Posts for yarbles

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Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
http://www.doom9.org Use VirtualDub, direct stream copy the audio and do full stream processing on the video
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
So.....who's down for sharing Wii numbers? My little avatars need to mingle :)
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Joined: 8/1/2004
Posts: 143
Location: Colorado
P.S. the backwards compatibility on the GC is fucking wicked! I just tested it out with Metroid Prime for kicks, and it worked flawlessly Nice work Nintendo!
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
SXL wrote:
but yeah, with the Wiimote you can't stabilize your aim by laying your wrists on a table. but you can on your lap, like any paddle.
So far, I've found the most comfortable arrangement is to either sit crosslegged or straight legged, and rest my wrists on my knees when sitting. For the sports games though, you pretty much have to stand
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Regarding the questions about the controller, it took about 5 minutes to get used to. Bundling Wii Sports in with the console was a brilliant move on Nintendo's part, as it's a great way to get familiar with the remote/nunchaku and feel comfortable with the various ways they can be used. Also, bowling is a lot of fun :) For Zelda, the controls feel like a natural extension of the N64 or GC controls. You still z-target and use the control stick to move (left hand), and only use the pointer for things that need pointing (which used to be akwardly done with the joystick in previous games). Quick spins are accomplished by simply giving the nunchaku a quick shake. The only thing I haven't gotten fully used to yet is swinging the remote like a sword to attack...I keep finding myself hitting the A button to try and swing the sword. I think Nintendo really hit it out of the park on this one; they aimed to make a system that was family friendly and fun to play, not trying to boast the most polygons/sec or mips or whatever...and they did just that. Yeah, the graphics are only moderately better than the GC, but then again, that's not why you'd buy a Wii I cannot wait for Metroid Prime 3 now...aiming with the remote is going to rule
Post subject: Now that the Nintendo Wii has been released....
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Who else has got one so far? Hippo and I camped out Saturday night to each get one. First impressions? All I can say is that Twighlight Princess is ridiculous (in a good way) :shock:
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Hippo, maybe after the madness of halloween we could get together one evening and start working on this again?
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Total ownage on the ganondorf/ganon fights. Easy yes vote
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
great job on getting this done! I'm going to check out the last segment now and vote :)
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
JXQ wrote:
*leaves thread by walking backwards*
lol smartass Back on topic, can't wait to see the final movie. Didn't realize how close you were already with this route (I gave up trying to follow the massive threads over at SDA a long time ago)
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
An easy yes vote, brilliantly played
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Joined: 8/1/2004
Posts: 143
Location: Colorado
So far so good, keep it up!
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
SlayerK wrote:
Hyena wrote:
The movie desynced as Adult Link right after entering Hyrule Fields from the Market. :/
Same here. It's fine when I load from the save state, but when I played from the beginning, Link hopped into the moat right after leaving the market.
Yeah, same here as well.
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Dacicus wrote:
Wow, the US somehow tied Italy. Looks like it's up to Ghana to get the job done.
...and they did. :( Ghana vs Brasil should be an interesting match in round 2
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Thanks for moving this Feitclub. I spent some time over the weekend trying to get my dev environment into a workable state so I could build HuGo from scratch, but got trapped in dependency hell (argh). I will take another crack at it when I have some more free time (probably in a week or so, I hope).
Post subject: Re: No one ever reads these.
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Xkeeper wrote:
Wouldn't it be a better idea to have posted this in Other Emulation?
Yeah....I realized that after the fact. I would move the thread there if I could.
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Yeah, probably should have posted this topic in this forum instead of General... Definitely want to make some progress on this, but its gonna take a lot of free time.
Experienced Forum User
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Posts: 143
Location: Colorado
Erm yeah, going back in the thread it looks like everyone is having the same problem. Dunno if it would be possible to hexedit the working part of the movie (with the savestate) to the first part of the movie?
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Hmmm, desyncs right at silver gauntlets now, whereas the previous WIP was working fine....gonna try again without fast forwarding and see if that helps
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Phallosvogel wrote:
FODA wrote:
Already done almost all of LLL. I'm doing the elevator tour but i think i'm getting to the star faster by going up the lavafall again (like in the other volcano star i did before this). Going by elevator is almost faster (30 frames slower so far). If only i could get this triple jump over the fire spitting block and up to the floating plataforms where the star is... but i'm a few inches away edit: ok i got it 20 frames faster than going up the lavafall (but i still go up the lavafall on the other star + 100 coin) here, 64 stars: http://dehacked.2y.net/microstorage.php/info/1167/SUPER%20MARIO%2064%20%28USA%29%20-%20FODA%20-%20120%20stars%20-%20v115.m64
link doesnt work for me
It's not a direct link to the file. It will take you to the page that has the actual download link
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Truncated wrote:
I have no interested in a TurboGrafx emulator, but if you go ahead with it, I'd suggest checking how it's implemented in the emulators everybody seems to like best here (being VBA and to some extent Snes9x), to get it right from the start with out-of-order savestate loading, frame advance, movie file format, etc.
Yeah, I had this thought as well...there's been a lot of great work done on other emulators with regards to the movie file formats and in-emu functionality. I don't expect this to happen too quickly (mostly due to a lack of freetime on my part), but I at least wanted to see what the interest level to see if I would be wasting my time or not :)
Post subject: Turbo-Grafx 16 / PC Engine?
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
There have been a few threads in the "Other Games" forum regarding the state of TG16/PCE emulation, and whether this platform could be brought into the TAS arena. On a whim the other night, I started looking into it again to see if it would be feasible to hack an emulator to add re-recording support. I started playing around with Hu-Go!, which is an open source GPL emulator that is cross-platform compatible. Since the source is available, it means we would be able to freely modify the emulator to serve our purposes. I downloaded the code and took a look at it, and it seems like a doable project. My question to the group is whether there is any interest in this? I know it wasn't nearly as popular a console as the others that were out at that time (SNES and Genesis), but I owned one as a kid and loved many of the games available for it. My C programming skills are bound to be a bit rusty, but I do believe this is possible. I'd at least be willing to take a whack at it, if not assist our veteran coders here that have done great work modifying emulators for other platforms. Thoughts?
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Finally got it to work after turning on raw input and dropping my resolution to 640x480 Excellent work so far, can't wait to see the next WIP
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
With raw data turned off, it desynced as soon as he gained control of link (runs into the wall in his own house). With raw data turned on, he makes it out of the house but then runs around underneath the tree the house is sitting on. In both these cases, I had turbo'd through the intro though, so that might be contributing. I've also had problems in the past when running different resolutions (e.g. coolbumpty's test run would desync at higher resolutions for some reason).
Experienced Forum User
Joined: 8/1/2004
Posts: 143
Location: Colorado
Truncated wrote:
...and it's not a traditional Swedish drinking weekend.
I'm liking Sweden more and more every day!
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