Posts for zwataketa


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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
I realized that I wasn't mashing properly to get as much anger gauge as I could from the trees, so I fixed that and found that it gave me enough anger energy to activate hyper mode at the beginning of the Zur fight, allowing me to finish much faster. TLDR: I made a faster Zur fight. https://youtu.be/V1TR27fQTTk Edit: I made it even faster. https://youtu.be/_6JZRv4w5-M Comparison: https://youtu.be/1lKj33n8AfI Coupled with a mistake I fixed, I do believe Stage 1 is completely optimized now!
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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
New WIP. I was considering redoing Stage 1 for optimization purposes, then something happened that resulted in me losing the movie file (Savestates no longer synced up properly), so that kinda clinched it. Overall, this is much more optimized than previously, however, I was unable to replicate the 1-spell KO against Cyclops, but I was still able to beat him faster than previously, and it admittedly looks cooler, using momentum from it's hyper activation against it. I also figured out that defeating Zur in a way that doesn't send him flying ends the stage more quickly, as you'll see in the video. Getting hit a few times to charge up my anger gauge and using a hyper ground combo ended up being the easiest way to go about this. I want to redo Zur's battle with that in mind. https://youtu.be/YWJwT4NUgrA Comparison- http://viewsync.net/watch?v=H4W4ctd8X9o&t=0&v=N2mSWiPp5Pw&t=0&v=YWJwT4NUgrA&t=0&mode=solo Movie files: V.Movie- http://dehacked.2y.net/microstorage.php/info/86808117/Advance%20Guardian%20Heroes%20TAS%20Verification%20movie.vbm TAS WIP- http://dehacked.2y.net/microstorage.php/info/1775572629/Advance%20Guardian%20Heroes%20WIP%20Stage%201.vbm
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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
So I've discovered a glitch with Dylan that makes chaining his airdashes a lot faster and easier overall which, combined with his powerful moveset, makes him the prime candidate for speedrunning the game. https://youtu.be/N2mSWiPp5Pw (the run is a bit slower in the beginning than the previous wip due to defeating the first enemies in a way that nets the character more soul crystals at the beginning (and because I probably didn't skip the intro as quickly as possible, either that or the later version of the emulator causes the splash screen to load a few frames later, not sure yet since I used autofire for that part) Basically, every character's airdash goes thru a startup, dash, and cooldown period. Most characters can cancel their airdashes with an aerial attack. Dylan's normal air attack (without pressing a direction) can actually be cancelled into another airdash the frame after the move is initiated (aka, following the frame the A button is pressed), and vice versa. This means he can skip the cooldown period and chain airdashes together faster than other characters. On top of that, airdash speed isn't affected by the MOB stat, and Dylan's a character with a long and fast airdash inherently, so that's more EXP for ATK and MATK for beating enemies more quickly. Another utility for this trick is that you can cancel the airdash at any time and change direction at will. This is currently more for messing around and minor adjustments, but is still noteworthy. Also if you autofire a and b on alternating frames he hovers int he air while spazzing out. XD You can see each of these things in the WIP. Edit: Also here is a viewsync comparing the old and current WIPs. https://viewsync.net/watch?v=H4W4ctd8X9o&t=0&v=N2mSWiPp5Pw&t=0&mode=solo
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Post subject: Disable right click menu?
zwataketa
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Joined: 9/1/2012
Posts: 309
So, I'm trying to make a launcher that includes a game automatically run by BizHawk. For reasons, I would like to know if there is a way to modify the exe and disable the right click menu. Can it be done, and if so how? Thanks in advance.
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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
It worked! Didn't think it'd be as simple as adding load-rom and then a second file path in the target for the romfile, but sure enough. Thanks! ^v^
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Post subject: Load rom from shortcut?
zwataketa
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Joined: 9/1/2012
Posts: 309
Hello. I would like to know if it would be possible to load a rom immediately as the emulator starts via a windows shortcut. Specifically, the english translated version of Madou Monogatari (tho I suppose this would apply to any game BizHawk can run). Can anyone help me out? Thanks in advance. Edit: I believe that setting a prompt to load the last rom in BizHawk's memory at start would work, and without problem if Madou Monogatari is the only game in the folder. Can anyone tell me the prompt for that?
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Post subject: Kirby's Dreamland 3 keeps resizing the window
zwataketa
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Joined: 9/1/2012
Posts: 309
When I played Kirby's Dreamland 3, the game kept automatically resizing the window at certain points (ie. upon pausing or entering/exiting certain rooms). The weird thing is that it wasn't changing the actual setting, just the window size. I should also note that I was trying to run Kirby Super Star in another instance of the emulator at the same time. Why is Dreamland 3 doing that?
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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
jlun2 wrote:
zwataketa wrote:
As long as you're in any of the Mu Continent levels, the first Atlantis level, or the first Bikini Bottom, you'll appear somewhere that isn't the start point, usually over a pit or out of bounds. However, I have encountered an instance where I was taken to the end of the first room in Atlantis, which means this trick CAN save time. The problem? It seems to have varying results each day I try it. (And yes, I tried changing the day on my DS, it doesn't read that data) And I'm not changing the process at all. Could anyone do some research on the glitch and see of there's a way to manipulate it?
