Posts for zallard

Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Pretty solid improvement. The lag management is particularly impressive considering how hard the game lags in several spots.
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
feos wrote:
Good try, you might also try frame perfect reproduction of the source video, maybe it just happens that way.
DK28 was recording that attempt locally and sent it to a handful of people, so if anyone goes this route, here was the recording he had, from the first attempt after powering-on to when the glitch happened. Might be easier to replicate with this video instead of DK28's VOD since this is in 60FPS. http://www.mediafire.com/download/z5ljwv55qbrr317/ContraWW_HQ.mp4
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Dang, sorry to hear this game has been a pain lately. Saw the boss fight and looks pretty great! Also sorry about being very late to responding :P I really hope you find a way to finish this eventually! I am still looking forward to it :)
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Accidentally called the credits... wow. I see this went well.
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Wow! Nice stage 5 room 2! Also it's awesome to hear that the knee drop pose after Jen is defeated saves frames, haha. If you could, could you post your fastest Jennifer fight? I'd like to take a look at it.
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Hey Samsara! It's really cool to see someone picking this up for a TAS! I'm really glad to see some of the stuff I posed in this thread years ago actually being put to use! I recently tried to improve my old TG16 run and ended up finding another oddity in the Stage 2 boss fight. Basically, I punched a knife once and it fell through the floor and de-spawned itself. I wouldn't be surprised if this ended up being possible on all 3 knives if it were looked into. I'll link both a youtube video and a video at 60fps in case you want to analyze it by the frame. https://www.youtube.com/watch?v=-1R2yltXNPQ https://www.mediafire.com/?8tf25149s78envt As for ideas on things, I've been kicking around a few things since I watched this TAS. I have a feeling you might be able to avoid getting tagged by the final boss if you try jump kicks into slides after your first slide. I remember when funkdoc was trying to figure out the stage 5 boss on stream, he was going about it by taking hits, but if you do a jump kick into a slide, you never have to take any hits. The window is probably super tight though, since for whatever reason it's less forgiving to chain slides into regular attacks than the arcade version. So my thoughts are that cycle one for stage 7 boss could be one of these: 1) slide hit, slide hit, slide hit, jump kick, slide hit = 9 damage 2) jump kick, slide hit, slide hit, slide hit, jump kick, slide hit = 10 damage If the final boss works like the stage 5 boss in terms of how it handles the final hit being a slide kick, you should be able to carry that extra hit into the next cycle with method #2, which should save 1 hit in any subsequent cycle. I don't know how feasible this is, but I think it's worth looking into.
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
It's fantastic to see new strategies for this game after so long. Strong yes vote.
jlun2 wrote:
Patashu wrote:
Punch-Out Wii next?
I support this notion.
Seconded
natt wrote:
Patashu wrote:
zallard1 made this encode: https://www.youtube.com/watch?feature=player_embedded&v=vkoKAQpiSXc
Kind of depressing to see temps like that. Is Bizhawk's internal video capture system really that hard to use?
Over a year ago when I tried using it, it wouldn't work for me. So instead of messing with it again, I just screen capped it to avoid any potential frustration. I've since updated BizHawk from then though, and after checking it just now it seems to work ok, so whatever was going wrong with it before seems to not be an issue now.
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Another glitch that I've seen on youtube that might be handy on taking out that chair for the stage 2 boss. http://www.youtube.com/watch?v=kIQiw4-GzJ0#t=7m17s Haven't been able to do this one in real time at all though.
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Nice job so far. I wanted to ask if that sliding glitch that's in the sequel works in this one. If not, then could I ask a favor? When/if you get to Stage 4, could you pinpoint exactly how this happens?
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
That's good to hear that you're gonna start this up again (if that's what you meant by now it's back). I've been messing with speedrunning this game lately and wanted to get a sneak peek of how this TAS is coming along. Could you post that wip of stage 1 again so I could see what you've got so far? The link in the first post is broken.
Experienced Forum User, Published Author, Player (32)
Joined: 2/24/2011
Posts: 11
Hi, I'm wondering if there's any new progress on this tas. I'm very interested to see what tactics you guys are using so far.