watch a classic version, too. As for the speedrun section at this forum, do those runs get posted at this site? If so, there really is such a category I'm talking about already=}. But if they're only linked in the forum's section, it sort of takes all challenge out of recording them. Probably such a category could be added? (If even for fps games only)
Experienced Forum User
Joined: 12/15/2005
Posts: 8
Tool-assisted only means that emulators are used. And at SDA they do not use these tools. I don't see how 'classic' TAS speedruns can ever end up at SDA site.
Experienced Forum User
Joined: 12/15/2005
Posts: 8
On demos: To play a .dmo file you have to rename it to demo1.dmo and put it in Duke3D directory. Then launch the game, and the demo will be played automatically. The demos of DN3D and DN3D+Atomic pack are incompatible. That said, all speedrunning demos I saw were meant for DN3D. On movies: Pushpabon's speedrun on Piece of Cake difficulty can be found at http://hosted.filefront.com/Pushpabon.
Post subject: run categories - offering new old one
Experienced Forum User
Joined: 12/15/2005
Posts: 8
Along with such categories like 'aims for fastest time', 'takes no damage', etc. is there a category (or can there be?) named something like... 'classic'? What I mean by classic is a run of a game without using different emulators' features to your advantage. While I can't see that such a classic speedrun would be fun to watch in many cases, there are certainly a few games worthy of it... imo. E.g. those rare fps games on gba\n64 platforms. Watching a fps done frame by frame cannot be interesting, imho, and I think many people would agree with me. Fps games always feel, both to player and watcher, like they are meant to show off skill. Probably there are other game types classic speedrunning would be fitting for, but right now none comes to mind. So is there a possibility that such a category might be added to this site? I'd like to speedrun a fps in that way!
Experienced Forum User
Joined: 12/15/2005
Posts: 8
Thank you all for trying to help. And still I can't understand=} In order to continue recording of a movie the emulator state has to be saved, but in order to save it one has to play the movie to the point where they need to save it! That's what I meant by watching movies for 70000 times. So does everyone save in the very process of recording a movie or how is it done?
Post subject: FCEU's movie-skipping question
Experienced Forum User
Joined: 12/15/2005
Posts: 8
Is there any way to make a game run faster than 800% faster at turbo speed? I can't believe that everyone who uses FCEU watches their own movie for, like, 70000 times (a number taken from one of the runs)! Not only it is terribly annoying, but very time-consuming. And what if there happens to be a difficult situation near the end of the game and you have to replay many, really many times? By then the movie must be of considerable length - at least it would seem considerable when replayed a couple of thousand times=\ Please, explain! I'm sure I don't understand something.