Posts for zeromus


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with gui.text, it can appear in the extra space. with gui.renderstring or something like that, it can appear in the extra space only if you set the rendering surface to the client area (which it isn't by default). if you render to the 'native' surface then the padding doesn't exist yet when it's rendered; its added later in the 'client' part
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or start a session and leave it running while loading and saving states. people do this _all the time_, its the basic ingredient of "botting". You're not doing anything completely new.
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I think lua's meant to be used during one movie recording session. Don't start and stop it.
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there's no special instructions. fork it on github.
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When I was 10 I hacked SMB to replace mario with a sprite of a turd. If I was 10 now, I would replace mario's music with ocremixes that sound like shit. The url you posted of a modified chrono trigger is heretical, I hope a mod deletes it.
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Because most people think msu-1 music hacks are stupid
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Savefile formats may always change. Did you check the savefile to see if it was the same size before replacing it? You must always do that.
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Think about using the MSU1 support that the bsnes core already provides. The MSU-1 "standard" is an abortion and roms are all broken. Check http://tasvideos.org/Bizhawk/SNES.html and I may have ranted on this forum about it.
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bad news, everyone. i can run bizhawk just fine on a windows 10 physical system while an xbox one pad is plugged in. I'll have to debug it in visualstudio on someone's computer.
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Didn't you understand "here isn't a hook for X"? Try checking whether the window is visible to see if the user closed it
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Is this affecting solely GBC, or did you just write GBC because that's the one you tested?
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I guess ill have to test it in a windows 10 VM. Not really the kind of thing I expected to be affected by OS.
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so, please post the change you made.
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This is not a bug as such, it's just an extremely complicated confluence of awfulness. Performance core uses a slower method for reading bytes from the core (more accurate). the compatibility core uses a faster method (more safety). This method is so slow that it may take years to run. This is all related to the madness that is 'deterministic mode'. It's an endless pile of madness that we're not dealing with right now. I'll put something on the bugtracker for it though.
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It has nothing to do with your system being 64bits, assuming youre using the 32bit retroarch. For a guy who hadnt followed the instructions on which directory to place the dlls in, I have to wonder if theres other instructions you hadn't followed. Also any particular game may crash any particular core (especially on arcade), so try several. cat-sfc I believe is relatively simple and stable. You should also try TMNT in FBA
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Try dragging other windows in front of bizhawk or dragging it off your screen. A long time ago there was code in my way that would make the screen get re-drawn when there was no emulation going on, and I deleted it. Maybe it's time to fix that.
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Strange? If it's not there, make it. I just launched TMNT in fba_libretro.dll in bizhawk 1.11.6. Some games may crash fba_libretro.dll, who knows? The cores are generally extremely flaky.
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You gotta have rules, or else theres chaos. And rules are arbitrary.
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It's running those games on hardware, but I don't see why it matters. Anyway, I have no interest in a speedhack. For casual gaming there's the fast forward key. You might could convince libretro to add it in their weird fork, which also has internal resolution increases. You could try convincing ryphecha to adding it to mednafen.
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huh, dang, that's certainly the case. If you tell the saturn core to use opengl it should fix it for now
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I don't know what "the config.ini changed mentioned" is, but bizhawk works with xbox one controllers, and if plugging one in blows up your bizhawk, try deleting your config.ini file
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Or automatically detect when it happens, play a JACKPOT!!! sound and make the window jump around the screen for a bit and end up in the center and display 7 7 7. But I think I'll go with option A, use the windows hotkeys that are already there.
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This happens all the time in windows, there's no bug here for us to fix. It's in your hands: Alt+space, M, down down down down down down.