Posts for zeromus


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Joined: 8/7/2008
Posts: 1156
User has an unrecognized disc image. Unclear whether it's bad or just different (probably bad) but in either case it's not in our gamedb so bizhawk doesnt know to use arcade card.
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Joined: 8/7/2008
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it's a bug, write it up on github as a bug
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bizhawk can start a movie from saveram. since the saveram to start from isn't specified, I would assume it starts from the current saveram. so just make the saveram you want current and begin your TAS. to make the saveram you want current, use the same procedure as 98% of all other emulators: paste the desired file on top of the one bizhawk creates while bizhawk is closed and then relaunch bizhawk
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Joined: 8/7/2008
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fixed.
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Joined: 8/7/2008
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check to make sure the memory isnt completely frozen in the hex editor. The only way I can think of that an indefinitely persisting frozen memory can happen is by the memorydomain getting the pointer switched without it knowing which would make the whole memory domain pointing to non-updated stale stuff.
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what kind of memory address? Does this condition last only one frame or persist longer? Can you easily verify on another core? The code is not very complicated, it clearly loads before calling the event.
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I cursed loudly and opened the source code so I could curse more specifically. But then I realized it was a regression so it should be easy to fix, and since I had the source already open, I should just do that, and save my cursing for the next problem involving japanese text which isn't a regression.
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Joined: 8/7/2008
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the tasproj is corrupted
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each of these are worth putting on the bug tracker
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works fine for me. youre going to have to be more specific. This is an exceedingly unlikely bug report.
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You should assume nothing. There's already a bugtracker item that says 'please update yabause'. There's nothing more you can do, except register your cravings there as well.
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Check the roadmap
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Joined: 8/7/2008
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Just to be clear, TAStudio pushes cores harder than you can tasing the old fashioned way. The bugs are still there. You may get syncable results, but it may crap all over you. Be careful. Test whether it syncs frequently before you get too invested in it. You might want to choose a different game.
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That happens because bsnes is fundamentally unstable when tasing and tastudio pushes it hard. It's probably untasable.
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Editor, Emulator Coder, Experienced Forum User
Joined: 8/7/2008
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1. Looks like there's a bug with donkey kong indeed. Fixed with https://github.com/TASVideos/BizHawk/commit/4766380ecdc43944d812cd12f15ee9a299528873 2. Yes there are. Try harder.
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put it on the bugtracker and it may be supported some day.
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Different emulators have a different sense of what constitutes a lag frame. If there's a difference, we should write it somewhere on the wiki.
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google for something about save ram project64 mupen convert
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Yes. It's been logged but it is not considered high priority and isn't being worked on. Sorry.
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I want to make a moon rocket out of tinker toys
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at some point in the near future we're going to have an overhauled genesis savestate system done, so you can take comfort that this will be fixed.
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RDY wasnt added until after the relevant code in neshawk was made. most of the bugs in neshawk can be solved by burning it down and replacing it with code based on more up-to-date knowledge. it was accurate at the time but is outdated now.
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they affect timing as well and fix and break various things. the plugins dont just render graphics, they emulate large sections of the display hardware