I don't remember the items well enough, but it seems like the most time-efficient way to go about it would be to get the answer to the riddle that is least out of the way BEFORE you get to the sphinx, and then simply luck manipulate which question he/she/it will ask.
So a 30-40 frame wait to get the question you need would still most likely outweigh the time it would take to backtrack to get an item.
Is it possible to luck manipulate the sphinx, such that you don't have to backtrack at all?
When is the riddle determined? Could you play up to the sphinx, hear the riddle, and then go back to a previous savestate with the foreknowledge about what the answer to the riddle is, so you can pick it up on your way?
To be fair though, a submission, when zipped up, is seldom more than a few Kbytes big. So if you have to download a file to be able to vote...doesn't seem like it's that big a deal.
All just IMO, of course
My thoughts exactly. The best use of two players in this kind of timeattack would be to have them take alternate paths and kill different enemies simultaneously.
That being said, this is still much more impressive in many ways than what I had previously gotten done when I was working on this.
MF,
Are you planning on making the ZMVs you did get done available? I'd still be interested in seeing what you had accomplished before you were...coerced....into switching to snes9x.
Even just a big zip file with what you had or maybe just a select few would be cool. There are plenty of folks who could host it for you if that were an issue.
What do you think?
Is there any doubt on this one? There's already 29 yes votes :)
Been watching the development of this run for quite some time now myself, glad to see it's finally done.
I liked it and voted yes. One thing I noticed though:
You don't stop the movie until after you've entered your name in for the high score, but you don't click "end" to submit it. So after the movie stops playing, you can go back and erase your initials ;)
Generally, the guideline is to end the movie as soon as no more user input is required to alter the course of the game (e.g. when the last hit is landed against M.Bison).
Very impressed with the 6/7/8-hit combos though...didn't even know those were possible :)
Nevermind what i wrote before ;P I read this now.
pilif wrote:
Then don't check the "WIP Timing"-Box, but check the "Enable up/down-movement"-Box and play it. That way it works.
The problem is I can't find those boxes!! Where do I check/uncheck them!?
They were added in the "improved" snes9x that people have been referring to. Someone already posted a link to the thread about it here but I'll take you straight to the post with the download links...try here
BlackMagic: The run you posted up here is indeed the one I had started.
To whoever attempts this game, there's a good timesaving trick that works against most bosses (mentioned in the other thread): Using the forcefield on the boss weakpoint usually kills them in one hit. I use this against the level 1 boss in my video.
There is already another thread about this game in this forum
http://tasvideos.org/forum/viewtopic.php?t=929
The attempt at the first level (one-player) was probably mine. I had started on a run when I had some free time back in November of last year, but wasn't able to continue working on it. I definitely agree that a 2-player run would be preferrable, but I don't have the time or the patience to resume work on it.