Sorry, was busy irl. Did you mean from a fresh save, you can wrong warp to Atlantis?
No, you have to unlock Atlantis first. I'm saying there's a way to warp to the end of the first room in Atlantis (and I'd assume other stages maybe), saving sometime, but it appears inconsistent. You still have to enter Atlantis's level to do the warp.
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
https://www.youtube.com/watch?v=lcrhwhaAlps Recorded a run. Bit rusty with a huge mistake during Atlantis, but a speedrun nonetheless. Now you can see the route. Say, where'd you find the Japanese rom of the game anyway?
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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
DPersonalized wrote:
"This one, then?" Guess not.
How even ... HUH!?
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
I was really sick over the weekend and completely forgot to make a verification movie. Here's the video showing the glitch: https://www.youtube.com/watch?v=Pd-UaFC-lJ4 Ignore the sucky commentary, as well as the fact that this is a sucky attempt at an AGDQ submission, please. The glitch in question occurs at 2:32.
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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
Okay. I'll do that when I get home. ... That is, if soft resetting works the same way in an emulator as it does on an actual DS. (For example, you can soft reset (the button combo) Sonic Rush to go to the title screen, while on an emulator, as I've seen, it completely resets the rom. So I am not sure if it'll work properly.) If it helps, I do have a video recorded showing the glitch from my actual DS and explaining the process to do it. Would that work?
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
So, there's this weird glitch I found that at the moment appears very inconsistent, but it may be useful if we can figure out how to manipulate it, for both Real Time and TAS runs. *ahem* Step 1. Go to a character switcher. Step 2. Exit the character switcher. (I don't change characters as they would be reset during the next step anyway) Step 3. Soft reset. (That's L+R+Select+Start) Step 4. Load your save and enter the main game. As long as you're in any of the Mu Continent levels, the first Atlantis level, or the first Bikini Bottom, you'll appear somewhere that isn't the start point, usually over a pit or out of bounds. However, I have encountered an instance where I was taken to the end of the first room in Atlantis, which means this trick CAN save time. The problem? It seems to have varying results each day I try it. (And yes, I tried changing the day on my DS, it doesn't read that data) And I'm not changing the process at all. Could anyone do some research on the glitch and see of there's a way to manipulate it?
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Hey, so I'm practicing speedrunning this game in real time. So, how would one go about practicing Blaze's hover glitch in real time without losing too much speed?
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Why would someone-(looks at the date of the first post) OH! Hahaha, I see. XD
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zwataketa
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Experienced Forum User
Joined: 9/1/2012
Posts: 309
Oh well, at least this was a TAS I actually managed to finish, and that makes me happy. ^^
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Got the snapshot. Also, for some reason, even though I'm logged in on both my iPad and laptop, I can only see the edit button on the submission page on my laptop iPad. Odd.[/s] Edit: ok, just realized, having the framecount is not a good idea. I'll just use it as reference as I try to get one without it. hold on ...
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Tsk, tsk, tsk. Grade rank, F, for this run. -.-
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
I haven't added all my comments yet, but you should see some changes. And yes, I will be showing my battle against Nephrite, I hold it in that high regard. BEST BOSS AI! :D Ok, minus my Nephrite fight video, I've added all of my comments, and GM should explain the damage glitch with the fan. Now, I'll handle the snapshot, since GM has done more than half the project at this point. XP
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zwataketa
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Joined: 9/1/2012
Posts: 309
How do I edit the submission text? Also, due to your improvements, that ended up making it so my battle against Nephrite wasn't shown. T-T Oh well. I'll make more comments whence I can edit the submission text, but I don't really think any% works as a category for this game. There's no percentage or collectibles, unless of course you mean what CherryMay did by DESTROYING EVERY BREAKABLE OBJECT (in the first stage) AND COLLECTING EVERY ITEM! :P
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zwataketa
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Joined: 9/1/2012
Posts: 309
Update: we are now working on the final stage.
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Wait, so, this was in gruefood and then got published later?
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Only reposting because it wouldn't let me edit my last post for some reason. Finished with stage 3. Edit: oh man, noticed an unoptimized part in the first results screen, and we may have to start over from stage 2. Unless GoddessMaria can fix it, that is. Oh man the edits: I synched it back up, and now the first results screen is optimized! YAY! :D
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Update: I've been busy, but I'm almost finished with Stage 3. GoddessMaria will handle stage 4, and then I'll take care of the first half of stage 5, GoddessMaria the second half and evil tuxedo mask boss, me the final boss queen beryl, and the GoddessMaria Queen Metaion, or whatever its name is Metalia (the extra boss).
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zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
I'm working on Stage 3 now. I'll update when I'm done, though I think GoddessMaria15 will have to handle the encodes. ^^' Also I just checked something. The rerecord count for the entire product of CherryMay's TAS? 966, unoptimized. And ours currently? 1963. And that's for only a bit of the way into Stage 3. OPTIMIZATION, AH! On a completely unrelated note, I just now realized I never uploaded my profile pic! XP Welp, better fix that!
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