There are significant version differences with arcade versions that affect TASing.
There are two main arcade variations. one with DOUBLE giants on level 7, and one with single giant. There are other enemy placement differences, as well as differences in the behavior of the giant devil boss of 5 and 6. In the US version, not only are there TWO giants instead of one on level 6, but the giant devil boses have double hitpoints, as well as a very brutal attack pattern where it actively homes in on you for the kill, making it insanely diffiuclt to beat with the shield.
The version tased here appears to be the double giants version, which later has 1 instead two golems, and double health on the level 5 and 6 bosses. HOwever i think the US version (only) has much nastier AI for this boss.
There is a wrong warp that exists in the arcade
https://www.youtube.com/watch?v=NQPqFu1JA60
usually it sends you to 4b, but it's rumored to be able to sometimes send you clear to level 5. if this can be reproduced under TAS conditions, it would save time, if you can manipulate a shield later.
Btw, for those who think this TAS is not entertaining, try to beat the game unassisted. :) You will appreciate the game getting demolished.
PS: the reason super mario all stars doesn't obsolete smb is because smb was the original game. in this case, the arcade version is the original. THe NES is pretty good, but not quite the same port. And its kerky with bad sound, and uneeded delays.
There ARE significant mechanical differences though, so i can use the argument that both runs should exist.